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Disney Interactive Layoffs


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If they'd actually make a good platforming game maybe they'd be more of a success. That disaster that was Epic Mickey several years ago for the Wii was ridiculous. They spent so much effort making it have unique gameplay, that it was just a chore to try to play. Things were a little better with Epic Mickey 2, but just from playing the demo, it still felt like they were trying too hard. Just give me a straight forward Mickey Mouse platformer and I'll be happy. Ducktales: Remastered was much more fun to play than either of the Epic Mickeys. Hopefully that'll give them some sort of sign.

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I enjoyed the Epic Mickeys. The first one was a lot of fun and it took me quite a while to get through the entire game with all the side missions. EP2 though, I finished in under 24 hours. We stayed up almost all night, we got to what turned out to be the final battle and the person I was playing with said "this must be the end." I said "No, it can't be, we haven't been playing long enough," but as soon as we defeated the doctor, the closing scenes started playing and then the credits. I liked the addition of the voices and being able to play as Oswald, but it was just too similar to the first game and too short.

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The Wii controls for Epic Mickey were really difficult to get comfortable with. As much as I played it, it just never felt intuitive in the way that playing other plat-formers feel. Because of this, it was really tricky to move Mickey through the various levels. If I remember correctly, the camera positioning in the game was buggy too. I remember not being able to tell where I was supposed to jump to, I'd fall, then have to start again. Now the one thing I did like about Epic Mickey 2 was that it was available on the PS3 and the controls were WAY more intuitive. It played like a normal plat-former for the most part. However, some of the game-play still felt awkward and clunky.

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I wanted to love the game because the idea of it was so unique. However, after playing games like Mario, Sonic, and Donkey Kong Country, but also more complex plat-formers like Ratchet and Clank, and the Tomb Raider series, I just couldn't grasp the controllers. They just weren't intuitive enough. I played pretty far into the game, but just became frustrated the longer I played. The game definitely showed promise though and I feel like, from what it seemed like on the demo, some of the control issues had been worked out.

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