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Showing content with the highest reputation on 10/11/2011 in all areas

  1. 2010 Two new attractions were added to Halloween Haunt in 2010. Wolf Pack (Son of Beast Station) - A haunted house that toured guests through a forest and into a creepy cabin, avoiding the werewolves that stalked them. Included an on-ride photo at the start. --- Half-Pint Brawlers (Festhaus) - Midget wrestling with an excessive amount of blood. Featured ring-side seating for an additional $10. --- --- Returning attractions were Slaughterhouse, Hot Blooded, Cut-Throat Cove, Urgent Scare, Cemetery Drive, Club Blood, Tombstone Terror-tory, Death Row, Trail of Terror, CarnEVIL, Massacre Manor and CornSTALKERS. Ghouls Gone Wild continued performances during the day, but ceased showings during the Haunt hours. Urgent Scare's on-ride photo was moved from the beginning of the house to the end. Club Blood received a new sign. The Beast was "hauntified" with the addition of fog and a "beast" monster. Halloween Haunt 2010 Entrance Display (via KI facebook) 2011 The most recent year for Halloween Haunt and a decent-sized one in terms of expansion. Holiday Horror (Peanuts Playhouse) - A haunted house themed to miscellaneous holidays, including Christmas, Halloween and St. Patrick's Day. Included an "on-ride photo" at the start. Nightmare Alley (Planet Snoopy) - A new scare-zone populated by carnival freaks Mysteria (Red Barn) - A rename and rethemeing of the former Death Row. Featured new lighting effects and an extensive use of Morphsuits. Fright Lane - Not an actual attraction, but instead a new service available to park guests. For an extra fee, visitors were able to shorten their wait for every haunted house/trail. Returning attractions were Club Blood, Wolf Pack, Slaughterhouse, Cut-Throat Cove, Massacre Manor, Urgent Scare, Tombstone Terror-tory, CarnEVIL, Hot Blooded and Half-Pint Brawlers. Trail of Terror did not return. Boo Blasters on Boo Hill remained open during the event and received at least four actors hidden through-out the ride and exit. Cemetery Drive was expanded from Tower Gardens to all of International Street as part of a new scare-zone. Included in this was a minor new attraction, "Buried Alive", with an upcharge of $5. CornSTALKERS was relocated to Tower Gardens. Urgent Scare lost its outdoor segment and its on-ride photo. Club Blood received a new paint job. --- ------------------------------------------------------- - 2012 A new haunted house and several new scare zones were added, as was a new dining experience and a new show. Madame Fatale's Cavern of Terror (The Crypt) - A wax museum style haunted house. Utilized various props from Phantom Theater and The Crypt. On-ride photo included at beginning. Madame Fatale's Dead Inn Feast (The Crypt) - A unique dining experience hosted before the start of Haunt and housed in the former antechamber / preshow rooms of The Crypt. Nightmare Alley (Pathway between International Street and Action Zone) - A generic scare zone with an extensive use of eyeballs. Freak Street (Planet Snoopy) - A new name for 2011's Nightmare Alley. Grimm Blvd. (Action Zone) - A steam punk fairy tale style scare zone Death Drums (Action Zone Water Tower) - A unique music show. Returning attractions were Slaughterhouse, Club Blood, Wolf Pack, Cut-Throat Cove, Massacre Manor, Mysteria, Urgent Scare, CornSTALKERS, Tombstone Terror-tory, CarnEVIL, Holiday Horror, Cemetery Drive, and Hot Blooded. Half-Pint Brawlers did not return, enabling Graveyard Shift to be performed during Haunt hours. Cut-Throat Cove was reversed, placing the entrance near Sling Shot and allowing Viking Fury to remain open at night. The queue was reworked for Tombstone Terror-tory so that guests would enter through the White Water Canyon entrance. -------------------------------- So yep. I may get around to editing and expanding this, but that's the basics right there Hope you enjoyed; feel free to leave a question or comment.
    2 points
  2. The good ole days before seat dividers, headrests and seat belts. Now we're so stapled in on everything its no longer enjoyable, and sometimes painful.
    2 points
  3. Tombstone absolutely sucked, no one was hiding or anything. 0 scares. I do think this is the most tame, year after year though. Holiday Horror had a nonstop line, no groups. Didn't think much of this one either, but it looked better than I thought. I think this is the best year Kings Island has seen in its history as far as Haunts go; they really put a lot of effort into the whole entire park, and brought in new mazes. They really put other CF parks and SF parks to shame! Oh, chainsaw guy, I was the guy taking pictures of you Saturday night.
    1 point
  4. Cedar Point has a system, for $75 one gets front of the line for Erie Estates, Club Blood, Toy Factory, Eternity Infirmary, Cornstalkers, and Blood on the Bayou*. *First access, as Bayou is a free flowing attraction.
    1 point
  5. ^ You might be a KI addict when you talk about how you wish the off-season would end when the off-season hasn't even technically begun yet!
    1 point
  6. Although I suppose it is nice they do this, I'm always concerned these things are outside.
    1 point
  7. sorry to hear about your father. thanks for posting the pics.
    1 point
  8. Thank you so much for putting this together Ty! Given my long association with the park both as a guest and employee, I'm a sucker for park history. I'm lucky enough to have been around this event from the beginning, only missing out on two years of it ('05 & '06). Those early years of FearFest were fun. There was a very small crew of us (me and 2 others) that were responsible for going through the mazes before they opened to the public to clean up any loose articles that might be in them and to vaccuum them out. I'll always remember going through The Sewer and Pirate Jack's during the day of Opening Day to pick up loose nails/screws that the construction crews had left behind, and marvelling that we were actually doing a haunted event. I had always loved haunted houses and to actually combine that in a place I loved was sheer joy for me. We very quickly learned the best way to route people out the old season pass gate. And then there was one night, I believe it was the 2nd or 3rd Saturday that first year, I had taken the night off to go to my friend's bachelor party. At about 3:30am, I got a message on my pager from some coworkers (no, I will not confirm my exact location where I was when I got it... we'll just leave it at "bachelor party" ) that they were still there counting money, and that they had had numerous people from the admin office out selling tickets from aprons it was that busy. The next day we got word that NO ONE from that point on was allowed to be off during a FearFest night (so I subsequently missed my friends' wedding a few weeks later). I'll also always remember being on the cleaning crew the following years too, especially walking through Trail of Terror in the daylight it's first year and running into the "spiderwebs" hanging from the trees. I saw that it was fishing line, but didn't tell the other person about it. She walked through and started freaking out, thinking she was actually walking through spiderwebs. And then there was the time where I was vaccuuming Curse of the Crypt in the Coney games building. I knew nothing at the time about pressure pads (pads that, when stepped on, start something in motion). I was walking through trying to find an outlet for the vaccuum, and all of a sudden a mummy popped out at me. I jumped and quickly learned that those little bumps on the floor were there for a reason. From Day 1 of FearFest I was yearning to work in one of the houses. I always loved scaring people... just ask Mrs. Gator about the year the first Scream movie came out and how I got her when she was home alone, and the older neighborhood kids my neighbor and I used to gang up on during Halloween. But for those first 5 years I was "stuck" at the front gate because of the position I then held at the park. But then my whole world changed October 28th, 2004, and in 2008 after a little debate with myself I decided to make a return to the park for Haunt. I was lucky enough to be The Bouncer at Club Blood that year, and I had sooo much fun. In 2009 I made the switch to Slaughter House, where you can find Sam the Butcher now. I can say without a doubt that working Haunt is the most fun job I've ever had. Yes, it's physically exhausting, can take a toll on your voice and I wake up with my body aching the next day, but it is so worth all of that.
    1 point
  9. Egads, it was the most painful ride ever prior to the seat dividers! I remember riding it back then and the guy next to me and I kept cracking each other's skulls together. FWIW, I rode Beast this weekend, and it was great. In comparison, when I rode SOB ("Unloved Son" as it was dubbed on the headstone on The Beast lol) the last year it was open, I came off feeling like someone had just beaten me with a pillowcase full of doorknobs.
    1 point
  10. That casket seems to have a little Funtime to it.
    1 point
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