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BSBMX

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Everything posted by BSBMX

  1. BSBMX

    Decoding 2020

    This might be a stretch since I can't find much info about "Hot Shot", but I saw this ES33 tag, and its note pertains to power to a "Hot Shot", which instantly made me think of on-ride photo systems. Googling didn't return much, except for this site (which does have history working with other amusement parks), but they look like they're more on the software side of things instead of hardware. Anyways, if I had to guess, I'd say the on-ride photo is right here at the bottom of the first drop. https://www.hotshotsimaging.com/
  2. BSBMX

    Decoding 2020

    Just watched two night POVs--both did not show any lights, so you might be right. It's been a few years for me too, but I thought I had remembered some small lights back there. The new coaster lights may still not be noticable from The Beast since they're likely going to highlight the upper portion of the turnaround and nothing near ground level, which is where The Beast is, so it may not be an issue.
  3. BSBMX

    Decoding 2020

    The height is subjective based on where it's measured from and what their marketing team says (I'm still sticking with my 296'), but the drop height is pretty solidified at 301', coming straight off the blueprints. Based on what we know now, if KI said anything other than 301', I wouldn't believe them.
  4. BSBMX

    Decoding 2020

    I have a post back on page 165 showing that from track-to-track, I estimate the closest Beast and this new coaster will get is about 121'. I believe they're keeping as many trees as they can back there, so I don't think you'll see the new coaster during the day from The Beast. My post from earlier today (page 171) where I found electrical plans for the new coaster's turnaround to have lights, you may see some of its lights thru the trees at night if you're riding The Beast. But, doesn't that straight section on Beast already have some low lights anyways? Those may be brighter than what you'll see from the new coaster...time will tell.
  5. BSBMX

    Decoding 2020

    The ground level near the station is at an elevation of 740', per the below:
  6. BSBMX

    Decoding 2020

    I don't think these are for the station. First, way too soon--more important parts of the structure should show up first before the station's roof. Second, these pieces do not look like the blueprint images. Third, these pieces look like they're constructed from aluminum, which is a material that would not be used for the structural framing used over the station. I'm wondering if these pieces have anything to do with the recent concrete pad being poured. Here's a screenshot of the station's roof.
  7. BSBMX

    Decoding 2020

    I haven't studied Banshee's blueprints to say one way or another, but Voyage comes to mind. Per RCDB, Voyage's first drop is 154', but per HW's own site, the highest point of the ride to the lowest point of the ride is 173' (I'd assume this is from top of lift to either the tunnel near the station or the tunnel near the final brake run). Regardless, the first drop on Banshee (what RCDB is reporting) may be truly 150', but the top of lift to lowest point of track (say, maybe the bottom of the pretzel knot) may be close to your 200' number.
  8. BSBMX

    Decoding 2020

    I know you're joking, but we don't know where the 1035.9' height is exactly, so you might be right! Is it rail height, heartline height, handrail height, etc.? Don't know right now. I suspect the next batch of blueprints will reveal more. The recent lift hill blueprint has cross sections going thru it, including right at the crest. I would bet the cross section view would give us accurate heights and more info, similar to the cross section views of the station.
  9. BSBMX

    Decoding 2020

    A bit more analysis of the blueprints. It's been discussed, but I don't remember seeing any pics confirming it... the trains are definitely 8 cars long. There are 8 clear separate queue lines in the station, with the front seat and back seat having its own queue line. There is also an elevator on the exit side (no surprise here, but wanted to mention it). In the queue line, there are multiple locations of "FUN TV" (yellow, below) and mister fans (blue, below). There were some talks about what's inside the new prop building. Per these prints, there is no planned electrical or plumbing inside of there. There's indication of some lights just outside of the prop building, but nothing going on inside, and no large footings suggesting this building is anything substantial. I expect it'll be some simple structural building decor. There are planned "DMX lighting" locations along the entire length of the coaster, particularly near all high points. If you're not familiar with DMX lights, no, unfortunately X is not gunna give it to ya...DMX lights are just network-controlled lights. Looks like each high point will have a light shining upwards, highlighting the track and supports, even in the back turnaround near The Beast. With them being DMX lights, they might have the ability to change the color on the fly instead of just plain white all the time. Something to look forward to. Finally, I'm going to update my lift height number to 296'. I found the below note on the original blueprints, and the 740' is also the elevation around the entire station area. Max height of 1035.9' minus this 740' elevation gives us a height of 296'. I've suggested this below, but now I'm noticing that the blueprints are calling out this particular height as "zero". Yes, the crest of the lift is still ~286' above the ground directly below it, but it looks like the project's zero height is around the station, which would give us a height of 296'. (MSL is "mean sea level") Updated estimates: --296' tall --301' drop --81deg drop --5089' long
  10. BSBMX

    Decoding 2020

    Where did 5032' come from? Back on page 148, I estimated the track length to be 5089'. The blueprints recently show a total of 148 track pieces. We know Fury has 192 track pieces, and a length of 6602', so estimating that out gives us a track length of 34.385' per piece. Assuming this giga will be similar, 148 * 34.385' gives us a length of ~5089'. This is just an estimate of course, not saying that 5032' is wildly off, but it's the first time I've seen that number, but I can confidently say it'll be shorter than Levi (which is 5486').
  11. BSBMX

    Decoding 2020

    I went back into my CAD models to see what I could figure out about the drop angle. Long story short, I'm going to say it's 81deg, possibly 80deg. Anything more than 81 just doesn't line up with what the blueprints give us. In a new CAD model, I laid the overhead image down and created construction points at top of lift (1035.9' point), bottom of first drop (735' point), and all lift footings, including the backbone beginning and end. On a plane perpendicular to this, I laid in the blueprint image of the lift hill. With the drop's bottom being the lowest point in this local area (at an elevation of 735'), I made this my Z zero height. Per the footing coordinates, the backbone footing beginning is about 8' above zero, the backbone footing end is about 13' above zero, and the ground directly below the lift crest is about 15' above zero. Using these 3 points, and the silhouette lines of the support columns on the lift blueprint, I can accurately place and scale the lift hill image to the overhead image. In conjunction to this, using the construction point at the drop bottom (where the 735' height is), I estimated the backbone thickness at 4', I can estimate where the drop backbone is and the track pulling away from it. Laying this out in a sketch and adjusting the backbone angle until it "looks right", an angle of 81deg gets me closest to matching the geometry of Fury and Levi (a drop of 80deg also looks pretty similar too). An angle of 82deg or more introduces in a 'jog' of sorts between the drop and the pullout, where it just doesn't look right. A drop of 85deg definitely is not possible. Here's the overhead image I used: Here's a somewhat isometric image of my sketches: Here's a perpendicular image, showing the 81deg: Here's a silhouette image of the lift's support structure:
  12. BSBMX

    Decoding 2020

    Still a giga in my book, though! I hope more blueprints are released soon. The blueprints for the rest of the footings would be nice to have, as its coordinate info will tell us how low to the ground the low areas of track will be. Might also give us more juicy details.
  13. BSBMX

    Decoding 2020

    The 286' comes from the crest height (per the latest blueprints) and subtracting the footing height from the ground directly below the crest (from the first set of blueprints). If you measure from the ground at the station instead of directly below the crest, you get more like 296'. This is all subjective though. It's up to KI to determine where they measure the drop height from (heck, if you measure from the Little Miami River, you get something like 436'!). I'm betting they'll play some smoke and mirrors on us and say it's 300' tall. It definitely has a 301' drop, but from station track up to crest track, you're only going up 276'.
  14. BSBMX

    Decoding 2020

    This is correct. The main drop is the only drop over 200', at 301'. The reverse treble clef is next highest drop at 194'. Now, depending on where KI measures their zero height from, the first turn hill and reverse treble clef may be over 200' tall, but they're not dropping more than 200'.
  15. BSBMX

    Decoding 2020

    I'm sure it'll be at least 90, but impossible to say at this point. Lift speed plays a big role here. Look at MF and 305 for example. Both have a 300' drop, but one does 93 and the other 90 (supposedly, for both, using RCDB). If I had to guess, between 90-93.
  16. BSBMX

    Decoding 2020

    Lift hill bunny hop! I think it's just a representation of electrical wires going up the lift. You'll see a few others spots on the lift. Not sure why this particular one is exaggerated though.
  17. BSBMX

    Decoding 2020

    I'd say it's track height because near each 'TOP' and 'BOTTOM' mark, there's some icon on the track itself designating the top or bottom, and some of these marks do not fall near a support column (say, about center of a track piece instead of on one end or the other). Having said that, there's no telling where these heights are measured. Is it at the spine center, is it centered between the two rails, is it heartline center? We do not know that base on the recent blueprints.
  18. BSBMX

    Decoding 2020

    We already know it does not. There is zero indication of it on the recent blueprints. A MCBR would require air and electric, both of which would stick out on the recent blueprints. There is a trim break on the hill prior to the helix.
  19. BSBMX

    Decoding 2020

    I don't think they have dug any of the ~30' deep footing piers yet, nor laid in the extensive rebar that goes into them. They might be pouring concrete, but it's probably for a small building or non-structural components.
  20. BSBMX

    Decoding 2020

    March 2018. It was more like Sansei owning all shares of Vekoma, similar to what they did to S&S. Supposedly, they still operate independently. https://www.coaster101.com/2018/03/30/sansei-technologies-acquires-roller-coaster-manufacturer-vekoma/ I saw the 30' number somewhere else in the thread but gave up looking for it after the last few pages...anyways, I wanted to check on the 30' number since it seemed wildly too small. Dropping in the entire overhead view of the layout into CAD, and scaling it so that the lift's backbone footings are 453' apart (per the footings blueprints), gives me the below distance. From center-to-center of Beast and giga track, the distance is about 121'. The closest part of the giga to The Beast is one of its footings, which is still 109' away from Beast's track center. If the trees are kept intact around The Beast's track in this area, I don't think you'll even see the giga from this section of Beast, unless it has highlighter-pink supports.
  21. BSBMX

    Decoding 2020

    About 1:28-1:29 in HW's POV of it. Again, it's nothing compared to SV's, but it was the first one I've experienced long ago, so it stuck with me. It's definitely there. Here on Negative-G's site, he describes the turn in the second paragraph. He calls it a reverse banked turn instead of outer or outside, but same thing in my opinion. http://www.negative-g.com/holiday-world/2006/voyage-media-day/media-day-2006-5-4-2006-5.htm
  22. BSBMX

    Decoding 2020

    Right before the first 90° banked turn. It's nothing compared to SV's, but it's there!
  23. BSBMX

    Decoding 2020

    The Voyage had an outer banked turn before it was cool.
  24. BSBMX

    Decoding 2020

    Latest blueprints do not show enough to say at this point. Knowing the height now, I'm going to estimate 81°, but there's no guarantee.
  25. BSBMX

    Decoding 2020

    Back on page 147, I estimate that KI's brake run begins at about 81' from the ground, if you want to see how I estimated that.
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