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befat

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Posts posted by befat

  1. 1 hour ago, IndyGuy4KI said:

    Crypt building expansion 2025!

    I could definitely see the park doing this if just one side of the Crypt building needed to be expanded. Probably not feasible if two sides need to be extended. Or use the preshow rooms for the queue line and remove the old show building.

    2025 would be 8 years after Mystic Timbers so I think that makes it even more possible!

    • Like 2
  2. I think someone mentioned a while back that the new paint looked too fresh. The pictures on this page of Enrique’s and the Coca-Cola Building show that they went back and did some distressing. The whole area is looking really good and can’t wait to see the final product.

    • Like 4
  3. I’d love to hear some speculation on where the queue line might go. I think it’s clear that it won’t be in the mid field since that area was totally cleared. If CP decided to do some sort of extended layout, they have almost unlimited space between the mid field, under/over Iron Dragon, Millennium Force island, and/or over the midway. But where does the (massive) queue line go?

    • Like 1
  4.  

    My earliest memories of this area of the park have Skylab still operating but I don't remember Der Spinnen Keggers, Flying Dutchman, or Ferris Wheel. So I started doing some research (the KICentral History Page is so helpful!) and I hope some of you will be able to answer my lingering questions. The picture below was posted on the Kings Island Season Pass Holders page and has some great details if you look closely.

    First, some background starting with Adventure Express opening in 1991.

    Skylab operated from 1986 to 1997 so it co-existed with Adventure Express for a long time. Fun fact, just out of view of the Facebook picture is the queue for Skylab which still exists as a games storage building. (Circled in yellow in google maps screen-cap) The rope climb game sits on part of the concrete pad that Skylab sat on. I find it interested that this concrete will probably be replaced for Adventure Express's new entrance so that Skylab's successor can go where AE's original entrance was.

    Flying Dutchman operated from 1973 to 1990. What I find most interesting is that it appears Adventure Express's entrance was built around the pad for Flying Dutchman. You can see clearly how AE's entrance is curved and you can make out the rest of the circle just outside of AE's exit. Is this another case of a ride being removed for future expansion when it clearly didn't need to be, like Flying Eagles? Credit to Pinterest for an image of Flying Dutchman. It appears that the pathway that became AE's entrance, existed before AE was built. Anyone know what this was for?

    In looking at the concept art, it looks like Sol Spin will sit exactly where Flying Dutchman once was and AE's old entrance will become the entrance to Sol Spin.

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    • Like 2
  5. 20 hours ago, disco2000 said:

    That is certainly not the reason why Drop Tower is down.  It has been closed since early August when a nasty storm rolled thru....

    Drop Tower is still listed on the main web page but not the Haunt web page. This leads me to believe that even if it does reopen this season, it will be closed during Haunt hours. Drop Tower’s lights ruined the atmosphere the last time they tried putting a corn maze in Timberwolf. I experienced it myself. Just a theory.

    • Like 2
  6. 7 hours ago, robintodd said:

    If memory serves me correctly they tried it there in the past.

    Can confirm it has been there in the past. Problem was, Drop Tower’s lights made it too bright in the maze. Could explain the closure of said ride during Haunt.

  7. On 9/7/2022 at 7:56 PM, Hawaiian Coasters 325 said:

    If we want to get a little crazy and not disturb The Beast woods, I made a little concept where it interacts with the pathway basically making it a centerpiece in the middle of the park. I came up with this idea based on the Intamin blitz being built at Parque Warner Madrid where it goes over top pathways. It would also require the removal/relocation of the 3 point challenge as well as some of the area behind Jukebox diner, but if Parque Warner can squeeze in a blitz where they're putting it, I think they could do that here if the park really wanted to. The line for Backlot would have to be changed a little bit, but I made it so it could work. Introducing Tyrant! Rule the Island of Fort Coney! 

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    Wow, what a cool concept! I love the idea of utilizing the wasted space around Backlot. The way you positioned the spike, it looks like it would hide behind the Eiffel Tower when viewed from the front of the park, the same way WindSeeker does. Imagine walking past the Eiffel Tower and seeing something like VelociCoaster. Well done!

  8. 21 hours ago, Pagoda Gift Shop said:

    There is no "big" map of everything, but at the top of the page for each list, you can click a toggle button to see a map of just the listed stuff. 

    Nice tip!

    13 hours ago, robintodd said:

    Hotel St. Michelle will be in the action theatre.  If you ride racer you can see they are working on the front.  As far as the name I saw a picture that had all the letters burned out except for HOTEL and HELL in St. MicHELLe (Motel Hell).

    That makes sense. Michelle seemed so random to me. Clever.

    • Like 1
  9. 2 hours ago, SonofBaconator said:

    So will the Wolfpack building be SBNO?

    With the number of mazes being cut in recent years, management is probably wishing it had been torn down with Son of Beast. Probably would have added little cost to the overall demolition budget. Now it would be hard to justify the cost of tearing it down as a stand alone project.

    • Like 1
  10. Looks like the park map is missing from the Haunt website. The maze description lists the location though. https://www.visitkingsisland.com/events/haunt/attractions?category=mazes

    Cornered is listed as being in Action Zone but I would assume it's staying in Tower Gardens.

    Hotel St. Michelle is listed as being in Coney Mall. So I would guess it's going in Action Theater. It'll take some creativity to make it look like a hotel on the outside! (Anyone know why they chose the name "Michelle"?)

    That means nothing is going the Blackout building. I guess it makes sense to put the hotel in Action Theater vs. the Blackout building. Urgent Scare was set up with different rooms to move through while Blackout/Club Blood was mainly narrow hallways from what I remember.

    • Like 2
  11. New for 2022, expanded bike rack storage!

    In all seriousness, did Kings Island say at one point that they were going to be doing parking lot improvements in phases over the next few years? My guess is that they are working to clean that area up in general because of the concerts and that area getting more foot traffic after the toll booths were moved. The markings are probably for digging for new drainage systems and new pavement. 50 years of parking lot run off has definitely taken a toll on that area. The area closest to the park entrance is also kind of unsightly with old Columbia Road just disintegrating away down there. Probably time to do something with it after 50 years! 

    • Like 1
  12. I played a crazy game of connect the dots with plots that are under used/vacant. I’ve thought for a while that the area behind the Eiffel Tower is under used and unimpressive compared to the rest of the park. We have Backlot which detracts from the area around it with its shipping containers and faded billboards which face away from the midway.  We have the old dolphin stadium plot and a tiny random drink shop that’s never open. We have an over sized dining area for Skyline, outdated Tower Gardens, and an old air brush shop. Expand that to Vortex and Crypt (I know that’s a stretch) and the possibilities are definitely endless.

    Room for multiple flat rides and coasters. I would want to give the Carousel plenty of room to breath though to keep the area quiet and peaceful.

    If Backlot stays, I’d really love for it to be rethemed/refreshed to interact better with the area around it.

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    • Like 2
  13. On 8/26/2021 at 10:00 PM, FUN&ONLY! said:

    This may be an unpopular opinion, but I actually like the more family oriented approach. I like how Tricks and Treats Fall Fest throughout the entire park instead of just The Great Pumpkin Fest in Planet Snoopy. I know some people miss the mazes, and I understand that. I wish Kings Island would focus on building mazes that are outside of the midways and hidden from the rest of the park. Since Wolf Pack is not returning, I kind of hope the old Son of Beast is demolished because it is an eyesore in my opinion.

    I also hope the Son of Beast station finally comes down. It's interesting that one of the two purpose-built maze buildings isn't being used this year (Blackout, the other being Slaughterhouse).

    Also interesting that Action Zone has no haunted houses this year at all. If I remember correctly, there there was a time that there were three mazes in that area at the same time (Club Blood, Wolf Pack, original Slaughterhouse).

    • Like 3
  14. This thread is "off the rails" so maybe try to get back "on track" by bringing back some rides that had just that.

    Delirium - King Cobra

    Mostly vacant land - Baba Looey's Buggies

    Snoopy vs. Red Baron - Boo Boo's Baggage Claim (Snoopy vs. Red Baron would be relocated somewhere else.)

    • Like 1
  15. 7 hours ago, Hawaiian Coasters 325 said:

    Instead of retheming boo blasters into another peanuts dark ride, I say redo it into a new version of Phantom Theater and make it not part of Camp Snoopy. 

    Best of both worlds idea: Peanuts in Boo Blasters and Phantom Theater in the old Crypt building.

    • Like 3
  16. On 12/30/2020 at 7:58 PM, SonofBaconator said:

    The main thing I would say that would stop an overhaul would be $$$. Also I have few questions. Would rides be rebranded? For example, "Snoopy's Space Buggies" doesn't really fit in with the camping atmosphere. Also would some current rides or attractions be removed? 

    Here's my vision for a rebrand:

    • Remove the barnyard for either more kiddie flats
    • If not flats, remove the barnyard for a coaster. A GG woodie, a spinning coaster, or a wild mouse would be nice.
    • Repaint Woodstock Express yellow for two reasons: It resembles the bird's actual color and it would pay homage to the ride's original color scheme
    • Add small fir trees and wilderness theming

    Interestingly, Space Buggies is the only ride with a space themed name. And the cars could be rethemed with a simple paint job. The names of most of the rides actually fit the camp theme better than the space theme. Joe Cool's Dodgem School still has space ship themed cars as a hold over from Nickelodeon Universe. Those could be rethemed easily as well. 

    Having spent a day in Planet Snoopy this year, the paint jobs and signage are looking pretty worn. My guess is that we'll see a refresh of the entire area in the next few years since we're not really seeing them repainting the rides one by one. It would make sense to add a ride or 2 at the same time but I don't see us getting another roller coaster in that area. My vote would be to retheme Boo Blasters instead of adding a ride though.

    • Like 2
  17. On 12/22/2020 at 6:31 PM, SnakePlissken said:

    Am I mistaken that Racer backwards was called recaR?

    recaR was used widely on this forum. The park never used that officially, as far as I know. For the Ride Ops, it was and still is Racer North and Racer South. When I was a kid, we simply called it backwards Racer.

    The only place I can think of where the backwards side would have been addressed would be the signage where the queue was split at the entrance. Anyone remember what those signs said? I think it was just "forwards" and "backwards."

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