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TombRaiderFTW last won the day on December 8
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About TombRaiderFTW
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Highly themed, totally immersive dark ride adventures.
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To me, the interesting question out of all of this is, "What happened to the situation at Six Flags to where they needed to axe their most maintenance-heavy and/or least reliable and/or less-popular older rides rides across the chain in the course of a single winter?" That's what's happening--La Vibora, Kingda Ka, Nighthawk, SFGAdv's Twister and Sky Ride, Snake River Falls, and potentially our Invertigo and Congo Falls all meet those criteria. It's a bad look at any park to remove rides without warning. It's an especially bad look to remove some of the most well-known and unique rides without warning. It's a colossally bad look to knock down a quarter of Great Adventure and the only way anyone knew beforehand was rumors on Reddit. And the Six Flags management team is smart enough to know that. So what happened financially behind the scenes to force this to happen? Surely this wasn't the plan the entire time, right? Isn't maintaining the status quo with fewer people the entire shtick with a merger line this? I was braced for a decade or more of all parks but the top of the top performers to get small flat rides every few years until smaller properties get unloaded--not this. EDIT: And like that, context was provided: https://KICentral.com/forums/topic/49150-the-bat-closing-in-2025/
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Yeah, it's definitely weird favoritism for literally no reason (the current Six Flags CEO was GM of Kings Dominion from 1998 to 2007, a.k.a. a time in which Paramount Parks was in competition with Cedar Fair and in which Kings Dominion added things like Volcano, Hypersonic, and Tomb Raider: Firefall, which were big deals at the time) and not because Cedar Point is the closest thing to a destination park in North America outside of Florida and California. YOU think Orion and Leviathan are lackluster, and YOU think getting a smaller RMC is a sign of disrespect or whatever. That you think those things does not make them correct. Coaster enthusiasts do not know how to run amusement park chains. Intamin hydraulic launches are unreliable and always have been. They've shredded launch cables multiple times and injured riders. They have more moving parts than any other launch type in the modern era. Intamin's spare parts availability seems atrocious. That they've lasted as long as they have is honestly surprising--I think if the upfront cost wasn't as large as they were, we'd have seen them go away sooner because parks wouldn't have bothered trying. Note that when a train on TTD shed a part that hit a rider, CF didn't bother with, for instance, building barriers between the ride and the adjacent guest areas, which surely would've been cheaper. Cedar Fair tried an alternative on Top Thrill 2, the ride they sold passes and tickets based on the promise of riding, that worked so well that it operated for a few weekends in May and then closed for the rest of the year. I think that, very understandably, was the last chance for the industry to try to make the stratas sustainable. I expect that SF will do what they can to make TT2 work for 2025, but if something major comes up, it'll get removed and fall into that The Bat-Son of Beast-Hypersonic XLC category of rides where in 10-15 years, people on social media will incessantly post things like, "Who here got to ride TT2 while it briefly existed? What was it like compared to the original? Don't you think Six Flags should've tried harder to make it work/shouldn't Cedar Point rebuild TT2?" In the meantime, I honestly understand the decision to remove Kingda Ka, and I think Xcelerator is ABSOLUTELY on borrowed time. Amusement parks are businesses.
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What should be Kings Island’s next coaster? (2024)
TombRaiderFTW replied to Orion742's topic in KI Polls
I dunno, I'm not really on board with the whole "Vortex's replacement has to be an inversion-heavy coaster" thing folks have been saying on here for a bit. I'm not judging because I am FULLY guilty of doing the same thing, but I think it's easy for us to fall into a pattern of wanting certain things to not change, even when it might not make business sense to keep them the same. I feel like whatever goes in a well-loved attraction's place has to be marketable as a distinctly new ride from what was there before. (Not to mention, the next coaster doesn't necessarily HAVE to go in Vortex's spot... but it does seem the most obvious place, right?) Problem is, without jumping into theming-heavy stuff that already wasn't Cedar Fair's schtick, ever, and especially probably wouldn't be Six Flags's thing right now with the legacy CF parks, I don't know of anything that jumps out particularly well for the park. We're more than good on wood coasters, and I think our bases are more or less covered on launches, inversions, and anything inverted. The trend right now for most big names in the industry? Intamin's and Zamperla's and Gerstlauer's and Premier's multi-launch coasters, Vekoma's new looping coasters and family inverts, GCI and Gravity Group's new wood coaster technology and designs with inversions, RMCs with inversions, Mack's launch coasters, and B&Ms with launches (and sometimes also inversions.) We don't have a lot of those things exactly, sure, so we COULD add them, but I fear they'd end up a bit lost in the lineup. So like, if I HAD to choose something that actually seems semi-likely for the state of the chain right now, I'd probably pick a 10-across B&M Dive. I'd put a first drop facing towards the walkway around where Vortex's batwing was, tunnel it under the path, and come up into an Immelman over the walkway right about where the basketball game currently is. I have no idea what to add to it after that point to make it stand out, though--we've already got a B&M with a splashdown, and I don't know that there are many other quirks that B&M does these days that aren't already represented on our other B&Ms. I'd hate for us to get something unremarkable. We've got lots of quality supporting players in our lineup, but I think it's important to also take a few risks to make some headliners, lest we develop what I lovingly think of as "the Canada's Wonderland problem." So, what I'd rather see happen, if we're sticking to coasters, is a Firechaser Express-like ride that's debatably more theming-heavy than Mystic Timbers. We've got the bases covered as far as base models go from most manufacturers, so it's time for something more than a fresh-out-of-the-box coaster. That's not me just really liking theming--I think doing Dollywood-level theming on a family coaster, which aligns with KI's current target audiences, would be the right move for a standout attraction in both the park and the market. Unless I'm forgetting something, no major players in the seasonal park world except United Parks and Herschend are doing themed coasters right now. Heck, you could even go so far as to have a drop track like Verbolten. (If we're considering options besides coasters, I'd absolutely put a themed log flume in Vortex's spot. But that's not this thread, so I'll keep that to myself! ) -
Intamin and Universal have been working together a lot over the last 10+ years, so I wouldn't be shocked to see it happen again. As far as what it could be or where, I feel like the only thing semi-certain is that it won't be for Epic Universe if something is getting built in the next 3 years or so. All the other details are anyone's guess. There's been extra speculation elsewhere recently that Hollywood Rip, Ride, Rockit will be removed in the near future. A lot of people on social media want it to be replaced with an Intamin with a vertical launch. While I get that draw, putting something like that on HRRR's footprint would result in something that seems like it'd be difficult to market as a different experience to HRRR to people who don't know coasters intimately. I thiiiink Blue Man Group stopped performing in their residency sometime mid-pandemic, which means there's a large empty building immediately adjacent to HRRR's footprint. That's a lot of potential new space that also has a lot of "storefront" within CityWalk. I don't immediately know of anything in Intamin's catalog that comes to mind to put on the front doorstep of USF that would be exceptionally showy on its own, but it's Universal. I'm sure they'd think of something and use it well. If I'm tossing in pipe dreams here, it'd be neat to see some additional buildings between USF and IOA moved and that space used for some kind of dueling coaster where one side loads guests from IOA (in the Lost Continent) and the other loads from USF, somewhere along HRRR's footprint. Yeah, I know Stardust Racers is opening at EU next year, but this is MY pipe dream, dang it.
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I love that Herschend is at least aware of the area around Mile High Falls in future planning. I made it back to KK this year for the first time since 2014, and yeah, the triangle between the carousel, Storm Chaser, and Thunder Run has definitely suffered from a lack of master planning over the years. Focusing there is smart.
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I don't know how to name which turn it is, so here's a mental picture: You come off of lift 1 on Adventure Express and head down the long, sweeping drop. You cross under the lift and turn left. You then drop into a CCI-like swooping turn to the right that ends with bonkers laterals. My answer is that turn. Honorable mentions go to the turn into The Bat's brakes, Banshee's heartline roll, Backlot's drop off the MCBR, Beast's double helix + the drop into it, Mystic's trick track, and the drop out of Son of Beast's station.
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Giga coasters and water coasters have also been industry trends for the last 15-25 years, and the park chooses their rides from the same catalogs we're looking at. I was/am not suggesting the park ignores enthusiasts entirely, but my point was that the park does not exclusively consult opinions on the KIC forums when deciding what to add. Nor should they.
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Great! I had the exact same experience. That doesn't make it necessary OR okay to put down other people.
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Respectfully, this is a bit rude. Trust me, I completely understand your passion for the things you'd rather see in The Crypt's building, but it's really not necessary to shoot down anything anyone else wants. The park doesn't make capex decisions based on opinions on KIC.
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Six Flags and Cedar Fair Merge
TombRaiderFTW replied to IndyGuy4KI's topic in Kings Island Central Newsroom
I think whatever happens at Great Adventure is going to be the defining event for me of Zimmerman's era at Cedar Fair/Six Flags. I've kinda gotten the vibe for a few years that, post Ouimet, Cedar Fair never had a strong sense of direction. Ouimet attempted to aggressively attract families while improving the value of what your ticket got you, which is where semi-themed new rides, non-typical shows (e.g. Cirque Imagine and the like), LARP-based experiences like Ghost Town Alive, (a mild attempt at) new dark rides, and higher-quality food offerings came from. Zimmerman at CF seems to have lopped off the more pricey parts but otherwise attempted to keep that status quo. Then COVID happened, and I feel like the goal was to position the company for the merger through cutting costs to make the books look good. At this point, I feel like they've announced the immediate closure of a third of Great Adventure. If Six Flags and Zimmerman are serious about bringing a quality experience (to stay in line with the Ouimet philosophy), in my opinion, we'll see more than just a coaster in that area. We'll see! -
I'm gonna go ahead and speculate wildly: I think Magic Mountain will get the first S&S Axis coaster. Unless someone's been developing something in secret and not announcing its availability until after the first one is installed (e.g. B&M Wing Coasters), it's the only standout thing in the industry that comes to mind that hasn't been installed yet, to my knowledge. My money's on Ka getting the TT2 treatment. The real question: Will Zamperla be the ones doing it? Kings Island, I dare y'all to make the 2026 family attraction a top-to-bottom redo of Boo Blasters. Give us Justice League: Battle for Metropolis-style vehicles and a similarly-paced storyline. For the two weeks that all of the effects work, that ride would be AMAZING.
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Six Flags and Cedar Fair Merge
TombRaiderFTW replied to IndyGuy4KI's topic in Kings Island Central Newsroom
Sure, and I didn't claim it didn't. I just disagree with what you initially said, which is that the only reason the Giant Top Spin was unsustainable was because of the 9-flip cycle. Getting back to the subject at hand prior to the TRTR tangent: I think at this point I'd just be happy to see Action Zone have an actual theme, lol. If it's DC, cool. If it's something else, cool. I'm happy with Adventure Port, so if they can pull something off of a similar magnitude, I'm good. If they wanted to stay on the nostalgia train, they could resurrect Adventure Village in spirit and expand Adventure Port to the rest of Action Zone. -
Six Flags and Cedar Fair Merge
TombRaiderFTW replied to IndyGuy4KI's topic in Kings Island Central Newsroom
Except they presumably can't do that. The concept of a highly-themed top spin ride experience in a box is patented to Paramount Parks, and based on how the detheme into The Crypt went, the rights to that patent apparently did not pass to Cedar Fair. This is a pretty bold assumption regarding the cycle. I'd sooner guess that the locking/unlocking of the gondola required by the TRTR cycle was already doing quite a bit of wear before the 9-flip cycle showed up. We can assume that the 9-flip cycle, which was the same cycle used on KD's Tomb Raider/Crypt, had proven sustainable there, so they attempted to make it work on the Giant Top Spin. IIRC, Giant Top Spins were no longer offered by HUSS by the time our Crypt bit the dust (plus our Crypt only kept the KD cycle for a year and a half), so one could extrapolate that both KI and HUSS found Giant Top Spins to be unsustainable. Once upon a time, a user here claimed that TRTR was a test by Paramount to see if they could get an ROI on Florida-theme-park-level investments in their regional theme parks. Had TRTR been a bigger draw, it would have seen more money spent on refurbishing effects, and future additions would have been closer to the TRTR scale. I have no idea if there's any truth to it, but it does provide a context that, to me, makes sense for why Paramount went crazy on the budget for the 2000-2002 installations and then immediately dialed back to "cheap and cheerful" installations and unsustained theming until the sale to Cedar Fair. -
It's a little sad to see that area become the focus it was over the last 10 years and then drop off farther than it had been previously. Probably one of the bigger combined fumbles of the Ouimet and Zimmerman eras is that nothing that landed there from 2014 onwards remains 10 years later (unless I'm forgetting something.) I also feel like it's probably not a coincidence that the plots of land being cleared are adjacent to each other. From a business perspective and how the now-Six Flags-but-formerly-Cedar Fair leadership team seems to prioritize things, I wouldn't be shocked to see a GCI announced for that plot of land in the next few years.