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RingMaster

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Posts posted by RingMaster

  1. If they were to indeed retheme Boo Boo's Blasters, I'd fully expect the park to go the route of Knott's with how they handled the "return" of their Bear-y Tales dark ride, using a hybridization of screens and physical sets/props. Granted, Knott's had it slightly easier because it was really just a re-skin of what was already a 4D shooter attraction (Voyage to the Iron Reef). In the case of Phantom Theater RIP (Resurrection In Progress), we'd be looking at a more substantial overhaul of the former attraction, with maybe a brand new ride system having to be installed.

  2. While at Cedar Point on Monday, there was a woman behind me while waiting on line for Steel Vengeance who was thoroughly convinced that it was the oldest ride in the park, simply because it was "a wooden roller coaster." Her reaction to the ride op manning the metal detectors telling her the actual age of the attraction was priceless, followed by her continued confusion on why an amusement park would still want to build a wooden coaster.

    Just for comparison's sake, Steve is set to begin preschool this year at 4. Blue Streak, now the park's only full-blooded wooden coaster, just went to his 40-year high school reunion last week and received a commemorative plaque by his former peers.

    • Like 3
  3. Millie just received a new cable lift this season, however, the lift isn't running as fast as it normally should. On my first trip up this season (beginning of June), one of her trains stopped halfway up the lift. Actually, that first trip was probably the roughest one considering almost half of the coaster lineup went down due to maintenance issues at some point (Millie, Val, RouRou, Mav, Gem, Keeper).

    This second trip (as of yesterday) was way better, even with the onslaught of mayflies. Maverick went down at least two or three times, but everything else was running fine. 

    I will say, though, the new Farmhouse restaurant in Frontier Town is an all-around great dining experience. I had the wood-fired steak slices and their roasted smashed potatoes and they were incredible for amusement park food. I wouldn't completely say it was worth bulldozing their second Antique Car ride over, but it's definitely better than something on the level of BSC.

    On that note, expect to see a lot of food locations at the park running at half capacity. Even though it was a Monday, two of the major food locations with dual lines/stations (Farmhouse and The Corral) only had one side servicing customers.

  4. 1 hour ago, Phantom Theater said:

    Waking up this morning and reading a vast majority of people being disappointed in the ride has made me kind of sad. Not here, but on YT, Twitter and Facebook. It kind of worries me that CF made a mistake. I’ve seen countless people disappointed that it’s not “Beast Unleashed”. Let’s hope this doesn’t reflect poorly in pass sales and attendance :(

    Honestly, I don't think it will because we've been here countless times before. I'd argue that it was at its worst in the years between Diamondback and Banshee (see the infamous Save Son of Beast Facebook fan page), but even in that instance, attendance didn't suffer anywhere nearthe extent people proclaimed it would.

    Now if they pull a Disney by hiking ticket/pass prices up and blacking out dates for all but Platinum passholders to curb any massive crowds come next season, then it'd be a different story.

    • Thanks 1
  5. Given the teaser posters involve coasters/attractions that have scientific and/or flying motifs, I would assume subsequent posters will require attractions that share the same somewhat similar qualities:

    • Vortex - A giant robot arm gripping coaster track as the ride's logo? Yeah, seems science-y enough.
    • The Bat - Given the ride's previous incarnation as a fighter jet, I'd assume they'd add it to the list.
    • Banshee - Not scientific, yet it's still got the massive flying motif going for it.
    • Delirium - Not a coaster, but this could tie into the "experimental programs" the teaser posters indicate.
    • Drop Tower - See Delirium. This also works in terms of "experiments" featuring drops of various heights given the 315 foot tower height (albeit with the actual drop on the ride being 265 feet).

    This also assumes the sequence in the posters ends with 8.

    • Like 5
  6. 7 hours ago, BoddaH1994 said:

    53B43A06-7172-4E36-AABE-240DE49BD963.png

    To all you naysayers out there: worst case scenario we get a new prop building...?

    I do find it interesting that both the regular and Fast Lane queues are hard-routed to go through said "New Prop Building"; all riders must enter the assumed Quonset hut even at the queue's shortest length.

    • Like 2
  7. 1 hour ago, Sorner said:

    I doubt it’s bathroom because there’s no piping for plumbing. If it is for haunt, WHY that location. Anything else, WHY THERE?? Haha. I feel that there are many other areas that a building could be placed that doesn’t seem out of place. 

    My best guess is to keep the "theme" of Field of Screams intact; ergo, relocate the maze to another barren field within the park. Sounds stupid, I know, but short of using any unused backstage parking lots (like the one opposite Surf Dog adjacent to the path leading to Soak City), it's the only spot I can immediately think of that would work. 

    And just to be clear, I'm not actually advocating them putting a brown shed right next to Racer's station, especially under the assumptions that 1) they'll keep either a gaudy sign or facade up year-round like Slaughter House, and 2) it'll excuse them to leave up and not overhaul yet another maze in need of improvements (see Urgent Scare, Wolf Pack, Kill Mart, the former Tombstone Terrortory and CarnEvil, etc.).

    • Like 2
  8. I haven't been up to the park yet this season, but if Field of Screams isn't still in its normal place with all the land clearing in that area, then that concrete pad in between FOF and Racer will more than likely be its new home.

    Speaking of which, using the old Firehawk queue as an extension for FOF is a good idea come next Haunt season, as the crowds having to contend with two coasters and a Haunt maze accessible through a single cul-de-sac will be terrible (potentially two mazes if Field's relocation needs to be accessed through X-Base).

    EDIT: Chaos shouldn't be affected too much, if at all, by any construction for Project X; it's far enough away to remain open.

    • Like 5
  9. 1 hour ago, cdubbs727 said:

    Had Paramount really thrown money and creativity behind the concept, they could have really changed the park game. Rather than just slap some action movie theming on a coaster, I would have loved to see an Addams Family Dark Ride, a Star Trek simulator (that was more in line with something like BTTF than the Action Theater), a Mission: Impossible stunt show or thrill ride. I feel like they aimed too low -- but maybe the money wasn't worth throwing at seasonal parks. And all those would have likely been in big trouble once Paramount got out of the game. 

    The problem comes twofold: the first was having five seasonal amusement parks under their belt that each received attractions every operating year, meaning that capital expenditures had to be dispersed almost evenly amongst the former Paramount Parks (most major installations never seemed to exceed north of $20 million, at least I don't think they did).

    The second, and slightly more important issue, fell on maintenance. More specifically, special effects and thematic maintenance. It's an issue that plagues even Disney and Universal (see Disco Yeti and the Jurassic Park rides) with funds being needed to maintain what elements a particular attraction has. Think Firehawk was a maintenance nightmare? I remember the first year and a half of Stunt Track having its ride crew spending more time out of the station and by the queue entrance spieling to guests that the ride is down because of all the "technological features" the ride had (most of which were also subsequently removed within two months of its opening). And let's not forget the simplistic nature of Boo Blaster's ride mechanics and interactivity that still isn't working at a satisfactory level.

    ...we did technically get some level of stunt shows in the Paramount Parks. One was themed to Tomb Raider that traveled from Park to Park in 2003 (I think), and another was essentially a stripped down version of the proposed Mission Impossible stunt show in 2006 that traveled from Canada's Wonderland to...Canada's Wonderland.

    • Like 2
  10. Having not been to Haunt since roughly 2012, I think my opinions differ a bit more than others here; I found there to be quite a lot of monsters out on the streets compared to in the past. At least Coney Mall finally had more than four actors for the entire strip as I had counted at least 15 or so milling about (at least that was with the combination of Maul, the creepers/sliders, and the queue line entertainment for Kill Mart). And I finally didn't have to deal with the one-two punch that was CarnEvil and Tombstone Terror-tory staying unchanged for almost ten years and refusing to fix major issues.

    That said, what few mazes I went through last night (Bayou, Slaughterhouse, Cavern, and Kill Mart) had quality levels that were all over the place. They most certainly LOOKED nice (if only the excellent outdoor lighting systems were copied indoors), but aside from Slaughterhouse, the talent was just not into the role at all. Most would literally stand out in the open like (woefully out of place) statues and then slowly lunge at guests (thankfully the screamers were almost non-existent this go-around). It's like there weren't any clever ways of hiding their actors behind doors or drop panels or they simply just didn't care.

    As for what BoddaH said about their storytelling abilities...yeah, they've never been successful in that regard, and you mentioned Urgent Scare as an example. I remember the idea behind the "outbreak" was supposed to be due to a release of an energy drink that proved fatal to the town the maze is set in...and yet there was absolutely no mention of said drink anywhere throughout the entire attraction except for the old Action Theater rotating marquee sign with both the logos for the maze and the drink (that remained stationary on the maze logo). And then, after WindSeeker debuted, the first and third acts of US (the riot scene queue line and the military outpost after the main hospital portion) were completely axed, so what little backstory they had that was never fully fleshed out was then gone.

    Club Blood had a similar situation where the backstory for its inaugural season was that the club was built to draw human victims in not to simply kill them, but to use them as blood bags and hosts for vampire babies...that again was never fully explained or fleshed out, and was also removed for just more club scenes (although in this case, it made the maze slightly better). If you want to see a much better rendition of Club Blood with a properly fleshed out story, look up Knott's Scary Farm's version from 2008. 

    Basically, if they want to tell a story, they better be dag-nab willing to fully commit to telling a cohesive and easy to follow story, or simply just stick to simple themes (see Kill Mart or Slaughterhouse).

    Anyway, my initial review scores from the few attractions I did:

    Cavern of Terror - 6/10

    Wasteland - 6/10

    Backwoods Bayou - 6/10

    Coney Maul - 7/10

    Kill Mart - 7/10

    Slaughterhouse - 8/10

    Pumpkin Eater - 9/10

  11. First things first, I am so unbelievably giddy upon news of the 'Tiques returning to the Island. 

    Secondly, now I feel a weird suspicion as if this addition is part of a multi-phase expansion that would see the addition of a brand new area to the park where Dinosaurs Alive! once stood. See crude blue-sky plans below.

    Essentially a path reaching from Firehawk's exit/photo booth that snakes around the maintenance buildings almost mirroring the maintenance road and merging into the former path of DA. The original entrance to DA would serve as the second access point to the new area, with the entrance/exit to Antique Autos at its mouth. Another crazy idea is to re-purpose the former Action Theater into a dark ride (*cough*Phantom Theater RIP[Reconstruction In Progress]*cough*) and have its own path connecting to both the new area and Action Theater's former exit beside Windy Seeker. Two flat rides go in (one for X-Base and one for the new land), install a new bathroom across from Flight of Fear (where Chaos/Board 2 Death Haunt maze is now) and the roller coaster, of course, lies within most of DA to do its coaster thing. Oh, and a gift shop and eating place.

    dem plans doe.png

    • Like 8
  12. In its original form, the entire building housed the Enchanted Voyage boat ride. The photo booth for Great Pumpkin Coaster is where the load/unload station sat, setup similar to Disneyland's it's a small world attraction (loading/unloading outside while the "show" is completely indoors).

     

    Once the water track was removed and the Omnimovers were installed, the building essentially split in two as Phantom Theater took up less space than the previous attraction. The other half became the Enchanted Theater and ran until 2003, I believe. 

     

    CarnEvil originally took residence in the Festhaus where Panda Express sits now. It was moved to the former Enchanted Theater for the 2006 FearFest season and has remained there since. The stage for the Theater still sits behind the maze, as well as storage and staging for the numerous costumed characters for Planet Snoopy.

    • Like 5
  13.  

    So I have hopefully one final question about Haunt. With the glow sticks, if I'm going with my sister, can just one of us get a glowstick and the other one just be fine without one? Kinda tight on money with going and trying to eliminate any things to have to buy. I've gotten a new gold pass for next year, so I'm free. And we're only going next Friday because it's something fun just me and her as sisters can do without our mom coming along. Sounds bad but that's the truth.

     

    I'd say it's possible to get through the park without getting scared. Just be wary of what you're near and know your route. Avoid the scare-zones at all costs (they are labeled on the map). Also if you don't necessarily look scared it's less likely they will come your way.

     

     

    To add to that, there are a few routes I know of that folks can use to get to major coasters/attractions from the main entrance with minimal monster interactions:

     

    • To Action Zone (Banshee, Delirium, The Bat, etc.): Head into Oktoberfest beside Starbucks and cut through Festhaus. This eliminates having to go through the Nightmare Alley zone across from Kings Island Theater. Be warned, however, because what few roaming actors there are in Action Zone tend to gravitate towards its main entry point because of the crowds. Same goes for Banshee Plaza and queue line to The Bat, as it shares the same entry point with both Blackout and Wolf Pack.
    • To Upper Coney Mall (Racer, Monster, Scrambler, etc.): Same as going to Action Zone, but go past Festhaus and toward Sling Shot, circling the Bier Garten. Because of Tower Gardens holding a maze (Backwoods Bayou) that exits into the path connecting International Street to Upper Coney Mall, there are a few straggling monsters that will congregate around that area. Taking this path also nets you access to Adventure Express, but take caution when going further into Coney Mall past The Racer; Scrambler sits right next to the Sorority House maze, and a majority of monsters stay around the arcade and between Skyline & Subway.
    • To X-Base/Central Coney Mall (Flight of Fear, Firehawk, Dodgems, etc.): Take the left floral clock path beside the Carousel. Coney Mall has the largest concentration of roaming monsters, but no standalone scare zone. Entering Coney right in the middle nets you a smaller possibility of running into a monster than walking the entire length of the strip. X-Base has its own set of headaches as its one-way-in, one-way-out setup holds its own maze (Board 2 Death) as well as two popular coasters, so there may be a monster or two hidden amongst the immense crowds.
    • To Lower Coney Mall (Vortex, Backlot Stunt Coaster, WindSeeker, etc.): Same as going to X-Base, but once you get to Coney Mall, stick to the right side of the strip beside the basketball game and Juke Box Diner. Lower Coney has three mazes alone (Kill Mart, the new Field of Screams, and Urgent Scare), and all of the action takes place on the left-hand side of the strip. Most of their queue lines are off the beaten path save for maybe Kill Mart, but that still won't stop monsters from stalking prey in that area of Coney Mall.
    • To Rivertown (The Beast, Diamondback): Take the Lower Coney Mall route, but continue around Juke Box Diner past 3-Point Shootout and Backlot Stunt Coaster. This is the preferred, albeit lengthy path because while the right floral clock path is used for Coffin Races this season*, the shorter and more direct path to Diamondback (going through Planet Snoopy by Chick-fil-A) is home to the Freak Street zone, which stretches from Boo Blasters all the way to Snoopy Boutique, and the CarnEvil maze, stationed next to The Great Pumpkin Coaster (which also renders the path to Planet Snoopy by Graeter's obsolete as most of the area is fenced off with metal gates). Lower Rivertown is also home to two of the most popular Haunt mazes, Slaughterhouse and Madame Fatale's, both of which enter from and exit out to the main Rivertown strip (Slaughterhouse's entrance/exit also happens to be right next to The Beast's entrance).

    * I haven't been to Haunt yet this season, so I don't know if the Coffin Races path remains closed throughout the night. If it is open to foot traffic in-between races, then use this path to get to Rivertown from the main entrance.

    • Like 3
  14.  

    I have to say that I am disappointed that more maze themes were not changed this year as some have been around for such a long time...

    I have to agree. Let's remember that Urgent Scare has been around since 2008...

    To put that in perspective it debuted when I was in 8th grade. Now I can legally drink.

     

     

    And CarnEvil has been a part of the lineup since 2001 (formerly Circus of Horrors). Granted, they gave themselves a "reset" in 2007 under the Haunt moniker, but even still, this year will be the 16th season for CarnEvil (10th if you exclude the FearFest years). 

    • Like 4
  15. Well, you have to realize that they (Tim & Jen) live in Orlando and that the only wooden coaster experience they have was Gwazi and maybe a Stricker's Grove-esque coaster here and there. They're more accustomed to steel coasters, and even then, the ones they ride are (mostly) smooth Beemers, custom Vekomas and the lone Intamin.

    They were probably also shocked at how much cheaper everything was at Kings Island compared to, say, Busch Gardens.

    Sent from my SPH-L710 using Tapatalk

    • Like 3
  16. That building also has to have a train shed in there somewhere, so I'm not expecting an actual track element.  I think it'll be something a bit more unique.  

     

    Could they build animatronics that can take the abuse of a structure constantly shaking beneath them when a train comes flying in?

     

    I'll admit, I'm legitimately curious.  :huh:

     

    Expedition Everest is infamous for having three different structures built independently from one another. The mountain, the track, and the (Disco) Yeti all have their own base and support structure so that no one system touches each other. But I believe the support structure of Adventure Express's track is separate from that of both of the show buildings (the spear trap room and the idol finale), so it's almost a given the "shed" would need to be erected in the same manner.

     

    Also, the park is probably keeping in mind the amount of maintenance/upkeep that would be required to have whatever visual spectacle in Misty's Shack functioning 100% of the time. Remember, this is the same park with less-than-stellar thematic reliability on such legendary attractions like Top Gun, Flight of Fear, Italian Job: Stunt Track, Tomb Raider: The Ride, Scooby-Doo & the Haunted Castle, etc.

    • Like 8
  17. I see a lot of mention/assumption that the comment last night about a different ride each time is referring to the shed. Am I the only one who assumed they were referring to how The Beast rides differently at night vs day, hot vs warm vs cold, post rain vs dry? Because to me The Beast's differences are far more noticeable than most coasters and far more discussed. I assumed that's what he meant.

    In terms of different experiences with the shed, Verbolten's indoor portion features three separate visual gags involving their drop track element (howling wolves, a thunderstorm of sorts, and the Spirit of The Forest).

    Hearing the audio being played before and after the announcement, I would assume part of Misty's "finale" would deal with possessed sawmill equipment providing headchopper effects.

    As for other separate experiences, someone else mentioned an encounter with the Splintercat, and I'll throw out another assumption that we could possibly see a hybrid of a Medusa and Mother Nature creature.

    Sent from my SPH-L710 using Tapatalk

    • Like 5
  18.  

    Whats a drop track? I've seen that suggested on Twitter a few times for the shed.

    Sent from my iPhone using Tapatalk

    An element most notably seen on Verbolten at Busch Gardens Williamsburg and Th13teen at Alton Towers, a drop track is a piece of track a train stops on, and drops. Both of these rides have the drop indoors, which makes people suspect the shed contains one.

     

     

    Which now makes this the third roller coaster themed to journeying through, and escaping from, a dark forest of supernatural origin, with a drop track element as a unique selling point.

    • Like 7
  19.  

    Have to say I'm a little disappointed. I fail to see how this ride is any different than The Racer (plus a few more curves).

     

    Oh dear.

     

    *clutches pearls*

     

    Actually, I'm THRILLED that for the first time in a long time, Kings Island is getting a coaster that doesn't scream THRILLZ FAST WOW FLIPZ but instead is earning a little bit of a "huh?" reaction. 

     

    The last coasters I've seen with this kind of reaction? Maverick... Verbolten... Invadr... 

     

    Put another way: you'll see.

     

     

    Maverick's probably the most infamous example of enthusiasts being less-than-thrilled with the initial reveal, especially after the one-two punch that was Millennium Force and Top Thrill Dragster (and, to a lesser extent, Wicked Twister). And now everyone's been clamoring for a Maverick clone for almost ten years now.

    • Like 15
  20. ...okay, I know I'm not the only one finding it odd that the announcement is taking place beside The Crypt and not the former entrance to WWC. Of course they'll use the giant 90 foot wall of steel behind them as a projector screen (maybe even using a 3D projector as seen on Lumenocity), but both Banshee and Diamondback's stages were almost right on top of what would eventually become the entrance plaza and queue area.

    • Like 7
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