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Everything posted by BeastForever

  1. I'm neither of those people, but I believe that is accurate.
  2. Welcome back! Say, I think I actually do remember you from awhile back. Cormaster being you're name ( but I don't recall any "stupid" posts, lol! ) As for Terp, no unfortunately he is not still around (on the forum). A couple years ago I believe it was an issue that arose where his employer does not want him having an online presence. But last I've heard about him he's doing well otherwise!
  3. It makes me wonder, but I wouldn't say it makes me worry...
  4. By general standards, yes. These rides will leave much to be desired in the capacity realm. But by launched coaster standards, I'd say 18-20 riders per train is about par for the course. That having said, if a new multilauncher would come to KI sometime in the forseaable future, I hope it doesn't have the spike/switch track element. While they definitely look like cool maneuvers, I am not sure its worth having less than three-train operation.
  5. Oh ok. Now that that makes sense! Haha you're good. Thanks for the clarification. At first, I had thought you were serious. Really I was just genuinely confused as to how that post could have made someone sad!
  6. Hello @FUN&ONLY! I just wanted to let you know before you read this, if that earlier post of mine in this thread made you tear up, well then get the kleenex ready for this one! List of Premier Rides Innovations: - Developed the first LIM to be successfully implemented onto a coaster, seen as a major breakthrough from the earlier Schwarzkopf systems of propulsion (flywheel, weight drop etc.) - Pioneered the first lap bar restraints capable of handling inversions (OTHER than just vertical loops a la Schwarzkopf) - Utilized the "sliding station" as seen on the Mr. Freeze rides, in order to make it possible to run TWO trains simultaneously on a shuttle coaster - Held the record for largest vertical loop for a short time time with Full Throttle, as well as having track run on both sides of the same structure (crest of the loop) - Developed the one-of-a-kind "Ferris Wheel Lift" as seen briefly on Round About at the now long-defunct Freestyle Music Park (I know, I know - maintenance nightmare but points for trying I guess!) - Created Speed - The Ride, which I believe was the longest shuttle coaster in the world at the time, Mr Freeze still the longest non-complete circuit shuttle - Revenge of the Mummy rides and Italian Job: Stunt Tracks - among the first family and themed launched coasters - First quasi-mobius launch coaster in West Coast Racers (well, when or IF that opens this year!) Waterworks in 3...2...1... :P
  7. 2011. Without question. Why? Two words... Holiday Horror. In its first year that was probably my favorite maze I had ever experienced at the park. I believe it was still pretty good in the years following, but with there being just a bit less effort put into it IIRC. Close second would be 2010, as it was the last season featuring Trail of Terror, and I remember Urgent Scare being done exceptionally well that year as well.
  8. Adventure Express is incredibly young in mine train years. The mine trains of Six Flags Over Texas, and Over Georgia for example, are nearly twice its age. CC Mine Ride just turned 50 this year. AE is 28. (It's not going anywhere, rest assured )
  9. Call me crazy, but unless Holiday World or SFGAm has a big new wood coaster up their sleeves (which is doubtful), I'd say the track record is safe as any for now. It won't really be necessary to extend it. Therefore, if its an RMC you might as well go with ground-up I-box.
  10. And as for the untimely demise of the original Bat... Huss fault was that anyway?
  11. Its been claimed for years that BLSC gets "terrible" capacity, but according to these numbers at least, that doesn't appear to be all that true. An average of 772k from 2012-2015? Not great, but far from terrible. Only twelve riders per train, but with decently quick dispatches. Besides, launched family coasters generally get lower capacity (across mulitple different manufacturers). Firechaser Express, for example seats just 14 per train. Verbolten 16 (albeit with five trains).
  12. In this article Dorney Park cited low ridership, coupled with maintenance problems as the main reason for Stinger's removal. Nowhere is anything mentioned about replacement parts being an issue to find. Its worth noting that there are two other Invertigo models operating overseas (one of them a relocate opened in 2015). There are also five Giant Inverted Boomerangs still operating, and as we know there are two Flying Dutchmans still in operation as well. Granted, the futures of those coasters are certainly in question as they all suffer from similiar issues as Stinger, but I don't think Vekoma not supplying parts would be the reason for any of their removals. I'm genuinely curious as to where the whole "Vekoma doesn't their support their older/rarer models" rumor originally surfaced. No where can I find any legitimate backing for it, outside of enthusiast hearsay/readsay. ALL that having said, I completely agree with you about Invertigo likely being the next coaster removed (with CF along with it), but not for the reason you're suggesting. Possible, I suppose. But unlikely...
  13. Corkscrew IS less Dynamic than Vortex. That is correct, as they were Arrow Development then.
  14. As has been stated earlier in this thread, Arrow being out of business has nothing to do with the removal of Vortex, as S&S is available to sell practically any part to be needed on existing Arrow rides. We don't know the exact reason or reasons for its seemingly abrupt removal, but we at least know that is not one of them.
  15. Shocking, startling, and saddening news. It was a incredible run Vortex; Coney Mall will never be the same without you!
  16. Hmmm. I don't think I'd lose hope on the Best New Ride/Attraction award just yet. After all, its probably unlikely that it goes to Jersey Devil Coaster - nothing against the coaster itself. Its just that its unlikely that they give the nod to that over something from a SEAS park or top-Cedar Fair park as KI is. (over on the Great Adventure forum they've basically already accepted "defeat" in that regard). Really, I just feel like the GTA were kind of put in bind this year. The voters are still very favorable to Kings Island, but moreso seemingly to Dollywood, and they certainly were not going to let a major investment that Wildwood Grove was go unnoticed (with KI getting the "Rennaisance Award" as sort of a consolation prize) Some have cited Leviathan not winning Best New Ride in its debut year as reason for Orion not winning, but lest we forget that 2012 also involved Dollywood putting in Wild Eagle (No way they weren't going to have a new coaster at Dollywood not win). Best New Ride/Attraction will be a crowded field, no doubt. However, with there being two separate slots (and I feel this was the intention), it lets them choose a ride at two different parks, so there is less agonizing over which park/chain to favor.
  17. I'll have you both know, my friends favorite ride at King's Island is The Delirium. He like it a lot. We rides it even more then The Adventure Express... There, now everyone is happy.
  18. Correct. But the point I was making is that if its a vertical drop coaster theyre looking to add next, then a B&M dive would be the better alternative to something from Gerstlauer. Most launch coasters in general usually have pretty low riders per train anyway, so 16-20 riders is typically just what you have to settle with. Now the ultimate win, however, would be to have the two-train station a la Maverick to make it 24-32 per dispatch. That having said, as much as I would like the next coaster to be a launcher, if I had my money on it I would bet a B&M dive. It would be unlike anything we have currently, and would fit quite nicely into the Invertigo/CF plot of space.
  19. If Gerstlauer were come to KI, it'd have to be at least on the scale of HangTime (which is 16 riders), but even that'd be towing the line IMO of limited capacity. As intriguing as a ride like that would be, I'd rather just go with B&M for the Dive. And no just because Valravn exists doesn't mean that can't happen.
  20. Depends on who you ask. I for one enjoyed it immensely, and really had always been one of my favorites in the park. In a vacuum(disregarding the poor dispatch times/low capacity), I honestly think I prefered to Banshee, for instance. But to your answer your question, no, Firehawk as it turns out was far from a universally-praised ride, particularly as it neared closer to the end of its life. Some liked, some "hated" it, others indifferent... And to be perfectly honest, I was almost completely unaware that it had been such a polarizing ride until the rumors/confirmation of its removal had surfaced. (It was really that bad?) I get that it wasn't the most comfortable coaster, but by flyer standards I found it to be perfectly rideable. It was surprisingly smooth, especially by old Vekoma standards, and I think I actually preferred the lie-to-fly configuration to B&M's fly-to-lie. Ill take a mild sunburn over all the blood uncomfortably rushing to my head, as is the case for the latter... I can't help to think that some of the disdain for Firehawk had stemmed from the view of it being "just a hand-me-down from GL". (And the fact of it being a cloned ride did not help either)... To that I would say, just because something is cloned or the product of salvage from another park doesn't make it an "unfit" ride in my opinion. After all, it was just FIVE years old at that point. And people forget that it was a pretty big deal when it opened at GL. The first Vekoma flyer coming off the troubled prototype - a refined success, in my opinion. One of the very few successes that ever resulted from pre-bankruptcy Vekoma, but a success nonetheless. Yes, it would have been ideal to receive Dominator instead. But it could have been worse - Carowinds being the sent the sit-down boomerang, MiA receiving the SLC, and CW getting....well, nothing!
  21. I've always wondered why I'm not a fan of Invertigo's current colors too. Red and Yellow certainly was what I had been familiar with growing up, but I think there's more to it than that... The having two different shades of the same color on a coaster just isn't a good idea imo. Its for this same reason I've never been particularly fond of Leviathan, Stinger, Raptor, Hydra, or Kingda Ka's schemes. The supports and track need distinct contrast, which thankully Orion will have quite nicely.
  22. ^You and your Vekoma dark rides. (But for the record, I do actually like that idea .)
  23. I think its important to remember that Son of Beast, given how obviously poorly built it was, was an aberration among aberrations when it comes to "failed" rides of the past couple decades. Everything that could have gone went wrong and then some, throughout the entirety of the devolepment, planning, and construction of the ride. The chances of a disaster as bad as that one ever happening again at a major park, so as long as the right people and firms are overseeing the project, is basically zero. Its for this reason why I for one am not against the idea of another installation into The Beast anthology as others seem to be. When you really think about it. Failed rides in general rarely happen anymore. Citing things like The Chiller at NJFTP, Hypersonic, Tomb Raider, Son of Beast, all of which occured circa the late-90s-mid 2000 ish. The only very recent "failure" (and by failure, lasting less than a decade) that comes to mind would be Shoot the Rapids. Perhaps ringracer as well. Simply put, I don't believe the baggage left by the last attempt at a 200 ft wood coaster should deter the park from trying again. RCCA has been out of business and for good reason. I believe that with the expertise and cuttingedge tech of RMC (or Intamin) a 200 ft woodie is perfectly feasible. Wildfire at Kolmarden is 183 ft for petes sake. Is that 17 extra feet really out of the question? Zadra, the 206 ft hybrid I box that just opened in Poland, is being marketed (albeit falsely so) as the "tallest wood coaster" by Energylandia.
  24. ^Kong's Island a close second though - great place, very underrated.
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