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TombraiderTy last won the day on March 5

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About TombraiderTy

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    KIC Tourist
  • Birthday 10/04/1993

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  1. Yes, I referenced that rumor two posts above the one you quoted. I have my doubts on that actually being the reason the house was kept, but it's possible.
  2. Wow! Thanks for sharing @Old_Bearcat, that's a really cool view. Do you have a link to a higher quality one? I'd love to zoom in on the details. (Edit - Just realized I wasn't expanding it all the way) The giant America flag in the parking lot is interesting - I had never heard about this, but looks like it was composed of 500 1976 Vega station wagons. Here's a short article about it from The Cincinnati Enquirer in April 1976: It's also really cool to see the size of Lion Country Safari, the original Kings Island and Miami Valley Railroad layout, and the old houses near the railroad. Thanks again for sharing!
  3. ^Have you tried the CoasterDynamix models? I haven't had any issues with their quality compared to Lego, even when disassembling and reassembling the same sets.
  4. The set they sell is what you described - it's just track, track supports, cars, and directions. It doesn't include a motor, which would bump the cost up. In my opinion the price is also comparable to the Lego coasters, only with a lot more versatility. Instead of only 3 or 4 track pieces you have to assemble Roller Coaster Tycoon style, CoasterDynamix gives you a lot more control with their track system. Regarding CoasterDynamix in general, I'd recommend anyone interested in their Lego-style coasters to watch their Facebook (https://www.facebook.com/coasterdynamix/). Sometimes they have a "Scratch and dent" sale, where they almost half the cost of the Cyclone model (https://www.coasterdynamix.com/collections/cdx-blocks/products/lego-compatible-cyclone-roller-coaster) just because the box has minor wear and tear.
  5. Yep, all the ponds and lakes at Kings Island were man made. I'd suggest checking out HistoricAerials.com, searching Kings Island, and setting the year to 1964. Before all the coasters and what-not, it was just flat farm land and some splotches of trees.
  6. That's an employee access path, probably to KCKC's pump house (seen at bottom right). You can see the fence between the main path and KCKC continues over top the smaller path, where a guest in white is. At the end of the main path is the entrance to the old nature trail though - you can see the dirt pathway near the top of the photo.
  7. Bumping this thread a bit, but... The smaller image, with the Troika name on the ride, isn't our ride. That's just a generic shot of the ride model. If our ride was ever named Troika, it was only 1975... newspapers and publications called it Troika that year, but they also called Zodiac "Giant Double Wheel". I think they just referenced both rides' model names. I'm still searching for a 1975 photo of Shake, Rattle, and Roll with its sign though - one of my many Kings Island white whales That's the Giant Double Wheel at Kuwait Entertainment City. Zodiac was not SBNO at Kings Island for years, as a lot of sources incorrectly claim - it operated for at least part of 1986, then was completely removed by 1987. It re-opened at Australia's Wonderland in 1989, and was ultimately SBNO there for a short while after the park closed in 2004.
  8. To be fair, I don't think Adventure Express has had a piece of standalone merchandise since the mid-1990s
  9. I'd assume the removal of the pedestals was more due to Winterfest - wasn't the park already taking out half of them for the ice rink? And having to work around the remaining few? Having a flat, clear surface will make operating and maintaining that ice rink a lot easier.
  10. Based off all the pictures and videos I've seen, I love the details on the International Street buildings, the new paint, the refurbished Festhaus clock, and I'm personally glad to see the trees cut back. But I agree that the fountains are, thus far, disappointing - they look more like what you'd find at a local suburban mall than what was previously there. I don't mind the pedestals being gone (Canada's Wonderland and Kings Dominion's fountains look great without them), but the fountains seem almost neutered - they used to be these grand columns of water, tossing gallons and gallons of water into the air. Now it's all little spurts of water in an oversized pool. As someone said, it was allegedly windy. Maybe the fountains will shoot higher in the coming weeks and it'll return some of that grandeur.
  11. Ironically the old fountain was converted into a planter (likely late 1990s), then was removed in 2011... and now a new planter has been returned to that area.
  12. Kings Island operated this way in the late 90s / early 2000s. Personally, I'm glad that set-up is gone and I can enjoy a beer (almost) anywhere in the park.
  13. You're correct; guests originally entered and exited the same side, but the park added staircases to both stations for the 1973 season. Here's a fall 1972 shot, showing construction of the staircases (photo courtesy eBay user momthrewitaway) And completed staircases in 1973 (photo courtesy flickr user tshiverd)
  14. I've collected them for maybe 5 years now. I display most on a trio of custom-built shelves I bought with a haul of Kings Island shotglasses on eBay a few years ago. Here (link) is a shot of them. I love how they look, but they only hold 87 glasses total. My collection has surpassed that size, so all the extras are now just lined-up above my kitchen cabinets. Maybe they'll introduce some Copperhead Strike shotglasses later in the season - I'd still love to add one to my collection. And I didn't consider liquor laws between states, but I could definitely see that as a reason for the strict alcohol policies. I haven't done Electro Spin itself, but I rode a topscan at the Ohio State Fair in 2016. It was easily one of the most disorienting rides I've ever ridden, so to be honest I'm not sure I would've ridden Electro Spin even if it was open. Hope you have fun! It's a great park! Part 4 After a couple rides on Afterburn, our group split. A couple went to Copperhead Strike again, while the rest of us went to try a Carowinds-original: Plants vs. Zombies Garden Warfare: 3Z Arena. This renovation of the former Action Theater was introduced in 2016 and I've been interested in it since. If memory serves me right, Kings Island's own Action Theater hasn't been used for a film since 2013 and is now strictly storage and Halloween Haunt's Urgent Scare. When Carowinds' new interactive ride was announced, I was hopeful a similar attraction could be added to Kings Island's theater. The queue area featured some fun props, although I assume the windows are screens and normally have some media on them. There was also a small preshow, featuring Dr. Zomboss. It did a good job explaining the story to anyone unfamiliar with Plants vs. Zombies (self included). No pictures from the attraction itself, but a quick web search can show you the set-up. It's sort of a hybrid of Disney's Toy Story Mania and the former Action Theater simulators, with moving seats synchronized to on-screen motion. I was super excited to give this ride a try, but honestly a little underwhelmed... you have 20+ participants all shooting at the same screen, so it marks your hits with a colored number. I assume the number corresponds to your seat, but I must've not noticed the number before the attraction began and it was too dark to see it once the experience began. The gameplay itself was also a little repetitive - several people in our group got tired of it and just stopped playing before the end of the attraction. I really wanted to like this attraction, so it was a bummer it wasn't as great as I hoped for. In typical theme park fashion, the attraction ended with a gift shop... and these unique Fury 325 hats. But no shotglasses From the exit of Plants vs. Zombies, there's a great shot of Copperhead Strike's twisted profile. Next we did Carowinds' other interactive ride, Boo Blasters on Boo Hill. The attraction is similar to Kings Island's version, albeit the omnimover-style ride system is replaced with individual cars. The sets had a lot of the same characters and props, only on a much smaller scale. Everything seemed a lot more consolidated. A lot of the effects also didn't appear to be working when compare to their Kings Island counterparts. But one thing I really liked about Carowinds' version of the ride was the laser guns - you can see a red dot wherever you were shooting, which made it a lot easier to recognize if you were successfully shooting a target or not. Overall I prefer Kings Island's though, and I really appreciate that we have such a high-capacity ride system for our ride. As far as I can tell, Kings Island is the only park in the country outside of Disney with a omnimover-style system. The next coaster, Nighthawk. This ride is similar to Kings Island's former Firehawk, with a few small changes - it ends with a pair of corkscrews instead of inline twists, doesn't have the final helix, and lacks a dual load station. But its setting near the park entrance is fantastic - the ride soars above water and pathways, and one of the main park midways passes directly under the ride's lift hill (which, side note, was eerily quiet when compared to Firehawk's). The ride itself isn't as good as Firehawk was though, especially the corkscrews or slower operations thanks to only one load station. We started to wrap-up the night with a final few rides. First, Mountain Gliders, a set of Bisch-Rocco flying scooters that previously operated at Kings Island. I enjoy that the park brought-back flying scooters with Woodstock Gliders in 2015, but I selfishly want "our" original set back But I'm happy to see this antique ride still running. My phone died around this point, so no more photos from Saturday. But to quickly summarize the remainder of the night - we did two successive nighttime rides on Copperhead Strike. The ride is even better after the sun sets, and the headlights on the trains are crazy cool. I love how they illuminate the track as you speed around it, and I would have loved if Mystic Timbers had something similar. Then we wrapped-up the night on Fury 325, which was great. I got myself a Fury 325 shotglass too, adding to my collection. Overall, fantastic day at the park. A few of us returned for half the following day, which I'll cover in the next (and probably last) part.
  15. I haven't been to La Ronde, and I last visited Canada's Wonderland in 2009, so I can't really compare it to either. And to be fair, my biggest issue was the lack of a specific item - shotglasses. I collect them and across all the park gift shops I visited, I only found one (abnormally sized) shotglass. There also didn't seem to be that many Copperhead Strike items, despite being the new ride. The merch for it was consolidated to a single table display in the park's main gift shop. I don't think Fury 325's placement (alongside the parking lot) detracted from the overall ride experience, but maybe I would've liked the ride even more if it roared across the park... although I'd probably then have issues with it detracting from those themed sections Thanks for sharing that infographic! Very interesting to see how all the Cedar Fair parks compare in their land availability and usage. Hope you get the chance to go! It's a great park. Thank you! And agreed - once you past the route to Fury, there isn't much else on that path. Even less now that the park has unexpectedly shuttered their rapids ride. Good to know the structure has a use during the summer though and isn't just sitting there the majority of the year without purpose. I don't think I've had enough experience with Kings Island's food in recent years to compare it, but I think I'd personally give Carowinds a slight edge on landscaping. I especially like the waterways around the front of the park. Part 3 So after a somewhat painful ride on Carolina Cyclone, we walked back to Copperhead Strike (again). On the way we passed the park's county fair area, one of my favorite themed sections in a Cedar Fair park. I really wish I took more photos of this area... it was based off a 1958 county fair and had a lot of fun details, like photo-ops, stringed lights over the pathways, and a diverse collection of nice-looking carnival rides. For an example of the 1950s county fair theming, the restrooms had record-shaped signage. I should've gotten a better shot from the front, but the park's music express is one of the only music expresses I've ever liked the look of... I usually find them a bit on the tacky side, but this one was like a big jukebox and looked super classy. The topscan, Electro Spin, also looked great. It had some banners in the back about spaceflight to wrap-up the theming. Unfortunately the ride was closed all three days we were at the park. And finally, we were back in line for Copperhead Strike again. There were no operational delays this time around, and we were on in about 15 minutes. A fun detail is that you can see the launch scene from the exit platform. The window is mostly obscured with newspapers, otherwise the exit would probably crowd-up too much. I absolutely love the look of Copperhead Strike's station and launch building... it looks fantastic and really helps push Carowinds into the theme park realm. We rode Copperhead Strike a couple times, waiting 15-20 minutes in the FastLane each round. It was now a bit after 3pm and we hadn't eaten since Starbucks, so the group decided on lunch at Blue Ridge Country Kitchen. I ordered the same meal as yesterday, only swapping the mac and cheese for potatoes. I even had the same cashier as the previous night, but was oddly charged $1.47 less than before... I don't know which price was correct, but I'll knock it up to first weekend challenges. Another first weekend issue was the consistency between the meals... this meat was much more done than yesterday's, and both the potatoes and meat were cold. This was an issue across our group - no one's food was hot, no matter what they got. If this was my first exposure to the restaurant, and not the previous night's, I wouldn't recommend it or return a second time. After lunch I decided to try the Copperhead Strike Indian Pale Ale. I really like how the Cedar Fair parks have been partnering with local breweries to offer attraction-based beers. This one was pretty good - nothing phenomenal, but I'd definitely get it again. This is something I found odd though... alcohol consumption at Carowinds was restricted to the immediate areas around the bars they were sold at. Kings Island had the same policy years ago, but now you can walk around the park with a beer in hand. I wish it was the same rule at Carowinds. Next up, Vortex, one of last four B&M stand-up roller coasters in the country (and also one of the first). I didn't have any strong memories of it from 2012, but this time around... meh. The stand-up trains didn't add anything to the experience outside longer load times, and the layout is so short and simplistic it pails in comparison to some of the newer coasters at the same park. It wasn't bad, but also nothing great. I do wonder if it'll be swapped-out for floorless trains in the foreseeable future - the former Vortex at California's Great America has a similar layout and was swapped from stand-up to floorless trains a few years ago. After a ride on Vortex, we took a lap on Intimidator again. Just to compare Intimidator's station (2010) to the one of Copperhead Strike above... I love the leaps and bounds Cedar Fair has been making in theming and details. Intimidator's gift shop had this table filled with Thunder Road, the defunct racing wooden roller coaster, merchandise. I wonder if this is all remnants from before its closure, or an attempt to offer nostalgic merchandise to guests. We still had one B&M roller coaster to hit-up at the park - Afterburn, the inverted roller coaster that opened in 1999. I adored this ride back in 2012 and was really looking forward to riding it again. I think I enjoyed it a bit more in 2012 than I did this time around, but I think part of that was having had the opportunity to ride Busch Gardens Tampa's Montu so many times since, and I think the Florida coaster is a bit superior. But Afterburn is still a fantastic ride. I love how this ride interacts with its surroundings, diving under and over pathways. The few remaining pieces of Top Gun theming are also cool. I also liked this shot from Afterburn's station, showcasing Imtimidator and Dinosaurs Alive!. Is Carowinds the only Cedar Fair park still with it? I'll try and post Part 4 some time this week. Feel free to share any comments or questions (and big thanks to everyone who has thus far)!
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