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Disney Interactive Layoffs

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If they'd actually make a good platforming game maybe they'd be more of a success. That disaster that was Epic Mickey several years ago for the Wii was ridiculous. They spent so much effort making it have unique gameplay, that it was just a chore to try to play. Things were a little better with Epic Mickey 2, but just from playing the demo, it still felt like they were trying too hard. Just give me a straight forward Mickey Mouse platformer and I'll be happy. Ducktales: Remastered was much more fun to play than either of the Epic Mickeys. Hopefully that'll give them some sort of sign.

I enjoyed the Epic Mickeys. The first one was a lot of fun and it took me quite a while to get through the entire game with all the side missions. EP2 though, I finished in under 24 hours. We stayed up almost all night, we got to what turned out to be the final battle and the person I was playing with said "this must be the end." I said "No, it can't be, we haven't been playing long enough," but as soon as we defeated the doctor, the closing scenes started playing and then the credits. I liked the addition of the voices and being able to play as Oswald, but it was just too similar to the first game and too short.

The Wii controls for Epic Mickey were really difficult to get comfortable with. As much as I played it, it just never felt intuitive in the way that playing other plat-formers feel. Because of this, it was really tricky to move Mickey through the various levels. If I remember correctly, the camera positioning in the game was buggy too. I remember not being able to tell where I was supposed to jump to, I'd fall, then have to start again. Now the one thing I did like about Epic Mickey 2 was that it was available on the PS3 and the controls were WAY more intuitive. It played like a normal plat-former for the most part. However, some of the game-play still felt awkward and clunky.

It's convenient to be able to blame every issue at Disney on MyMagic+, though.

O if only I could make a political joke here.

^Why beat around the Bush?

My wife loves the games; I have a hard time with them, though, because I'm used to "Mario Physics." The concept of painting areas into existence is pretty cool, though.

I wanted to love the game because the idea of it was so unique. However, after playing games like Mario, Sonic, and Donkey Kong Country, but also more complex plat-formers like Ratchet and Clank, and the Tomb Raider series, I just couldn't grasp the controllers. They just weren't intuitive enough. I played pretty far into the game, but just became frustrated the longer I played. The game definitely showed promise though and I feel like, from what it seemed like on the demo, some of the control issues had been worked out.

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