silver2005 Posted Monday at 10:32 PM Author Share Posted Monday at 10:32 PM Question- there's a sign as you depart on CCMR with ride references (including Adventure Express and Yukon Striker). What is Quicksilver a reference to? Quote Link to comment Share on other sites More sharing options...
silver2005 Posted Monday at 11:37 PM Author Share Posted Monday at 11:37 PM @IndyGuy4KI any complaints if I bring this back to KI and put it in the Skyflyer plot? 1 Quote Link to comment Share on other sites More sharing options...
silver2005 Posted Tuesday at 12:25 AM Author Share Posted Tuesday at 12:25 AM Night rides of choice tonight- SteVe and Magnum. Quote Link to comment Share on other sites More sharing options...
silver2005 Posted Tuesday at 03:34 AM Author Share Posted Tuesday at 03:34 AM Disregard post. Quote Link to comment Share on other sites More sharing options...
silver2005 Posted Tuesday at 05:05 AM Author Share Posted Tuesday at 05:05 AM I may have to use my last day on the trip as a rest day instead of a 2nd day in CP or Cleveland. My knee has gotten really sore, I'm even using a knee brace at night, which helped little bits, but CP exacerbated it with all the stairs for ride stations. The most I may do tomorrow is hit up a beach in Lorain close to my hotel. I'm ecstatic how this trip turned out so I'm not at all bummed out about it that much. Quote Link to comment Share on other sites More sharing options...
silver2005 Posted Tuesday at 08:58 PM Author Share Posted Tuesday at 08:58 PM CP TR Went for an open to close day. It was surprisingly busy for a Monday, probably due to the cooler temps (mid 70s, low humidity, good breeze off the lake) compared to previous days (didn't go the day after due to knee soreness, but I saw Tuesday was also busy). I made beelines to Siren and TT2 out of worry on their downtime issues (they ran fine all day actually, Raptor and MF were actually the downtime culprits but only for train removal/adding). I rode all the coasters sans Mouse and for non-coasters I did CPLERR, Skyhawk, MaXair, and Power Tower upward launch. The initial plan at night was to do SteVe and Magnum, but I sort of underestimated the FL line use and managed only SteVe with a glorious MF post-sunset ride prior. I usually grey out on MF between the bottom of the first drop until the first camelback hill but the cooler temps meant I didn't this time around. Also, every ride crew (and I mean every) was cranking out cycles. Its both a good and bad thing to me in that while I appreciate the capacity focus, I think it's not a very good approach from a humanistic standpoint (looking at you Valravn, Magnum and SteVe). While I like CP over SFGAm, I think SFGAm gets the combination of throughput and letting people be people better with their ride crews. I'm okay sacrificing faster dispatches if it means people board more comfortably. Not that this is specifically for CP, but I also don't get the thing where they tell you to let the ride ops lower the restraints. Lap bar use isn't rocket science. Siren's Cures- Got one ride in the back. The tilt section is very funky, probably more so than, say, the drop track on Verbolten. Its kind of a flat ride/coaster hybrid type of element. It's a gimmick, but it's a fun gimmick. The rest is pretty standard modern coaster elements, similar transitions to modern RMC's and Intamins albeit smoother and less snappy, butter smooth. I didn't expect the 2 high speed rolls to be so comfy. I'm impressed with the transition Vekoma has made to improve given their reputation with SLC and Boomerang headbanging. I'm interested to see where they go in the future. Top Thrill 2- While the original TTD was a one trick pony, I still really liked it. It sold the build up with the Republica station music and racing X-mas lights and the launch was incredible. Obviously they had to improve it with the maintenance costs and the accident it had, and while it had a bumpy intro year, I like what resulted. Obviously, the launches aren't as powerful as they're LSM's vs hydraulic, but it is a more comfortable experience (still a rattle when it gets up to 100 mph, but tolerable). Going backwards at 100 mph was freaky and the back spike is on par with how I like impulse coasters except on steroids, and the full 120 mph launch was great. I liked you get to spend more time at those speeds with the swing launch and I think the current version is better than the original. The downward spiral is especially better with the more comfy trains. 1 Quote Link to comment Share on other sites More sharing options...
silver2005 Posted Wednesday at 05:05 PM Author Share Posted Wednesday at 05:05 PM Made it back to the 513 alright. 1 Quote Link to comment Share on other sites More sharing options...
silver2005 Posted Wednesday at 07:53 PM Author Share Posted Wednesday at 07:53 PM Other good news- the knee is feeling better. Stayed in a knee brace since yesterday and took some Ibuprofen when I got home and they both worked, so far. Glad I chose to make the last day a rest day. 1 Quote Link to comment Share on other sites More sharing options...
IndyGuy4KI Posted Wednesday at 08:17 PM Share Posted Wednesday at 08:17 PM On 7/21/2025 at 7:37 PM, silver2005 said: @IndyGuy4KI any complaints if I bring this back to KI and put it in the Skyflyer plot? You get the KIC member of the year award if you hitch it to your car and bring it back! 1 Quote Link to comment Share on other sites More sharing options...
silver2005 Posted Wednesday at 08:27 PM Author Share Posted Wednesday at 08:27 PM Speaking of which, I need to remind myself to park at the water park when I go back. Getting to the main lot early and then having to leave at night is kind of awful. If I have to use the main lot, I also need to remind myself the chaussee exists. Love the place to death but leaving is a chore. Quote Link to comment Share on other sites More sharing options...
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