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fryoj
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Everything posted by fryoj
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Decoding Episode II: Rivertown 2017 and the Falling Trees
fryoj replied to jcgoble3's topic in Kings Island
Not really. What we really have is just a footer diagram and detail. If not for the Key Plan, we wouldn't even know the layout. if anyone knows if GCI has a standard lift hill angle, we could ballpark lift hill height. Using a 30 degree angle we are in the 145 foot tall range, not accounting for how high off the ground it is at the start. Like if the bottom of the lift is 10 foot off the ground, the top would be 155 foot. But thats assuming a 30 degree angle(No clue how close that is) and no tricks between the station and the top of the lift. -
Decoding Episode II: Rivertown 2017 and the Falling Trees
fryoj replied to jcgoble3's topic in Kings Island
I know this has been posted before by others, but the footer detail pretty much proves its a GCI. Almost every GCI I could find uses that type of bracket to tie the post to the footer. None of the RMC's use that. They use a different style. Gravity Group's are similar, but they seem to do more runners and slabs than pier type footers. They also seem to be only working in China the last few years. I know there will still be doubters, but the footer plan says this is a GCI. -
Decoding Episode II: Rivertown 2017 and the Falling Trees
fryoj replied to jcgoble3's topic in Kings Island
I think the scale is right. The abutment boxes seen on the plans may actually sit in the bank of the reservoir. The only place I think the train track may be an issue would be at the coaster station area. But, even that I'm not sure of. I think this ends up being like Banshee where we go up to the second story to board and just bridge over the train tracks for the queue. Maybe Don will get bored tonight and post his copies of the plans on here and clear this up. -
Decoding Episode II: Rivertown 2017 and the Falling Trees
fryoj replied to jcgoble3's topic in Kings Island
Yeah, you look to have it mostly cracked a while back. I'm still perplexed by the plans themselves as they seem to discount this layout. But this seems to fit, so it is what it is. -
Decoding Episode II: Rivertown 2017 and the Falling Trees
fryoj replied to jcgoble3's topic in Kings Island
The detail plan that we've seen is an abutment. An abutment is a bridge end. A tunnel would be one structure from end to end, and not a "north" or "south" part. On the detail drawing of the abutment, it has a "North" arrow. I had not considered it as a plan north, simply because the coords listed show the orientation to be correct for true north when plotted against each other. Now that does bring back the problem we have had in trying to figure out what coords system they are using. This layout is rotated about 50.5 degrees off true North. So that means the coords would have to be rotated that much as well. I can accept that easily enough. The only problem is then it puts the 0,0 point in the middle of a subdivision across the highway. That doesn't necessarily discount it. I just want this to be neat and tidy and it just isn't working out that way. -
Decoding Episode II: Rivertown 2017 and the Falling Trees
fryoj replied to jcgoble3's topic in Kings Island
I really think thats an access road. They have to be able to get construction vehicles like concrete trucks over to the old WWC queue area. They also will want access to that area after the coaster is built. As of now, everything would have to come through the park to get there. A road there gives them backstage access. -
Decoding Episode II: Rivertown 2017 and the Falling Trees
fryoj replied to jcgoble3's topic in Kings Island
Using Gavpenn's description, this layout fits pretty much everywhere. There is a little bit of a issue with the coaster station, but this isn't a true topdown map and the scaling could be off a hair. But everything else matches up. The abutments line up with the reservoir. Everywhere it crosses WWC, the amount of lines that are on the mini layout of the coaster thin out suggesting it's crossing something. Everything it crosses, it crosses at a point that is at least practical. Where it crosses the WWC conveyor, queue area is a little sketchy, but I think its doable. The various turns on the coster that would be made to go around obstacles, all match up with the topography and obstacles. The scale is correct from the plans. It does match the newly pointed out "lake crossing." The only thing that doesn't fit is the coords and "north" designation on the plans. Many of us have plotted the coords. The coords match the orientation of the plans and show that the north arrow on the detail plans is pointed north in relation to the coords. So for this layout to be right, either the coords are wrong, or they are using coords that aren't on a north/south orientation. So any thoughts? Anyone with experience with blueprints on a custom coords system as I've never heard of that. -
Decoding Episode II: Rivertown 2017 and the Falling Trees
fryoj replied to jcgoble3's topic in Kings Island
I'm curious about the orientation presented in the leak if you claim there are no Train interactions. It does fit nicely in that orientation, but then the plans submitted to the City would be wrong as the northern direction and plot points for the abutment don't match. -
Decoding Episode II: Rivertown 2017 and the Falling Trees
fryoj replied to jcgoble3's topic in Kings Island
They've been referencing WWC as well. -
Decoding Episode II: Rivertown 2017 and the Falling Trees
fryoj replied to jcgoble3's topic in Kings Island
Awesome, 20 minute later double post. -
Decoding Episode II: Rivertown 2017 and the Falling Trees
fryoj replied to jcgoble3's topic in Kings Island
No, he was all team giga until the plans leaked. No way he'd be talking on here if he had any true access. -
Decoding Episode II: Rivertown 2017 and the Falling Trees
fryoj replied to jcgoble3's topic in Kings Island
since old school, who has proven he has a copy of the plans, says its there, and the person who pointed this out posted a picture of the relevant section of the plans that says lake crossing....... I think we'll take their word over you who hasn't given any proof that they know anything. -
Decoding Episode II: Rivertown 2017 and the Falling Trees
fryoj replied to jcgoble3's topic in Kings Island
I haven't been able to go look for stakes myself unfortunately. Hoping to go next week. But, that's what I'm saying, If you use the layout scaled properly, and put the north abutment on the edge of the reservoir, the only place that the south abutment is at the edge is if you move everything to the eastern tip of the reservoir. If you have it anywhere else, the south abutment ends up in the middle of the reservoir and not on an edge. -
Decoding Episode II: Rivertown 2017 and the Falling Trees
fryoj replied to jcgoble3's topic in Kings Island
That suggests that the detail plan we've seen for the abutment would be on the edge of the reservoir. The only place I see that working so that the north and south abutments are both on the lake edge would be the eastern tip. That creates some issues with the train station and potato works. It also puts us back to fishing through Diamondback. And takes all interaction with WWC away. This project is going to give me an ulcer -
Decoding Episode II: Rivertown 2017 and the Falling Trees
fryoj replied to jcgoble3's topic in Kings Island
There is a positioning that puts the bend between the stations at the spot where the excavator is, the turn that the top of the first drop over near where the new tree cutting video us, the coaster's bridge over the WWC queue, and the line between zone 2 and 3 at the train tracks near the bridge. It sorta fits with the work areas we have seen. The problem is the zone 3 stuff all has to go through Diamondback, and I'm just not confident enough that it can fit through there. The clearing at the bend pulling into the station is likely just going to be the entrance to the ride area. I think it's likely that regardless where the coaster ends up. But all of this clearing doesn't necessarily have to be for the new ride location. It could be for equipment access, repositioning the train tracks, or other new things that haven't been decoded yet. -
Decoding Episode II: Rivertown 2017 and the Falling Trees
fryoj replied to jcgoble3's topic in Kings Island
Most likely thats where they shoot the fireworks from. -
Decoding Episode II: Rivertown 2017 and the Falling Trees
fryoj replied to jcgoble3's topic in Kings Island
Just out of curiosity, does the picnic grove make the park money? Cause if you take it out, or reduce it's size, it really opens some ideas that fit well. They could also tie the water park path to Rivertown and create a whole new area. Not high on the probability scale, but I'm confused by this project and am throwing things at the wall. -
Decoding Episode II: Rivertown 2017 and the Falling Trees
fryoj replied to jcgoble3's topic in Kings Island
True, but I'm not talking about going around the whole park. More about relocating things in that area. Even still, I'd be surprised if those tracks are up to railroad line specs as they would have to deal with much lighter weights and speeds. Possibly a narrower gauge as well. Depending on the route change, it could be talking a couple tenths of a mile. So $200,000 even at full railroad cost? They probably spent that much cutting trees down. lol -
Decoding Episode II: Rivertown 2017 and the Falling Trees
fryoj replied to jcgoble3's topic in Kings Island
Thats the sizing I have as well. I think I was off on map scale though. I'm using the GIS site and think I did a calculation error. I'm closer to what you got now. Still not the same, but close enough for the margin of error in satellite images. I'm still not sold on that location just because I think it would have been easier to pick another route. This is the design they chose for a reason. With your route, they have to tear down the barn by WWC(not sure if that matters or not) and have to go over top of the conveyor and a wide guest area. I'm just not sure they'd make that choice. Honestly, I'm still trying to figure out why the whole north part isn't flipped to put the station closer to Rivertown. But for now, I don't have a better layout that what you do, so I'll have to defer to it. Something you said(and kenban as well) did spark an idea though. The train station and tracks are all easily moved. The station is really just a concrete pad with fence and gates. And the path the track takes is not hard to relocate at all. We could see a relocation(and possibly expansion) of the train. That could explain some of the hints we've been seeing. And makes it a little easier to place. Although I tried ignoring the train and didn't see a better layout, so this could be completely wrong as well. Decoding Banshee was so much more fun. -
Decoding Episode II: Rivertown 2017 and the Falling Trees
fryoj replied to jcgoble3's topic in Kings Island
I think there's why. We have a different scale. That double section of track is 22' wide. 2 8' gaps, and 3 2' posts. The abutment "boxes" are 24' wide. Makes a 10% difference in sizing. -
Decoding Episode II: Rivertown 2017 and the Falling Trees
fryoj replied to jcgoble3's topic in Kings Island
Projects on acad are all usually one big file and they turn layers on and off for whichever view they are using. To do the mini top down view, they'd just take the main file and shrink it. They wouldn't take the time to draw another version. Unless they are internationally trying to hide things. It is a possibility if this thing has some secrets they don't want out yet, but I'd be somewhat surprised if the miniature isn't legit. That being said, it would make a whole lot more sense if the layout was a little different. I think I see why we are coming to different conclusions. I have the scale larger than you do. Not a whole lot, but enough to make a difference. Not saying yours is necessarily wrong though as your first one certainly does fit. I've redone mine a few different ways though and came to the same/similar sizing as before. But looking at yours, two and three I think we can probably rule out as is, simply because there is no room between Diamondback and WWC at the turnaround to fit anything. Take a look at bing birds eye to see what I mean. Your first one though does "fit" for the most part. I don't like the place where it crosses itself at the bottom happening over top of wwc, but that could be just off due to the nature of the overhead photos. My biggest question on it is, would they have the station so far away from Rivertown? It's similar to how far away The Bat is from Banshee. So its not out of the question, but my question is why would they design it that way? -
Decoding Episode II: Rivertown 2017 and the Falling Trees
fryoj replied to jcgoble3's topic in Kings Island
To put the bridge at the conveyor lift, that puts the bend between "stations" in the middle of one of the picnic area buildings. If we can tear down those buildings, it opens up a whole lot more room for ideas. -
Decoding Episode II: Rivertown 2017 and the Falling Trees
fryoj replied to jcgoble3's topic in Kings Island
I just can't see it. Over the photo also means over the midcourse, and thats pretty tall right there. I have trouble thinking they'd go over Diamondback anywhere, let alone the midcourse. Thats an evac point. Going over WWC through the middle would take it over the conveyor lift, the queue, the coin op water cannon area and WWC itself in multiple places. The coin op area alone is pretty wide. With this scenario, the "bridge" of the ride is up by the train tracks, meaning its not going to bridge over any of that. I just don't see why they bridge over the train or whatever up there, and not bridge over all that on WWC if thats the path. The thing about this ride, is it was designed to go a certain path. They wouldn't design it to make things harder. They could simply design it with a bend 20 feet over and avoid having to go over so many obstacles. Maybe you are right, but I'd have to see a pretty convincing layout to agree that it is. -
The other night we were there. Wife wanted a giant pink monkey. Machine at the game was out of cards. game person directed me to Machine across the way. The line was 10 people deep and the first one in line appeared to not understand the concept of how to make the machine work. Wife said screw waiting, and we left. If the game accepted cash instead of cards, I probably would have spent $40 not winning that monkey.
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Decoding Episode II: Rivertown 2017 and the Falling Trees
fryoj replied to jcgoble3's topic in Kings Island
^ The north end is the easy part. It's the south end that I can't get to make work. It always tries to go through a maze of Diamondback supports or cross WWC multiple times in bad spots. Thats not to say it can't be done. I just have trouble seeing it work that way. I keep looking for the "AHA" spot and keep failing. Edit: unless removing Picnic area buildings is an option. Then things open up a little.