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DeLorean Rider

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Posts posted by DeLorean Rider

  1. The last time I was out to the launch pad (circa 2006) there was still a small booth large enough for one person that had a control panel with a large grid of small buttons. At that time I know that the fireworks were all manually launched. This may have changed since.

    At Disney it is all "set it and forget it." In fact, many of the larger mortars that Disney uses have remote on board detonators so that not only do they launch into the sky in sync with the music, but while in the sky they also detonate in time with the music. They also use air cannons to launch a lot of mortars, instead of the typical black powder launch, to reduce smoke. This is primarily used at Disneyland, however there are a few implementations at WDW.

  2. But, if our catch car were to ascend the tower as fast as Kings Dominion's, there wouldn't be enough time for a full rotation if the rotation went at the speed it does today. In other words, while the gondola spinning doesn't slow the rate of ascension, it's possible that rate of ascension was slowed in order to accommodate the spinning, right?

    No. A park would never lower their rider throughput just so that an effect like one rotation could be achieved. Especially an attraction as popular as Drop Tower.

    EDIT: Also in the first season(s) Drop Tower did indeed spin twice.

  3. ...the mechanism that causes the gondola to ascend the tower is independent from the mechanism that causes it to spin...

    Actually you're wrong. The motors that rotate the gondola are on the catch car.

    Actually I'm right. What exactly moves the catch car? Could it be the electric motors that drive the cables? Still even if the catch car was able to climb its way up the tower with no cables, it wouldn't make a difference. There is no mechanical linkage between the motor that spins the gondola and the motor that lifts the gondola.

    Again, aside from the fact that they both pull electrons from the same grid to turn the electric motors, the mechanism that causes the gondola to ascend the tower is independent from the mechanism that causes it to spin.

    The point is, the gondola spinning does not affect the rate at which the catch car moves.

  4. ...Universal doesn't do extreme, gross-out gore. Busch parks don't do intense, overbearing violence.

    I'm sorry but, have you ever been to one of these events?!?!

    I went to BOTH last year. Halloween Horror nights I went to several times. Don't go to extremes?! Have you been in Meets Meats?! Have you seen their scare zones?! There's a reason why universal is considered such a good halloween attraction. It's because they DO take it to extremes. In their case it's totally justifyable because they're a destination park not a regional park. People go out of their way to plan a trip around Horror nights because of how extreme it is. They sell shots of alcohol in the lines for their haunts. They sell alcohol in blood bags, test tubes, syringes, and more. All of which are being sold by dead nurses and dead prostitutes depending on the area of the park.

    The Busch parks are no different. Extremely graphic.

    I'm not saying any of it is wrong; clearly, I went several times. But I definitely disagree with what you're saying.

  5. Ok I might be wrong, but what were they working on it for?

    OMG We had better find out!!! Under no circumstances can a park work on an attraction with out the world knowing what they're doing! I heard we're greasing bearings on Monday, better hold a press conference!

  6. Aside from the fact that they move electrons from the same grid, the mechanism that causes the gondola to ascend the tower is independent from the mechanism that causes it to spin. The rotations have absolutely nothing to do with capacity.

  7. Well, early in the season there was a commercial for KI that showed a Ferris Wheel. Now if a tourist passing through saw that and went to KI expecting to ride it, don't you think they'd be a little upset?

    Also, If someone was looking to ride an inverted coaster with a loop and see this commercial they're going to be disappointed. I call it false advertising.

    Thanks Phantom Theater for the Knotts heads up, I'm very uneducated on other parks.

    Honestly... no. I think the general public couldn't care less.

    And once again, this is not what this tread is about.

  8. *sigh* I remember working on Tomb Raider in 2005 when the boiler was still on and the steamers still worked. That was the last year for that. That was also the last year the antechamber was used. After that, quality of theming began dropping like a rock.

  9. I have to say that as poor as some of Paramount's themes were, they were still very recognizable themes. Top Gun, Drop Zone, Face Off, Tomb Raider, Crocodile Dundee, James Bond, Congo, Hannah Barberra, Nickelodeon, Scooby Doo, Days of Thunder, Italian Job. Even just the name is enough to make an experience far more memorable. Flight Deck is a pretty easily forgettable experience but with a name like "Top Gun" it certainly sticks around a lot longer because its associated with the riders memories of the movie.

  10. Operationally, however, this doesn't work because it requires one train to be running the gravity portion of the course for the minute that the other train is on the lift. In reality, though, trains need to stop in the station to load and unload - and on Firehawk, the 'Raise - Unload - Load - Check - Lower' sequence is the limiting factor on ride throughput. Hence why a third train wouldn't help capacity as I've heard was determined somewhere along the way when it was x-flight.

    Correct, however that's where 2 stations comes into play. If there were 3 trains, you could have a train on the lift, a train in a station doing it's business, and a train in the gravity section ready to go into the brakes and a station awaiting it's arrival. Theoretically duel stations would cut the dispatch interval in half giving them 2 minutes per train to raise, unload, load, lower. Perhaps a REALLY good crew with 6 bar checkers could achieve this.

    Still, who are we kidding; in reality none of this every happens. Disabilities, height checking, loose articles, flip flops, tiny restraints, upbars, downbars, rechecks, guests chickening out, etc. No way.

  11. Actually, the park DOES care what is posted on this forum, because as an article did for WindSeeker,they can and WILL quote from a fan site.

    Only because where the hell else are they going to get quotes from? Thats just journalism. You've got to get your opinion somewhere. Strong opinions always make for good articles and we certainly have an abundance of that, just look at my post.

    yOr they read our ideas on what to fix/talk about and were like...I think we said to much haha

    Yea... sure they do. Goodness, lord knows all of our ideas about the crypt have certainly paid off.

    The bottom line is that the people on this board are NOT Kings Islands ideal park goers. No matter how much you think the park loves you, they'd still rather have a good ol'e family of 4 any day. How much do you think the park makes off of the average 15 year old? Anyone here who talks about going to the park time after time after time this year. Why would the park want that?! What kind of money does the park make off of someone with a season pass who comes for the rides and shows, rarely plays any games, buys very little merchandise, knows that you can get water at every food stand, and knows exactly the best places to get food without spending much (relatively speaking of course).

    Face it, chances are, anyone reading this post right now is not the kind of person KI is trying to cater to. FAMILY PARK! We want families!! KI doesn't want a bunch of people running around nit picking about theming here, paint jobs there, when spongebob doesn't use glasses or why one theater is shut down. They don't want people running around caring about what rides were removed or what are shut down. They want FAMILIES that COULD NOT CARE LESS! "Joe the plumber" rarely cares about the state of Crypt because he probably never saw it as TR or never remembers. All he wants is an $18 pizza with 3 $5 orders of fries and 4 $4 sodas for his family who each paid for a $35 one day ticket plus parking after he gives his kids each $15 to blow on games, right before they all go and get commemorative t-shirts, Eiffel Tower models, and some candy before they go and ride half a dozen rides and eat again! Now tally up how much KI makes off of you in your average visit.

    Joe's family doesn't care that Peanuts is here and that Nick and HB are gone where all we do is ***** that they rethemed the kids area yet again. He doesn't care that the Huss Giant Topspin formerly known as Tomb Raider: The Ride is now an indoor ferris wheel. All he cares about is that his family is having a good time and he considers his money well spent for that. You think KI wants a bunch of people running around the park complaining about the changes they make? No, they want people that couldn't care less and don't know enough to care.

    Say whatever you want, it all comes down to money. Sure if guests don't like the park they're not going to make money; unless of course they cater to guests that don't care enough to notice. KI is a business. Cedar Fair is a business. We're in a recession. They care about making money. When I used to go the the park as a guest, I'd take no more than $20 and never spend it all.

    Think about how much money the park actually makes off of you. That should give you a pretty good idea of how much Cedar Fair values your patronage. Sure it all counts; but at the same time it's all relative. They would much rather have a nice juicy family of four than a group of four mid teen season pass holders.

  12. Six Flags Kentucky Kingdom. Aside from chopping legs off, they've produced lame rides and not many thrills. It used to fun as a kid but I went up there shortly before the "incident" and wondered why I ever enjoyed it...musta just been a kid thing.

    Yea, and that darn Kings Island Park just gives people back problems, strokes, lets drunk people fall out of their flat rides, sends people to the hospital; all of which the park did purposefully!! Can you believe it?!

    Americana, when I went there with my family for a CG&E (later Cinergy, now Duke Energy) company picnic when I was a kid. I don't remember when it was, nor do I recall much about the trip, but the park was a mess, and the rides didn't seem very safe.

    Those are definitely some judgments you should make since you don't remember when it was or recall much about the trip.

  13. To each his own but I rode the ride once, and once was enough. It sucked, especially in comparison to the modern day flats we have in Drop Tower and Delerium.

    And when I went back in the future and it was gone, my reaction was "well, that's not uprising. that ride was lame anyway".

    Seriously if it was such a good ride, then why'd they tear it down?

    What are you trying to say here?

    Also, Flight Commander was a good ride.

    The reason it was removed is because there was originally a generation 2 Drop Tower slated to be installed in Flight Commander's location that would open in 1997 after the success of Drop Zone at Great America. In the 1996 there was even a sign at the queue of the defunct Flight Commander that read: "Watch for a new ride dropping in, in 1997." I have a photo of the sign around here somewhere. Anyway, it was later decided that KI would expand their waterpark to compete with Cedar Point's waterpark expansion and the Drop Tower went to Canada's Wonderland. 2 years later we went and installed our gen 3 drop ride as drop zone.

  14. I'm like the only one in my family that loves Flight Deck. They all think it's lame and too short... I agree it's too short, but that doesn't make a ride bad. i.e. Top Thrill Dragster, they all loved that ride, but wait... that ride is short too.

    Anyways, back when I was 7 or so, on Viking Fury the Ride Ops used to always have marco-polo on the ship, it'd make the ride more fun, and less awkward.

    I know what you mean, I have NEVER felt more awkward at Kings Island than when riding Viking Fury.

    • Like 1
  15. Maybe not Firehawk but The Beast probably has that much capicity.

    Math time.

    • RCDB quoted Beast Capacity: 1200 riders per hour
    • Full Train: 36 people
    • Trains per Hour to hit 1200 riders: 33.33 trains (1200/36)
    • Dispatch Speed to achieve 33.33 trains per hour: 1.8 minutes between trains (60/33.33)
    • Ride Length: 4 minutes and 50 seconds according to the spiel (4 minutes and 10 seconds according to rcdb)
    • The current block scheme seems to always ensure that there is a train unloading/loading when the prior train stops (and waits) in the final brake run, meaning that at best trains dispatch about every 2.5 minutes
    • At 2.5 minute dispatches, capacity is 864 riders per hour
    • At 3.0 minutes dispatches, capacity is 720 riders per hour

    Someone probably knows what the average dispatch time is - I don't claim to.

    As an FYI On Firehawk - if the ride time is really 2min-10sec (again, I don't know), and they had a train constantly "on-ride", capacity would be ~672 riders per hour (60 / 2.1 = ~28 * 24). Definitely not 1430, which also is not possible even with a theoretical 3 train system.

    And yes, I'll admit to being an Engineering type geek

    "Ride time" includes the lift which is at least half of that time. As soon as a train crests the lift you can put another right back onto it. The actual ride time from lift crest to brake run is no longer than a minute. This means if you can clear those brakes fast enough (using both stations) you can drop a train from the lift into the gravity zone every minute.

    Try your calculation Mr. "Engineering Geek" type multiplying 24 riders by 60 cycles in an hour to get a really optimized theoretical capacity of 1440. 1200 theoretical doesn't seem so far off now.

    (this isn't really engineering, it's just math)

    Also when I worked The Beast we could bust our ass and get 28 trains in an hour at most. Do your math to figure out what our capacity was.

  16. 1. The Voyage

    2. Magnum

    3. Racer (in its original form)

    4. Millenium Force

    5. (Tie) Raven, Cornball Expess, Superman:Ride of Steel at Six Flags America

    So many choices. This was hard.

    What do you mean Racer in it's original form? Racer is currently in it's original form. (minus one dip at the end of course)

    Everywere Els.

    1 American Steam Machine

    2 Top Thrill

    3 Malenum

    4 That one with that

    5 one loop

    Wow. I'm not sure spell check could even help this one.

  17. I was 6 I think, and my first coaster was Flight of Fear. I wasn't even close to being tall enough, but the staff was lazy. I had the time of my life.

    We should all applaud your riding partner for their negligence.

    I honestly have no idea! I know it's under 9. Most likely 4 on the Tax... I mean Great Pumpkin coaster!

    What a big coaster indeed rolleyes.gif

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