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silver2005

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Everything posted by silver2005

  1. BTW, you have to be quite the trooper to head to T-bird at the rope drop.
  2. Is it just me or is Diamondback the most downtime laden B&M ever?
  3. ^SIX is building Larson Loops left and right, FUN did the WindSeekers, Canada's Wonderland got Soaring Timbers this year, and there's probably more I'm not thinking of. Point being- the big parks, including the chain parks, still build big flats. HUSS rides, particularly the giant stuff like the Giant Frisbees and Top Spins, have proven a bit unreliable. However, there are other manufactures outside HUSS. Mondial, despite the hardships with the WindSeekers, seem to be on the uptick.
  4. Well, it's not like you have to use what's already constructed there. That's plenty of room for a decent size flat. Look how big Flight Commander was in the first place.
  5. Thunderbird and Voyage are walk on or very close to it at the park opening.
  6. The walk of shames I can confirm with certainty were of fear because they were people that fit in the restraints and I was paying attention to their reactions and such. I guess I happened to catch a lot of them.
  7. If you don't mind scaling Mt Thunderbird, there's a pretty good BBQ place up there. The reason I call it Mt Thunderbird is because HW is pretty hilly. Its great for supporting 3 great terrain based woodies, but its a bit hard on the legs. Aside from the coasters, the smaller rides are worth a round or two. I liked Frightful Falls and Liberty Launch a lot. Other than that, it's a small enough park where you can take your time.
  8. If KI's Skylines cook their spaghetti like the stores, then it's done in a few stages. First, it's pre-cooked in the morning with tomato paste, then kept in our walk in freezer/refrigeration, then cooked again before it's brought out. We use giant kettle's for the first stage and the spaghetti amount that's cooked before being brought out to the steam table isn't a small amount either. They have to last a while before rotating the bowls out. I believe the cooking that takes place immediately before it's brought out to serve is about 15-20 minutes. All of it is done by the kitchen staff, not the table staff. I'm hoping KI's Skylines have people in the back helping make stuff.
  9. ^The new restraint may be somewhat softer, but it still hurts with the quick transitions. I will say I like Maverick because the overall ride experience is better than Vortex, thus the payoff from fighting against the train is better, but those super snappy transitions are a big, big flaw.
  10. I could say the same about Maverick, yet that gets a free pass somehow. You have to have extreme control over your upper body to get a comfortable ride on that. I felt I was fighting the train WAY more than Vortex's worst seats.
  11. I noticed something kind of weird about Cedar Point that I don't see as often as other parks, and not just confined to what I saw on my recent visit. For some reason, I see a lot more people do walk of shames due to fear of coasters than other parks. I don't know if its just coincidence about who I run into, but I've witnessed it enough at CP over other parks where I'm starting to take notice.
  12. I'd say recently on average, it seems the park has been opening somewhat close to Easter (and/or mid to late April) and the full week operations start slightly before mid-May. Daily 10 am-10 pm almost always starts when Soak City opens around Memorial Day weekend.
  13. I parked close to the cabins no problem during morning ERT and drove it over to the CPS lot shortly after the park opened.
  14. ^Well, in the case of Diamondback, the bottom of the 2nd drop is lower than the first, and the third lower still, much of the layout contours to the terrain, so its very much custom built for Kings Island.
  15. None of the B&M hyper coasters are copies. They may have similar elements and order of elements, but none are direct inch for inch copies. You couldn't watch 2 separate POVs where they would match. Diamondback is the only one with a splashdown where the train makes it happen. Shambhala in PortAventura only has a simulated splash.
  16. Well, time to start planning the Pittsburgh trip. I'm very nervous about the weather in regards to Kennywood.
  17. It was going on with Magnum (on 2 trains operations both days I was there), CCMR, Gemini, and Corkscrew.
  18. There's a locomotive on display at CP near the tunnel under MF. Has that always been for display or is that a retired locomotive?
  19. ^That practice was common on both days I visited CP.
  20. I eventually did find that 3rd entrance. I guess from certain angles, you can miss that there are 3 entrances.
  21. If Vortex gets replaced with another looping coaster, I hope its Mack to keep KI with a multi-looper in its collection with a 48" height requirement.
  22. I should also mention I took 2 mayflies to the face, one on my Raptor night ride and one Magnum night ride on day 2. Its becoming a theme...
  23. Cedar Point ride reviews- Non-coasters Cedar Downs- Surprisingly, I had yet to go on this despite its fame on my previous trips. Didn't think much of it at the time, but boy was I wrong. Its pretty slick. The horses going back and forth feels randomized and it was pretty exciting for what it is. I liked the audio of a horse race radio broadcast on top of it. Definitely added a nice touch. Skyhawk- KI needs a S&S Screaming Swing pronto. Great weightlessness moments and some strong g forces as it swings. Didn't realize it released air from it, which you can see as it runs. MaXair- While its the same model as Delirium, the ride visuals felt different as it isn't in as close to other rides like the KI ride. It felt like a longer ride cycle as well with more swings at full tilt. I like MaXair's colors better though. Power Tower- S&S rides always amaze me with the power of their compressed air. It really gets you to the top of the tower quickly regardless of tower mode. It didn't feel completely like free fall though. I could feel a bit of resistance as it descended. Drop Tower is better. Thunder Canyon- The water falls are the only part that gets you wet. The rapids barely get water over the bow. I wish it had some geysers. If the waterfalls weren't on, it'd be pretty dull. It does move pretty quick towards the end. Snake River Falls- These kinds of flumes always get me nervous. The lap bar only comes down so far, and SRF is nearly as tall as Racer. No lap bars or lap bars that don't come all the way down kind of freaks me out on those big shoot the shutes rides. Its great at building tension with it being in that covered building and just dropping into daylight from there. CP&LE Railroad- standard train ride mostly, but it one ups KI&MVRR with the fact that it kept the animatronics. I like how CP has kept little things like that through the park. I think Rivertown could learn a thing or two from Frontier Trail. Those whistles are loud. They keep the locomotives looking amazing as well. The brass, cabs and boilers are pristine. Coasters in alphabetical order Blue Streak- Still in great shape for 53 years. I appreciate that CP keeps it well painted and love the chaser lights (coughRacerrehabcough). The turn around actually has some laterals as well. The anti-roll backs used to reduce speed don't take too much off, and it scoots along pretty quickly. Great airtime as well. Cedar Creek Mine Ride- This was a lot more fun than I remember. The small hops had pops of air, the drop by the lake and by the station were good. It's also very quiet as most of the Arrows at CP are sans Magnum. Corkscrew- I like MIA's version's trains better. CP's has a raised floor to allow its 42" height requirement vs MIA's 48". Its a lot more restricting of movement, and my elbows banged around the chassis a lot. I'm glad the drop into the corkscrews was gradual or else I wouldn't like it very much. The hop before the loop is pretty good. Strong G's in the loop which is difficult to get a good picture of. If CP ever decides to get rid of it, I hope they keep the corkscrews over the midway, lights included. Gatekeeper- I had high expectations having previously ridden Thunderbird. In the case of wing coasters- bigger is better. The first drop is funky, I preferred it in the back. The near misses over the front gate were intense, had great pacing throughout which surprised me given how it must create a lot of drag. I liked it on the right side better. Gemini- Super smooth for its age. More great airtime to be had. Its such a cool ride aesthetically as well, with the wooden supports the decals on the trains, and a cool looking station. Heck, most of the coasters at CP have cool stations and signs. I like the way the figure 8 layout lets the trains go back and forth before the mad dash to the finish. The helix wasn't as jarring as I thought it would be, at least compared to the likes of Vortex. Iron Dragon- Very underrated ride. Also super smooth. Unfortunately, they didn't have the misters going in the lagoon section. Pretty strong g's in the 2nd helix. Not quite as good as Bat, but fun. Magnum XL-200- Still my favorite coaster at CP and #2 among my favorite steel coasters behind Diamondback. I found it, Gemini, CCMR, and Blue Streak all share that with the 3 row trains, the middle row is the smoother ride. I finally rode the ejector seat, and its a bit overrated. I found it rather rough. My ideal seats are the 2nd row of cars 2-6. 2-2 and 5-2 are probably my go-to rows. The tunnels are intense, especially the one after the 2nd drop which is a great moment. The turn around is a bit rough. Glad it has trims there, with the Ron Toomer style transition. The return run is great, especially if you learn not to fight the train as it crests. Not quite as hard on the legs, also a benefit of being in the middle rows. Love, love, love it. Maverick- This requires rider participation and some upper body strength to ride comfortably which is why its not quite my favorite. Its very intense, very smooth, very quiet, has insane ejector air even on the Stengel dives, but the snappy transitions are a turn off, especially the one after it launches you to 70 mph (which, is an extremely powerful launch). I'm dreading riding I-305 and taking those transitions at 80+ mph. Millennium Force- I don't find it as forceless as some claim it is. Its mostly got positive g's, but nothing that strong as the turns are spread out. I grayed out due to the sustained g forces, mostly on the first overbanked turn. The first drop and the 3 other camel backs have some nice floater air, near the front its a bit more poppy. I have it just below Magnum as it relates to my coaster tastes. The way it keeps up its speed is great factor of why I like it. It's fantastic at night. Raptor- Another ride I really like at CP. It moves like a fighter jet- very deliberately, precisely, and snappy. The 0g roll, cobra roll, and corkscrews really fling you around. Solid speed through the ride, very smooth. Also my favorite helix of any steel coaster I've done. The main reason I like Banshee better is that it's transitions are spread out and flow better. Even with a MCBR, Raptor's pacing is superb. Love the lift at night. Rougarou- The floorless transition took me by surprise in how it improved the layout. It's enough of an improvement to make this my favorite CP B&M. If it had a 0g roll, it'd be pretty near perfect. The light package at night is awesome to see, love the red lights and mist machines they added. It eats lines very well. Top Thrill Dragster- A pretty simple premise, but its great at what it does. That launch gets me every time, as you ascend, the moment after it makes the twist kind of got to me not seeing the track curve over the top. All you can see is sky. A nice disorientation at 400+ ft. The twist on the plummet is a great bit of added intensity as well. May be a 2 trick pony, but they are great tricks. The station music, x-mas lights, and engine sounds complete the package (they need to make the station music louder on the rides that have them). Valravn- This was my first B&M Dive Machine. It is my least favorite B&M at Cedar Point, but it had some good moments. Getting a good look down the drop was built up well, but only the back row delivered any kind of weightlessness on either vertical drop. Took the elements gracefully, all of which are a bit better being on the outside seats. Coming off the top of the Immelman on the far right is a great moment. I feel the newer restraints hurt it in suppressing weightless feelings. Should have used the old restraints on this. Wicked Twister- This ride is better either at the very front or very back. At the very front, the top of the track spire comes up faster than you want it to. In the back, you don't have the perception to know how far you're gonna keep going. You get the maximum twisting motion at either end as well. Very run ride. Another with a powerful launch.
  24. Cedar Point Day 2 I got a late start as I wanted to get an extra hour of sleep, so I skipped morning ERT. It rained slightly, so I decided to go on a 2 hour photo session. The rain did stop around 11:30, so I did get rides while they were in motion. I didn't hit TTD until later, so I didn't get a roll back. Never witnessed one this trip either. Some came close on day 2 with some winds and much higher humidity. Started riding stuff around 12:30, and that FLP I got from the night before proved useless except for Raptor and Maverick. Everything else was either past the merge points or walk on. The Magnum fan in me jumped for joy. Got in 16 laps in 2 days, most of them on day 2. I also did the train a few times, either to take a break or for more photos. RMC Streak looks wicked in person. I may have to break with my rule of visiting CP every few years to get a lap or 2 on it next season. If it keeps to the good parts of Storm Chaser and puts it on steroids with the size increase, then it should be pretty awesome. If you've seen pictures of it floating around the internet, nothing has changed recently. RMC is really taking their time on construction it seems. Day 2 presented a different kind of problem- high winds. I pretty much got in the last Dragster ride before it, WindSeeker, Sky Ride, Gatekeeper, Power Tower and Raptor (the later 2 only temporary) all were down. They didn't open for the rest of that day (occurred around 4 pm). It was quite humid as well, at least until the sun started to set. I did grab a few cycles on Thunder Canyon with waterfalls on and Snake River Falls. TC's exit concerns me a bit in that its wet all the time and its a downward slope. There was water running down it often. Seems like a bit of a problem. I wore my Banshee first rider shirt for day 2 and MIA. Got a lot of reactions at both parks including a little fun trolling at Rougarou. In terms of added credits, Gatekeeper, Rougarou and Valravn brought me up to 79. The first coaster at Kennywood will be #80 for me. Even with a FLP, I often used the main entrances for rides if the walk was about the same. It felt rather tedious to have it with the crowds not as prevalent as day 1. Had pizza for a late lunch near Skyhawk. I wanted something smaller with it being so humid. I pounded fluids all day, and that paper cup plan got a work out. Got in some decent night rides later in the day, including Raptor, and 4 rounds on Magnum, which, is a tradition for me at CP since the first time I rode it with it additionally being my first 200 ft coaster, was at night. The nostalgia trip was strong. That night was a Platinum Pass ERT night, featuring Rougarou and Millennium Force. I was quite ecstatic as those are 2 of my favorites at the park. Rougarou has a sweet lighting package and MF is very fun. It felt like a guided tour through a dead Cedar Point as it flew around its island. Didn't leave until 11 and the ERT was still going on at about 11:20. As I left, I was greeted by rain and drove the whole 5.5 hours home in a downpour. Had some Skyline before I went back home. Had an excellent time at Cedar Point with the FLP stuff being the cherry on top. Its a fantastic park all around with great service, atmosphere, and ride collection. I think I found a reason people like the park so much. It's that it always has something to look at or do. Everywhere you look, you see anywhere between 3-5 coasters, the paths have a lot of things going on around them including some paths that are void of rides (between MF and SRF comes to mind). There's a lot of excitement from the staff and it all comes together well. I still like Dollywood and Hershey better, but its still a great park.
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