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By Losantiville Mining Co. · Posted
It will be interesting to see how the entire park looks after the re-brand and re-theme. The videos I've seen show a ton of SF trademarks in addition to all of the DC/Looney Tunes/general Warner Bros theming, so I hope their sign shop (if they have one) is already busy making new signs and names for everything. I'd hate to see Mid-America by Enchanted Parks have ride names like "Bat Flight: The Ride" or "Super Hero Fighting Force" with flat AI generated signs. That would show that this company is a) creatively bankrupt and b) has no money to actually put into their new parks. What name do they go with for the branded waterparks? WildWater Adventure (from Michigan's Adventure)? Splashwater Kingdom (formerly from Great Escape)? Calypso Cove or Water Safari (from the "original" Enchanted parks)? Their CEO seemed very dead-set on trying to get in on a Warner Bros and/or Peanuts licensing deal, but he now has a few failed promises that he was dead-set on. I'm most interested to see how fast they will start switching away from the Cedar Fair/Six Flags branding online. It could be very shortly after each park's respective season ends or they might be able to wait until their licensing ends (possibly December 31st depending on what the deal was).  Hopefully I'll be able to make it there sometime this season while my pass still works at the parks that were sold off. I'd really like to also get a piece of Six Flags St. Louis-branded merch, but I think that will depend on how late in the season I go and how much they had in the first place. I really want a magnet too, but Great America let me down in that department. -
By Hawaiian Coasters 325 · Posted
Also heard from multiple people that despite the huge crowds that were definitely anticipated there were still several drink stations closed causing lines at the ones that were open to back up siginificantly as well as at the food stands. I saw one comment on facebook saying they had to wait in a huge line at potato works just to get a drink bc the other drink stands closeby were closed. That's inexcusable and a fireable offense by upper management! It's one thing to have drink stands closed on dead weekdays, but on a Saturday in July when several companies are doing their picnic that day and are giving out drink passes for attendees?! That's completely inexcusable! Also heard a rumor (idk if true) that one of the companies also offered Fast Lane passes which would explain the pic I saw of Diamondback's Fast Lane line spilling out onto the midway. I may sound entitled for saying this, but in my honest opinion if guests are waiting more than 20 minutes in the Fast Lane line, you've oversold the passes! -
By silver2005 · Posted
Six Flags St Louis Trip Report 7/25/26 I have to say, compared to driving downtown from where I am, it was a really relaxing drive to get to Eureka. The park sits in a pretty wooded area decently close to St Louis. You start at the bottom of the hill and work your way up, Boss and Screaming Eagle sit at the back on tops of hills. Its a pretty simple layout, and most of the pathing is quite narrow in most places except for around Batman and somewhat around Mr Freeze.  I was going to stay till close, but it was super hot and not a lot of ways to cool down. The buildings that had AC that weren't Justice League weren't that adequate, either for a low powered AC or nowhere to sit. The only water ride open was Log Flume and it got well above an hour. It is my least favorite of the 3 legacy SIX parks I've been to, but I still rather like the park. Staff was solid through the park, its clean, and the staff was rather friendly for the most part. Solid ride line up as well. They do a rather long staggered opening. Batman and American Thunder were the only things open at rope drop and the rest really took their jolly time opening. Mr Freeze didn't open until 2:30. Food was surprisingly good. I only had a decent pizza, but I saw other things of interest as well. Overall, the park hits a nice subtle simple atmosphere and does it well.  Some crews like Batman, Mr Freeze and the 2 big woodies were cranking out cycles, too, in a good way (not in a CP yell at you cranking, more people friendly which I liked a lot). You could also hear Batman, Freeze and the Larson Loop all through the park. The only non coaster I rode was the train. Its one of the nicer ones for sure. The park sits in an area away from homes, so the engine has a decent whistle. The section around the mine train and Ninja actually had a place where the train stopped for a nice show section.  It is a bit annoying if you're using the train souley for transportation, but its a nice distraction, too.  American Thunder- Pretty standard GCI, wild but not that wild. Reminds me of Wildcat at HP early in its life. There are several GCI's I prefer including Timbers, Lightning Racer, and Thunderhead. I did like it more than Invadr and HP pre-RMC Wildcat. Pretty good compact course.  Batman: The Ride- Standard B&M invert fare, but for those who don't know, most Batman clones drop to the left. This one is mirrored and drops to the right. Still has that early B&M goodness- intense but not too intense, good forces, smooth. The theming on this is lacking compared to the 2 I've ridden in SFGAdv and SFGAm though. Way less props and trees around the twisted section (SFStL's is all gravel after the 0g roll).  I do think the all black color scheme is the best for a Batman themed ride at least. I wonder how Enchanted will re-theme it.  Boomerang- This was initially at SFoT. It feels very much relocated. There are a few deficiencies in the track, particularly going up the cobra roll, that make it a bit more jarring. The first lift backwards also felt slower than other normal Boomerangs. A little flamboyant on the color scheme, too. Boss- I had a lot of mixed feelings going into it. I love me some CCI's, but I also have a fear of Gerstlauer trains as the only other one's I've ridden were on Son of Beast post-loop removal. All those qualms were quickly squashed- this thing is pretty darn good. The first drop is good, then it has that extra smaller drop after a long straight section that is sooooo good. A bit of Titan track was on the small hop before the first turn around section. Despite how high that part was, it has good laterals. The following drop was the bad section. From the bottom of that 2nd big drop until you go up to the MCBR has an annoying jack hammer bit. That's really the only bad part aside from patch work needed as you get to the smaller hills to round out the layout. Great pacing, good laterals, maybe a bit too much intensity, but I really liked it. Only wish it were cooler as it and Screaming Eagle were my targets for night rides. Mr Freeze- Another intense coaster for sure. Its not quite a jarring backwards launch, and you reach top speed so early that it kind of lulls you into how intense the rest of the layout it. Good positive G's, the top hat has great hang time, it hauls through the overbank, and the spike is solid. The return run is a bit more intense as it requires the LIM's on the spike to actually launch you as you drop, meaning you're falling faster than gravity. The return run feels way more intense. Also snazzy in how it loads and uses 2 trains, it is surprisingly efficient. Ninja- I had fears about this given my bad experience on Demon. Totally wrong about it, it's a short but fun smaller Arrow looper. The transition to the drop after the corkscrews into the final helix was really funky, but really fun. Good first drop, too and a rather unique entry for the corkscrews, too.  Pandemonium- So there may be a bit of a weird bias as the car I was on was very unbalanced and spun like crazy. It did make the ride more insane than what's more on par with a 'normal' ride. Also quite fun. I really like the path interaction and the last helix dug into the ground. River King Mine Train- I tend not to like Arrow Mine Trains that have a bajillion lifts. I rode its sister coaster when it was at Dollywood and found it boring. The bit at St Louis was decent. Really smooth for a mine train of its age with some decent faster bits that you can't really tell from the POV's. Really good looking trains, too. Screaming Eagle- This is my favorite coaster at the park. John Allen really made some gems late in his career.  Solid air, great use of the terrain to get in some bigger drops later in the layout, probably his best paced coaster he designed aside from Twister. The far turn around has some really good laterals and the pace doesn't let up until the brakes. Really wish I could do this at night, too.  I feel they took some ideas from this to make Beast for sure.  Love how its placed in the back of the park at the top of the hill, too.   -
By Oldiesmann · Posted
I visited Iriquois Park once a few years ago when Weird Al was playing at the amphitheater there. I can imagine parking would be a pain for bigger events. I wonder whose decision it was to move it to Kentucky Kingdom though. -
By Losantiville Mining Co. · Posted
There are (apparently) three large company buyouts at the park today, at least one of which provided tickets and all-day dining passes. I thought about heading over after work but there was no way I'd have even made it through the parking lot. Today is less "giving away the gate" and more "we're fine bringing in a metric ton of guests with standard staff placement". I'm sure it being National Carousel Day also helped to bring in some crowds 🤣 (I'm only slightly joking but nonetheless happy National Carousel Day to our beloved 100-year old Grand Carousel!) Really though having three big companies there today is probably what added to all of those crowds.
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