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silver2005

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Posts posted by silver2005

  1. This is a debate when counting inversions on 4D coasters as well (like X2). If we're going by how the track inverts, it only has 3, but add in the times the rider is physically upside down with the spinning and it adds up to the double digits. Eejanaika, a 4D in Japan, has 14 inversions if you count the seat flips.

    • Like 2
  2. Sorry to go off topic, but just when I thought that Heide Park wing coaster couldn't get more awesome, they pull off stuff like THAT! Holy cow is that awesome lighting! Too bad Banshee won't have the path interaction that has to be able to pull off those lights to such an affect.

    Now if Banshee's queue area and the first 3 elements were lit up that way, I think we'll have a visual piece of awesome on our hands in 2014! I can already imagine the ride just rockin' at night.

    • Like 4
  3. I have to deal with the after affects of dealing with a major digestive medical disease which often leaves me lacking energy at times. While I do pride myself to still be able to go to and enjoy amusement parks including all the things like walking long distances, it would help a lot to have a mode of transportation from the gate to the car. Heck, I often take a break and ride the KI&MVRR just to take a load off my feet for a bit and relax. Having the tram back would be a tremendous help at the end of the day.

    I also like the idea of having a transport system in the park (like a monorail) that goes section to section. That's one big thing I like about Cedar Point is how their train and the sky lift accomplishes that.

    • Like 4
  4. The issue with the parking lot goes WAY beyond a few potholes. There are parts so worn away that it seems like you're driving on gravel. Not exactly a great walking surface either, at least compared to the midways.

  5. I know SOB had a loop of 110 ft+, but with most of the other looping coasters at Kings Island having smaller inversions, it does feel kind of weird seeing such big inversions at the park. That dive loop looks to be enormous! I mean, Delirium itself is impressive to look at in how big it is, but to see something bigger where you're upside down, well, it's pretty exciting stuff.

    And to think there are 5 more of the HUGE inversions left. :blink: I hope the stats about the sizes of each element are released at some point.

    • Like 2
  6. Has anyone else noticed how close the supports for the bottom of the first drop are to those for the lift? That first drop should have a really right turn radius if that's the case along with how steep it is. Should make for a great feeling of acceleration.

    • Like 1
  7. Adventure Express- anywhere in the back half of the train (3-5 cars)

    Backlot- Anywhere to be honest, forces hardly differentiate from front to back, the front is nice for night rides, which I find it HIGHLY underrated at night

    Beast- 1-1 and 1-2 for sure depending if I want to wait on the front or not, I'm also finding the middle of the train very enjoyable, around the 3rd and 4th cars, even on wheel seats).

    Diamondback- all of these on the outer right- the 1st car, the 3rd car, the 6th car, and the very back, honestly I find it good in any seat

    Firehawk- outer seats, prefer the front

    Flight Deck- first 3 cars

    Flight of Fear- 4th and 5th cars

    Invertigo- if I want intensity, I go for the seats that start closest to the lift, for easier rides, I go to the seats starting closest to the cobra roll

    Racer- 1-1 or 1-2, no exceptions

    Vortex- 1-1, 5-1, 6-1 or 7-1

  8. What's with all the hate towards Diamondback's crew? Sure they had their off moments, but I wouldn't put them anywhere near worst. :huh:

    If its just because of the stacking, well...a majority of coasters have stacking issues at some point.

    As for WindSeeker's crew, I know most of them and a lot of them hate the ride, basing it off of a lot of the GP's dislike of the ride plus the incidents the others have gone through, overseeing the fact that ours has been one of the more reliable ones.

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  9. Diamondback had a stellar crew this year as always. Beast was definitely good except for that guy who mans the microphone and has the 300 spiel at night (at least the nights I ran into him). Adventure Express' crew deserves some nods as well, they definitely made their ride fun despite being one of the more under appreciated rides.

    • Like 1
  10. IF the scream is to be included, I'd suggest a few guidelines. First, it shouldn't happen to often as it would get very annoying. Secondly, it should be completely random to add in that fear factor. If they're keeping the night ride hype to it, maybe only do the screams after dusk or so, maybe time it to where a sensor randomly sets off the noise in the queue/station as it goes through the dive loop or first loop (random as in it would do it every other 2-3 passes or so).

    However, do NOT use on-board sound to pull it off.

    • Like 5
  11. I think I may be going on October 4th as its the only good day I have to get to the park before the off-season. Planning on getting there at opening and just making a few last rounds on bigger rides. I'm not one that's a fan of the Haunt or Halloween altogether, so no Haunt mazes and the like for me. I've also made it a tradition to eat at the Kings Mills Skyline before for my last visit. Also might try and get some dusk construction shots of Banshee.

    • Like 1
  12. Then how come CP doesn't consider their new version of this a coaster?

    I stick to my own interpretations at this point and I say no. Its powered all the way through and doesn't rely on gravity. I don't consider powered 'coasters' as true roller coasters either, unless there are major drops and have some sort of gravity powered section in them like Blazing Fury at Dollywood.

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  13. Well, my visit to Six Flags Great Adventure was back in 2000, before they had a lot of their bigger rides. On that list, a certain coaster was around which I had the major misfortune of riding. For all those who think Shockwave of Kings Dominion is bad, to me, it pales in awfulness compared to the real Togo death machine, Viper.

    The thing was a claustrophobe's worst nightmare. The restraints were constricting, the supporting rings made for non-stop head chop affects, and every time it made a transition, nothing but pain ensued. It had a horrible jackhammer as well.

    • Like 1
  14. I think a lot of it comes down to exposure. Going to parks multiple times and being exposed to what rides look like in person is probably a big part of it. Watching rides work would be idea. By that, I mean a couple things. For example, watching a ride and observing things like how fast it goes, how riders look at certain moments, and getting used to the noises would serve a lot of purposes in adding familiarity. Seeing the many guests ride and come off with smiles, signs they've enjoyed the ride and showing its safe, may help as well. You can only do so much with using facts and figures. The big thing, at least to me, is making the mental leap from what coasters are from a stereotypical stand point to what they are in reality, especially with how the media portrays roller coasters and amusement parks.

    • Like 1
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