Jump to content

Rollbacks?


chippewa&idora4ever
 Share

Recommended Posts

  • Replies 63
  • Created
  • Last Reply

Top Posters In This Topic

I should add that when Son of Beast valleys (or saddles), and it is almost always empty at the time--but not always, there is a long time for everyone to get a sickening feeling of reality, as the train goes almost to the top of the hill it didn't make it over...or even goes just a bit over it, then falls backwards and goes backwards and forwards like a pendulum or giant metronome, over and over and over until all the accumulated energy is spent. This can take many, many minutes

.

Link to comment
Share on other sites

I should add that when Son of Beast valleys (or saddles), and it is almost always empty at the time--but not always, there is a long time for everyone to get a sickening feeling of reality, as the train goes almost to the top of the hill it didn't make it over...or even goes just a bit over it, then falls backwards and goes backwards and forwards like a pendulum or giant metronome, over and over and over until all the accumulated energy is spent. This can take many, many minutes

.

I love making it do that on No Limits ( ;) )

So how do they get the train back and fix the problem after a roll-Back?

Link to comment
Share on other sites

I wish the ride ops. could some how make there be a roll back, i would beg them to let it have a roll back almost everytime!

When roll backs occur, it is not good for the computer system. Unless a ride op has figured out a loophole in the system, they can't cause a rollback on purpose unless they somehow close the brakes through the launch area while the train is traveling through it. But 99.9% of the time, it is random.

On Flight of Fear there is a glitch and you can about the launch but other then that they do not have any access to close brakes when they please. Only to release them when a train is in the position. Example would be to bring a stopped train into the station. The control panels are very easy to operate and is foolprof in a sense.

Yes you can abort the launch on FOF. But ride ops can also stop the train in the brakes by E-stopping the ride if they need to, which is what I was referring to in my origional post. I am very familiar with the control panels and know how these rides operate.

Link to comment
Share on other sites

I wish the ride ops. could some how make there be a roll back, i would beg them to let it have a roll back almost everytime!

When roll backs occur, it is not good for the computer system. Unless a ride op has figured out a loophole in the system, they can't cause a rollback on purpose unless they somehow close the brakes through the launch area while the train is traveling through it. But 99.9% of the time, it is random.

On Flight of Fear there is a glitch and you can about the launch but other then that they do not have any access to close brakes when they please. Only to release them when a train is in the position. Example would be to bring a stopped train into the station. The control panels are very easy to operate and is foolprof in a sense.

Yes you can abort the launch on FOF. But ride ops can also stop the train in the brakes by E-stopping the ride if they need to, which is what I was referring to in my origional post. I am very familiar with the control panels and know how these rides operate.

You can stop the launch brakes without the e-stop, but even if you did use the e-stop maintenance would have to reset it. So it would be pointless to hit it. (unless a real emergency of course). Trust me I know how they work too i work FOF lol

Link to comment
Share on other sites

Just to chime in on the TTD and KK issue. The hydraulic motors and fluid are warmed by electric warmers and cooled during use with a heat exchanger (better known as a radiator) to a pre determined temp. The two things that need to be worked in the mornings are wheel bearings and the cable. The cable does not have to be stretched, just warmed up so the individual strands in the cable bend on to the spool. And at speeds of 100+ the wheel bearings do not take long to warm up. The cable is the most important. At first TTD was storing the cable wrapped around the spool, the cable did not like that at all and did not warm up or wear properly. Last, the operator can not ask for less than the absolute minimum to propel the train over the crest, they can ask for more with a dial if they have one particular train that is having a bad wheel day. The minimum and maximum is preset by the engineers, and the operators are told to use the minimum unless a situation arises. A lot of the time when a train does not make it over, it is because the motor did not have enough energy stored to perform the task. That is caused by fast load and dispatch times, and the system did not have an adequate time to charge. This info is based on KK operations, and I am assuming that info I received about TTD is correct, so don't shoot me if I am a little off.

See I learn something new all the time. I didn't know about the hydraulic fluid warmers. Now are those something that came after the issues with TTD in the begining and were new for KK or did TTD have those in the begining. I only ask because this is the first I have heard of them.

If you watch the radar reading of speed on TTD, after a roll back you can tell they dial it up because it usually launches 5 to 10 mph faster. Just overall a great ride to sit and watch.

Link to comment
Share on other sites

IJST and FOF have rolled back before, SOB, Face/off and Beast have valleyed before.

Where would Beast valley? The only place I could think of would be anywhere between the second tunnel and the second lift. The second time through the helix seems possible, but just slightly.

During a morning test Beast didnt make it up the last hill from the helix into the brake run. It would have valleyed if not for the anti-rollbacks that are placed on that hill. so it was a 90% valley i guess. But to fix that situation the train had to be manually pushed up the rest of the hill were it was stuck till gravity took hold when it caught the brakes.

Link to comment
Share on other sites

Just to chime in on the TTD and KK issue. The hydraulic motors and fluid are warmed by electric warmers and cooled during use with a heat exchanger (better known as a radiator) to a pre determined temp. The two things that need to be worked in the mornings are wheel bearings and the cable. The cable does not have to be stretched, just warmed up so the individual strands in the cable bend on to the spool. And at speeds of 100+ the wheel bearings do not take long to warm up. The cable is the most important. At first TTD was storing the cable wrapped around the spool, the cable did not like that at all and did not warm up or wear properly. Last, the operator can not ask for less than the absolute minimum to propel the train over the crest, they can ask for more with a dial if they have one particular train that is having a bad wheel day. The minimum and maximum is preset by the engineers, and the operators are told to use the minimum unless a situation arises. A lot of the time when a train does not make it over, it is because the motor did not have enough energy stored to perform the task. That is caused by fast load and dispatch times, and the system did not have an adequate time to charge. This info is based on KK operations, and I am assuming that info I received about TTD is correct, so don't shoot me if I am a little off.

See I learn something new all the time. I didn't know about the hydraulic fluid warmers. Now are those something that came after the issues with TTD in the begining and were new for KK or did TTD have those in the begining. I only ask because this is the first I have heard of them.

If you watch the radar reading of speed on TTD, after a roll back you can tell they dial it up because it usually launches 5 to 10 mph faster. Just overall a great ride to sit and watch.

Fluid case heaters are pretty much standard on equipment like this. I did NOT work on TTD, so I can not tell you for sure if they were there from the beginning. The wear and tear on the equipment would be tremendous to send cold fluid through a system like that. Like I said though, the warm up is to warm up the cable for flexibility and the wheels on the trains. They "Dial it up" to save wear and tear on the equipment, normally it will run at about 80% giving them 20% to play with. (20% is actually a lot of power). At warm up (in the morning) they will run it at about 50% and work up to 80% in a short time. Once again, I can only go by what I have been told about TTD, but KK I am pretty sure that is how they still perform warm up. You were pretty much on the right track, I just wanted to add my......well......now it is worthless, but it used to be two cents. Hydraulics are a great source of power, but MUST operate at a specified temp, too cold or too hot will cause a failure.

Link to comment
Share on other sites

Wow it must have took some man power to push the train back up the hill. Sounds like a cool experience.

Not if you're one of the guys trying to push that train up the hill.

so do they really just push and pull on train or do they hook it to a wench? :unsure:

Yes.

Terpy (in your heart you knew he would....but in reality, it depends on where it happens and who/what is available...)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.



×
×
  • Create New...