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silver2005

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Posts posted by silver2005

  1. I have major concerns about this.  

    First, I hope they have a 700 ft crane to help the train over the biggest hill if it were ever to stall and it has no way of saving itself.

    Overheating is also a concern being it's in a desert, hitting those speeds, and the wear it has on the LSM's.   The spoked road wheels may help, but the upstop and side wheels aren't spoked.  

    Also, how would you like to get stuck on the block on top of the cliff for long periods?  I imagine there will be a service road to get up there.  

    I also hope the maintenance crew likes walking nearly 3 miles of track in those conditions.  

    I mean, I hope it does well, but good googly moogly does this have a lot of things that can go wrong.

  2. 52 minutes ago, Browntggrr said:

     

    The social media monsters are losing their minds over the downtime.  The Zamperla blame game is rampant.  Suddenly everyone forgot about new ride issues with: Intamin, Arrow Dynamics, RCCA, Huss, S&S.....

    As someone utterly fascinated by amusement park history, the specific history of all the coasters that have crossed the 100 mph mark comes to mind.   All of them have had major issues getting open and/or staying open.   

    Superman: The Escape and Tower of Terror had major power issues due to LSM's beings so new and the weight of the cars, I read Superman required its own line off the California power grid which was mind boggling at the time. 

    For the S&S attempts-  I'm not privy to Dodonpa but I'm sure it had issues given how Hypersonic went and has been dismantled, and Ring Racer was blowing air compression tanks.

    TTD and Kingda Ka- cable snaps, overheating wheels, the TTD incident which led to TT2

    Formula Rossa launches straight into trims because even with its giant layout, the curves are still too tight for the necessary G force requirements to riders, also requires goggles to ride due to sand particles flying into your face at 150 mph

    I'm really, really skeptical about Falcon's Flight.  I think it has the potential to be to Intamin what X was to Arrow.  

    I don't think the industry has really got a lock on how to do coasters over 100 mph.

    • Like 3
  3. It's hard to see in those photos, but some other parts around the staging area suggest gunpowder black supports so far (could be wrong, but nothing else to go by currently). 

    I was initially guessing they'd go for Volcano's color scheme to pay homage to it and use a volcano theme again with how beloved that ride was. 

    Now I'm imagining they still had the volcano structure and then have a wing coaster do a bunch of the near miss inversions through it.  

    • Like 2
  4. 2 minutes ago, johnjniehaus said:

    Yes definitely. I hope that through the years Cedar Fair can keep at least one of their 2 arrow suspended coasters running for the next generations. 

    You mean 3?
     

    Bat, Iron Dragon, Vortex

    4 if you count Ninja after the merger goes through. 

    • Like 2
  5. Apologies if this goes off on non-HBL tangents.

    I remember being creeped all the way out by the animatronic of Gargamel on Enchanted Voyage.  I vaguely remember Sunshine Turnpike, the slide, and the playgrounds.   I wasn't a fan of coasters on my earlier visits in the 90s (born in 86), and one thing I attribute to that is the tunnel on Beastie (wasn't a fan of AE or Beast for that reason early on as well).   I totally get why they removed it- I think I would have warmed up to coasters faster if it didn't have the tunnel back in the day.   I think I remember a Jabberjaw (the HB shark) fountain near the blue ice cream as well.   I would say before I started to like the coasters, my favorite rides were both flumes, WWC, the original Tiques (my family mostly rode from the Rivertown side for some reason), and KIMVRR.  Also, footlong Skyline coneys where Mystic Timbers is currently.  I really miss the original ivy tunnel as well, it served as a nice area separator between RT and HBL.   I remember the original wood carving shop used to be by the smaller flume.  The Coca-Cola Cool Zone in The Beast queue was also nice in the summer.  

    Strangely, I was only indifferent to Racer (pre-last drop removal), and it was Top Gun that got me interested (I think it had to do with it being so quiet compared to the rest of KI's line up at the time plus the theming was awesome early in its life).   The single moment that got me hooked for the KI coasters was riding Vortex and my first Beast night ride back-to-back on a P&G buyout day (I think it was 94 or 95).  

    There's one thing that I have a hard time remembering about Adventure Village that I think I get wrong.  Before the water tower in Action Zone, wasn't there a body of water of some sort in that spot across from the old shop that you went through when exiting King Cobra?  Does anyone here have any pictures that spot in Adventure Village before the Action Zone re-theme?

    Speaking of Action Zone- bring back the Skyflyer lighting package. 

  6. I feel Carowinds has a pretty top heavy line up with Fury, Afterburn, Thunder Striker (formerly Intimidator) and Copperhead up there and a few decent flats like Electro Spin and the newer Aeronautica Landing stuff, but the gap between them and the rest of the rides is pretty vast IMO.   KD has a way more well rounded and interesting ride lineup top to bottom to me and has its own good selection of decent flats like Berserker, Delirium, and actual in-park water rides which Carowinds has none, which isn't great for being in Charlotte.  

    Most of the other aspects are pretty even park for park like food, entertainment, etc.  

    • Thanks 1
  7. ^Its a start, but I'm talking more about adding shade to that area as a whole.   Before the 2006 Nick Universe expansion, the back of the kids' area was pretty well shaded.  It's become a concrete jungle since, not exactly good for the target demographic in peak summer heat.   It's kind of a parkwide problem IMO sans Rivertown, especially in the CF era.  

     

    • Like 3
  8. 19 minutes ago, Coastercrush said:

    Cp don't care bout throwing any company under the bus.  Wouldn't surprise me if cf sues zamperla down the road even though cf cheaped out and went with zamperla.

    CP was the one that chose to reboot TT2, so of course they're on the hook regardless of who built it.  The TTD incident is still pretty fresh.  

  9. On 5/9/2024 at 2:35 PM, Klabergian Empire said:

    Current ride operator here!

    To address the subject of line jumpers:

    As you probably already know, line jumping is strictly prohibited at Kings Island. ANYONE who sees line jumping should speak with a ride operator as soon as possible about it. Almost every coaster at Kings Island has a distributer (who tells you what row to go to) and that is usually the first person you can go to when reporting line jumpers. Another way to report line jumpers is to text (513) 434-6337 which will go directly to KI security.

    Something else I should mention. When guests are reporting line jumpers, there needs to be two or more different parties that saw the suspected line jumping. Only when two or more different parties witness line jumping can the ride operator tell the line jumpers to go to the end of the line and wait their turn.

    However, if a ride operator sees line jumping for themselves, they will tell the line jumpers to go to the back of the line and wait their turn.

    Failure by line jumpers to comply in either situation will result in either a ride supervisor to tell them to go to the back of the line or KI security being called.

    That is how our line jumping policy was explained to me during training.

    I was able to catch someone like this during Haunt one time, but not for line jumping, but for thinking the Diamondback lower switchback queue was a public restroom.   They had security at the exit of Diamondback and ejected him after he disembarked (was on the same train as me and the other guests who collaborated the story).   So as much as we think reporting line jumpers is a hopeless endeavor, it can be done successfully.  

    • Like 2
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