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Trip Report (A Little Long) 4/18


TraderJake
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Well, it was a lovely day to be off and visit the park, friends and I got there a little after ten for a great day of riding. First place we go to is Rivertown and Tomb Raider: The Ride. We get there only to find out that it is currently not open. Drat. We head to The Beast next. Beast rides like the same old beast I know and love, but I really think that the new sound effects are lame. I am entitled to my own opinion. We get off the ride and then head to Coney Mall.

Once in Coney Mall, one of my friends coaxes us into getting on Zephyr. Nice relaxing ride, at least she enjoyed it. We got off and headed to Flight of Fear. Line is close to a walk on, we get on and away we go, it’s hard to believe that at one point in time the ride had utterly painful OTSRs. To those I say, Good Riddance. I like how you can sort of see things in the building now, all the supports are packed in that building. After getting off of FoF we head to the backwards racer. I love that ride, but it would have been better had they actually been racing. Can’t have everything. We get off The Racer and head to the Action Zone, getting in line for Face/Off. After a 20 minute wait we get on and ride it. Short but sweet. We get off and then head to Son of Beast. Still don’t like that ride, it still beats the living hell out of you and then the restraint was cutting off circulation to my lower body. Not a good mix. I would say though that the ride on SoB was more enjoyable than the rides that I have had on the forwards racer. After SoB it’s off to lunch outside the park.

I had to laugh at my friends, admissions definitely stamped the hell out of their hands, so much so that they still had the hand stamp after attempting to scrub it off. It’s a shame that I didn’t have to get one of those. Anyways, once back in the park we again head to Rivertown looking to catch a ride on Tomb Raider. It’s actually open now—hooray! They were only loading two rows but the line was actually moving extremely fast, I have to commend the crew on that. I personally think that TR:TR is a great ride, the show, while missing some elements, still is a well done show. My friends sure liked it, and I know I did. I personally love being flipped every which way possible. Because the line was so short we got back in line again. This time they were loading all three rows—sweet. We get on, the ride starts, and then halfway through the cycle the ride breaks down. Oh well. We get off eventually, and head to the Action Zone, getting on Delirium. The giant Frisbee rocks in every way possible, so fast, so much fun. Once off we head to Drop Zone, but it is experiencing some technical issues, so we head off to Top Gun. Walking on Top Gun makes it well worth the hike, which we were able to do. Sweet. Once off we see Drop Zone is open again and head there and get on. Drop Zone still makes me a little tense to this day, though no where near as much as when it first opened. From Drop Zone we head to Adventure Express, it seems jerkier this year, maybe it is just me. Nonetheless it is still fun. From Adventure Express we head to Scooby Doo and the Haunted Castle. How is it that I can beat Merchandise’s resident Scooby fanatic at least once, but I can’t beat my friend, where it is his first time visiting the park since 1998? My fright light must have been defective, yes defective. From Scooby Doo, we ride Tomb Raider, FoF and Delirium over again, and then head home.

Overall it was a fun day and the only comments I have are the following:

--Tomb Raider cycled through at an impressive rate

--The cycle time on FoF was slow as heck

--My Fright Light must have been defective

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How do you know that some of the fright lights are defective? If a guest complains that a fright light is defective, we will take steps to check to see if it really was defective or if they just couldn't aim. If we think it is broken, we will inform the quests who are riding in that car and call maintence, most of the time maintence will come out later in the same day and fix the gun, or they will fix it overnight. But, there is not an abbundance of broken fright lights, 90% of the time when a guest complains, there is nothing wrong with the gun, they just need more practice.

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I just say it because there will seriously be people who come off the ride, have a zero on the score board, and complain to us. We will send it around with another group of guests and the guests in that car will get over 1000 using the "broken" gun. It happens more often then you think.

Hey, I only got 800 the first time I rode this year and even I got off the ride and joked about my gun being defective. I will be better by full season. I can usually get above 1500 consistantly with 2000 on a good day.

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my first time I trie SCDAHC I got over 1800 then that same day I got over 1400. For some reason the next day I could not get over 100 so I blamed it on the gun.

One thing that people get tricked up by is that they don't know you won't get points if you hit a target that is not lit.

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Man the fright light thing was a joke, apparently taken way out of context. laugh.gif Plain and simple, my friend kicked my butt. Kinda sad though, since he never had rode the ride, where I rode it 5 times on Easter.

And yes, I do think The Beast sound effects are cheesy. Quite frankly, I feel The Beast speaks for itself, and doesn't need cheesy effects to 'heighten' the experience. At night, it is kinda a little bit scary going up that lift with only the chain and the darkness. The sound effects destroy that, in my opinion.

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