Cheap? The show elements and price of the attraction were far from cheap I bet. What were HUSS' suggestions?
obviously not cheap, didn't paramount pay over $20 million for the entire ride. what i meant was the cheaper route. i've read on here multiple times that for starters, they didn't want to pay the extra for the ride to be weather proof, which basically led to the demise of many of the show elements (mainly the water ones.).
i also read on here that paramount went against huss' recommendations on which type of braking system to use, they went with the cheaper one that failed often and caused significant downtime around once a season.
Well if you heard it on here it must be true! Since you seem to be an expert, can you please elaborate on the way in which the ride was supposed to be braked compared to how it was actually braked?
This is BS.
Let me lay it out for you. For KI's purposes, the HUSS design was flawed from the beginning. Not because HUSS's design was bad, it was bad for what KI wanted it to do. Topspins are supposed to be free moving and operate within a wide window of acceptable movement; almost to the point where as long as it homes at the end, the ride is fine. When KI decided the ride needed to sync with a show within a tiny margin error, the weight was simply too much to control. Ever notice how when you watch a normal topspin, they rarely come to a complete stop during the cycle? The ride suffers significantly more fatigue when its expected the be braked 100% (ie, abrupt full stop at the ice field, post topspin, pre lava pit, etc). Add the fact that the ride is twice the size and you're going to have problems. It's like trying to stop a freight train on a dime.
The braking was simple. The gondola used a large locomotive brake disc on each side (this is the orange circle inside the arm in TheKlockster's photo) with 11 brake calipers around it (11 at the end; the number of calipers was slowy increased in an attempt to brake more, if I recally correctly it originally only had 8 calipers each arm). The arms were braked by running the 3 motors on each side backward (relative to the instantaneous direction of motion). When the kinetic energy from the ride fought the motors, the motors became generators, turning the excess kinetic energy into electrical energy. This electrical energy was then fed into the giant bank of variable resistors behind the building, and the energy was converted to heat. Because these variable resistors are essentially switches actuating at high frequency, when this huge amount of energy was channeled into them, the actuation could actually be heard. This is the loud screech that could be heard behind Tomb Raider during the cycle.
The arms and gondola were loaded with encoders, and if the positioning wasn't correct for a given rung in the logic, the ride faulted. In addition the excessive size and simple fact that it was a prototype often meant that if something did not fall into place exactly as it should, things would break (most often the arm motors while trying to overcompensate.) Arm motors were very expensive and difficult to acquire.
The removal rows and closing off seats obviously expresses the idea that the reduction of mass would reduce the kinetic energy and decrease the load on the motors. In the end it still wasn't enough and all the changes to the ride significantly reduced the popularity. Now the simple fact is that the land is worth more as storage or a future attraction, than as a big box to burn money in.