I have been neglecting my trip reports! Since my last report for April 20th, I have made a trip to SFGA, CP, and another visit to our wonderful KI - I hope these can be of use to someone even if they're late. If you want my ride tally, crowd factor rating, and wait times, scroll to the bottom of the post! .
Six Flags Great America - Visited May 4th, 2014:
TL;DR: Good roller coasters, nice weather (freezing in the evening, though), nice landscaping, no Goliath yet...And let down by mediocre park cleanliness and ride ops...Which led to some unnecessarily long lines. Oh, and some...interesting clientele.
One note: I hope nobody thinks that I am being unnecessarily harsh on Six Flags for their management of the park... I know it was only the second day of operations, but I visited Kings Island on the second day of operations and have used it as a benchmark.
I didn't plan this trip at all - I just woke up on May 4th, noticed that it was SFGA's opening weekend, and also took notice that admission was only $20.14...Who can resist that? My riding buddy and I made the drive up to Gurnee, Illinois and arrived at the park around 11:30. It opened at 10:30, so I was not able to beat the opening crowds. First note: I know that parking is important, but Six Flags charges $25.00 for parking that is not paid in advance! Yikes! I went ahead and picked my tickets up at will-call - a very dissatisfied customer was chewing a customer service representative out and threatening to sue Six Flags because his name was not in their systems Nice start to the day. I mean, do people not realize that the more you freak out and start pointing fingers, the less anyone is going to be willing to help you out? Anyway...I hope the man found his tickets somewhere. Also, some random teenage girl came and screamed in my riding buddy's face. Like Banshee wailed. Then she walked away laughing. Not sure what was going on there...
Six Flags has Great America set up a bit different from Kings Island. At Great America, you step through metal detectors (complete with security guards) into a corral type area before you can enter the gates. Once you pass the metal detectors, you pass through the corral into the actual front gates where you present your ticket for entrance. Needless to say, the process slows operations down immensely...This trend seemed to continue through to the ride operations as well, unfortunately.
I had last visited Great America in 2004, so it's been a long while. My riding buddy and I rode V2: Vertical Velocity first. We waited about 25 minutes, which was acceptable given the length of the line. Ride operators were not as speedy as at the Cedar Fair parks I am used to. It took them a full five minutes or so to check the trains. Meanwhile, the riders are just sitting, already strapped into their seats. Not sure what caused the delay. I also noticed that the ride operator does not have an enclosed booth like Wicked Twister at Cedar Point does. I was kind of surprised. The ride itself was good - nothing out of the ordinary for an inverted impulse coaster. V2 has one straight spike and one twisted one, which is pretty cool!
Next, we looked at Batman: The Ride and decided to pass it up because it appeared that only one train was running. And the line looked quite long. We headed on over to American Eagle instead. I loved American Eagle when I rode it in 2004! It was like The Racer on steroids. The ride was just as good this time around - although the train did not go as fast in the helix as I remembered it, though I was young the first time I rode it, so I am sure it felt faster then. Only issue was that only one side was operating...Which is fine, except that Six Flags only had one train running! On a 4650 foot long coaster, that is close to unacceptable, I think. In addition, they only had one ride attendant in the station who had to check both sides of the train's restraints. American Eagle is at the back of the park, and it should be a high capacity coaster, but we waited around 40 minutes for it. I checked throughout the day - I never saw the blue side run.
I had a nice conversation with the people who were behind me in line though - they were trying to remember the "big, blue roller coaster that used to be here!" Being the nerd I am, I gave them a minute, and then I piped up with "Shockwave." I didn't get to ride Shockwave when I visited last, but I would have loved to have gotten to.
Having made a clockwise loop around the left-hand side towards the back of the park, my riding buddy and I came across X-Flight, SFGA's wing coaster. We skipped it because the line was long, but I thought the aircraft control tower (or hangar, or whatever the keyhole element is) looked great! X-Flight is rather compact, as well. I guess they didn't have much space to work with.
Because I love B&M coasters, I knew I had to get a ride in on Raging Bull! We headed on over and waited in line about 40 minutes. Raging Bull is great fun because it makes most of its moves closer to the ground than some other B&M coasters - I am partial to Diamondback's hills myself, but sometimes you just need some twisty fun! And Raging Bull obliges for sure. What baffled me though is the ride operations...Once again, Raging Bull has 5,057 feet of track and a mid course brake run...And yet it was only running two trains. That's fine, but the ride ops refused to send the second train until the first train had FULLY COMPLETED ITS COURSE. Completely. As in, my riding buddy and I sat in the brake run for over five minutes because in addition to not sending the train, they still take forever to load. Part of the problem seemed to be that the ride ops didn't call out specific seat numbers as being unlocked - just the row itself. This caused the ride loaders to have to check all four seats in a row. Uggggggh. I just couldn't understand how a park could mess up a B&M coaster capacity-wise...They're designed to practically eat people all day, not to stack trains in brake runs.
Anyway...After grabbing a quick bite to eat, my riding buddy and I hopped into Viper's queue. Viper is a great medium sized woodie that I didn't get to ride in 2004. I really enjoyed it! The layout is compact, but the designers threw some little surprises in that caught me off guard (in a good way!). And the laterals don't kill you like I would have expected they would. The ride op was super enthusiastic and tried to get the crowd in the station to participate in some Viper activities, but nobody was really feeling it.
Next, we passed by Demon because someone had tossed their cookies . So we headed on over to X-Flight. X-Flight is short, so it can only run one train on the course - the other train has to be in the station. We waited about 50 minutes. My riding buddy commented how the line would've taken 15 minutes at a Cedar Fair Park - oooops. Not much we can do there. We sat in the brake run for five minutes because again, the other train was not finished loading. I could understand if it happened every now and then...But it happened every trainload. Ah well. It's a short ride, but it packs some great elements in! There's a forceful helix and a great heartline roll that goes through a keyhole element.
Following this, my riding buddy and I headed on over to Demon - the old Arrow Dynamics four-inversion coaster! It was rough but rideable. Six Flags did try to put some theming in with the strobe tunnel, and it's definitely memorable, though the ride is not so memorable when taken alone!
Finally, we grabbed a quick ride on Ricochet (spinning swing around ride) - quite forceful! We headed over to Raging Bull for one last ride. It was about 6:00 PM by this point and it was getting super cold! After entering Raging Bull's queue, a train stopped on the lift hill. We waited about 25 minutes for the technicians to come and fix it - the ride ops sent one train through the course empty and then let the ride start operating as normal again. We made it onto Raging Bull about 30 minutes later... Not too bad a wait, although many people had left the queue when it initially went down.
After this, both my riding buddy and I were convinced we had mild hypothermia , so we ditched on out around 7:15 PM or so.
Funny note: I noticed multiple posters around the park proclaiming that SFGA was the cleanest park. I was wondering by whose criteria this judgement was made. The bathrooms were less than pristine and I noticed trash and chewed up gum on the asphalt outside. I wonder if it was Six Flags themselves.
Also, I did not get to look at Superman:Ultimate Flight, Batman: The Ride, The Dark Knight Coaster, The Little Dipper, Spacely's Sprocket Rockets (I rode that in 2004, haha), or Whizzer this time around. Whizzer went down during the afternoon for some reason, I believe.
Ride Tally: American Eagle: 1 ride (red train)
Demon: 1 ride
Raging Bull: 2 rides
X-Flight: 1 ride
V2: Vertical Velocity: 1 ride
Viper: 1 ride
Wait times:
American Eagle:
Ride 1: 40 minutes
V2: Vertical Velocity:
Ride 1: 25 minutes
Raging Bull:
Ride 1: 40 minutes
Ride 2: 55 minutes (inc. technical delay)
X-Flight:
Ride 1: 50 minutes
Demon:
Ride 1: 10 minutes
Viper:
Ride 1: 35 minutes
Crowd Factor (scale of 1-5, 1=low crowds, 5=high crowds)
Not sure how full the park is on a regular basis, but basing on the crowds in the midway that I saw, possibly a 2/5, but no more than that. Looking from Raging Bull, the parking lot was not full and I didn't feel like people were running me over - haha
Next up: Cedar Point trip report!