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A Spooky Tale from the Haunt (with Frightlane)


fanofFirehawk
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So I guess, earlier in the day, it was open to Toyota employees:

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And that crowd seemed to be building up just a bit when we arrived.

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but after some waiting the gates opened and we headed into the park. And we decided to purchase some frightlane!

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And then off to to our first haunt [Razmataz's first ever], Carn-Evil. Pretty good fun, some good scares, and the mirrors. God, I hate the mirrors. Always come out of that one laughing! 8/10

Then we waited inline for some thrills on Diamondback while the sunset. 15140549527_931def0a40_c.jpg

Then by the time we got off of that Beautiful B&M, it was dark and we set off for Tomb Stone Terror-tory. Which, even ontop of the pun, is one of my favorites. I love taking the train back, because who doesn't love trains? And then having to jump back in sheer terror as a bandit decides to whack the train for some reason! We made out way back through the eerie forest... Loved it! 9/10

Then we headed to Madam Fatals Cavern of Terror, which I enjoyed quite a bit, it was our first haunt to use the really cool special feature with the Skeleton key, and got a little something special.

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You are escorted down a stair case, and then greeted by Madam Fatale herself and she introduces you to her collection of snakes, that have kept her company oh, so long. But then suddenly the lights go out and snakes fall from the ceiling and you must rush out into the wax museum!

I love this haunt, you sit there trying to tell whether or not they're real, but it really doesn't matter because they're going to get you, and you're going to scream! 9/10

Then it was on to the new Slaughter house, by The Beast. This one too has a Skeleton key room, and was by far my favorite of the 5 with the special feature.

You are welcomed into the slaughter house and you walked through how you "going to turn this cow, into these fine cuts of meat" and then stuff happens...

Then we went onto Urgent Scare, which was pretty fun, however the Skeleton Key room

was pretty gross, there was **** all over the room walls, and a scare actor in his underwear acting crazy about a cure and what not, and you're offered to eat a maggot. Which I did :P

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Then onto the new one, Killmart, which was actually pretty good.[url=https://flic.kr/p/pm86oD]15323919501_11efb21fc0_c.jpg[/

You are greeted by a man with no hands, and he tells you to get the key out of a big bucket of spaghetti, but then once you get it and open the door, he is attacked by another monster,

and you must run through the store to escape the evil. Great haunt. 8/10

Then we headed to Delta Delta Die which had the last Skeleton key, you basically get a more in-depth welcoming/hazing from the head of the Sorority. And you have to put on blindfolds and take a shot of some gross drink,

and then head through a party crazed house with some scares here and there. 6/10

Then we stood in a half hour line to get an Aunt Annie's Pretzel before we went through Corn Stalkers.

I loved Corn Stalkers from last year, traveling through, what seemed the most mid-west-ish haunt and the scare did a pretty good job scaring, me because I thought I was seeing a decline in scares, but they brought it back. Oh and that swing... that swing... :) 9/10

Then onto Club Blood, which I found so so, too short, etc. 4.5/10.

We then went to go watch Blood Drums which I like, and was pretty entertaining, I'm glad they keep these shows going, very enjoyable. And then off to the last one, Wolf Pack, pretty good, some good scares, good hiding places, but at this point I was already pooped and didn't have as much emotion or reaction so when it was over we got a first nigth ride on Banshee and went home.

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So, wait, instead of using the Skeleton Key rooms as a basis to further flesh out the story line the haunt has to offer in ground-breaking and unique ways, they just simply resort to using cheap parlor/gross-out tricks parents used for trick-or-treaters in the 90's?

Well, it actually makes sense they would do that for Delta Delta Die and Madame Fatale's given the themes...but seriously, we had a great lead-up when Urgent Scare first debuted thematically that's all been eradicated (no pun intended) and we could've even tied that maze in with Kill Mart...

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That's the new thing to do, though. Standalone mazes (and upcharge mazes at some parks) make a killing by going beyond the normal thing and making YOU a player in the story. You have to complete a task before you can move on. It's much more psychologically engaging than just walking through hallways with folks jumping out. Not saying if it's good or bad, but it allows mazes to be "more extreme" and thus worth an upcharge.

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