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Scooby Doo Scoring


Mighty Mouse
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As far as I know, all targets are the same value: 30 points.

Note: this differs from other Sally rides which often have secondary targets that only activate once you hit a primary target, the secondary targets are worth more, which make them worthy to find. Scooby Doo has some of these secondary targets but they are still only worth 30.

My other advice for Scooby, don't try rapid fire machine-gun style shooting in place of distinct well aimed shots. There seems to be some logic to disallow scoring if you rapid fire.

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All targets are the same. As Coasterville said, rapid fireing is advised against. Just because you hear the sound does not mean that it is actually firing. If you want to know if it is firing you need to look at the front of the flashlight and see if the red light is flashing. I beleve there is like a 2 second timer or so that will not allow you to shoot faster than every two seconds. If you press the fire button as fast as you can, it will only actually shoot about one out of ever 5-10 shots.

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Also, you need to shoot the target twice. The first shot registers the hit on the target, sends a pulse back to the gun to trigger the sound and scoring in the gun, the second shot sets off the animation.

Keep your gun still and on target until the animation starts moving.

The capaciter inside the gun control panel charges at a certain rate, which I really dont know off the top of my head, however this is not true with the sound card.

A little tip: In the Library scene, wait to try to hit the portrait until you are DIRECTLY IN FRONT of it. This is because the range of the guns is roughly 30 ft, and the portrait is around 25 ft. back.

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The best thing to do about guns that dont work is to tell the operator. That way they can call maintenance and get the guns fixed. And you are actually presented with more targets sooner if you climb into the car first. This is because of how the car turns and rotates.

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