I rode Copperhead Strike 3 times this weekend. My first ride was in the back row, my second was in the middle, and my third was in the front. Out of the three, I think the front was my favorite. The hangtime in the Jojo roll is fantastic. I'm still not totally sure what exactly happened in the shed, but it was very well done nonetheless. The theming as a whole pretty well blew me away- it was so immersive as you walk back the queue that you were pretty well isolated from the rest of the park.
This was my first time on a Mack that wasn't a wild mouse or a bobsled, and I must say I liked the restraints. It was a little weird at first having to raise my arms up to lower the restraint, but after the first ride it was pretty easy. It felt like a minimal restraint compared to a normal shoulder harness, and I would probably say I like it better than Maverick's.
It's hard to compare Maverick to Copperhead strike- they truly are totally different. This is more about hang time and is not as intense, nor as fast. With that being said, there are some awesome pops of airtime and some really cool laterals. The second launch is really cool, as a launched airtime hill is pretty unique. The inversion that follows the launch is easily my favorite part of the ride.
The bad (which really isn't much) is all operational. I was there on a Saturday afternoon and a Sunday morning, and the operations there were about as slow as I have seen. There is a handy countdown timer on the screen in the station that tells the operators how long they have to dispatch, which they were missing by roughly 45-50 seconds every cycle. The greeters at the entrance were doing a great job at having people try out the test seat, so no one I saw was unable to ride. Hopefully as time goes on they will get the ride closer to the theoretical capacity.
Overall, I would give the ride and experience an 8.5/10. Definitely worth checking out and riding as much as you can.