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Everything posted by Gordon Bombay
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I'm gonna guess Ghoster Coaster is next. Big if true. Research partner: Caripro Results: not great
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darnit. You've clearly got the right stuff, but I sure don't. Edit: Want to be clear that I didn't type "darnit."
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Some might believe that these are just generic teasers filled with nonsense that's meant to misdirect people, that all these "teasers" are really alluding to the general theme of "X-Base," "government testing," "etc." All of it playing into the theme you've seen in the blueprints. Pretty sure I cracked the code, though. The "O" is pronounced "Oh." After enough posters go up, you'll get... "O, O, O, Oh, O..... O, O, Oh, O..... O, O, O, Oh, O.... The Right Stuff.," Not only is that an incredible song by Marky Mark and the Funky Bunch, but The Right Stuff is a space themed movie. Edit: Nevermind, The Right Stuff is owned by Warner Brothers so that's not it. Sorry, guys.
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Are these even your photographs/is he even asking for the proper person to credit?
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No doubt, just curious if I was understanding it properly.
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Question regarding the perception of the “height:” if I’ve understood this thread correctly, the top of the lift measured to the ground it sits above comes in at “296 ft,” correct? And the drop, by virtue of plunging into a ravine, technically comes in at “301 ft” right? If I got that right—and you were to build out this coaster on a completely flat and level plane of earth, wouldn’t that technically make the ride a “giga” in that it would be over 300 ft tall? I know the “giga” and “hyper” terms are arbitrary, just trying to think how the ride may be promoted. In that above scenario, could you technically state that the ride is 300 or 300+ feet tall?
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Gotta pay the piper if you want exclusive, lights-on tours of Wolfpack. I know you wouldn't offer up any alternatives names for the Halloween Haunt anyways.
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Kings Island doesn’t get to dictate what happens in “its” airspace (no matter how much they really, really want to believe they do), but the FAA does. It’s been posted here before, but there are rules and restrictions imposed by the FAA for flying a drone over areas where people are gathered. What those entail and if the videos posted here actually violate any FAA rules, I don’t know. Someone else can jump in on that. If you wanna see the footage, just google “Kings Island drone.” As for KIC removing the videos—if you want them backstage Beast tours, you gotta play ball.
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Even the heavy duty golf carts could only get so far...
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Dubious on the WaterWorks Waterspout component of this recollection.
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It is, in fact, my real name. Imagine my confusion and excitement as a kid when I saw those Mighty Duck movies (some friends had to tell me about them).
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Must be a stark contrast when the seat's warm.
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"Teasers" By: Gordon Bombay In the backstage area of the park, within a warehouse nestled between the parking lot, Planet Snoopy, and a security post—there is an office. It's a quaint space, an older area that's a nice respite from the heat afforded to whoever is on duty at the time. A man sits there among the hum of a struggling window a/c unit, the din of the water park, and the faint whistle of the train passing in the distance. He slinks down onto a desk chair, one probably as old as the park itself. The well-worn coveralls he dons are speckled with dried paint. On the walls: remnants of a proud park's past are hanging in posterity: signs dating back to the halcyon days of Son of Beast's announcement (before it all went wrong), posters highlighting the first Winterfest revival, and wooden smurf characters outlined with a faded blue. His desktop computer struggles. Recently loaded with Windows 10, its hardware hails from a software edition that debuted just prior to the new millennium. He squints to see the screen in the warm afternoon light of a muggy midwestern afternoon. In his glasses, words reflected... "KICentral.com," "Forums," "Decoding2020," and... "teasers." Confidently, he pushes back in the chair, propping his feet up on the desk. He sips his coffee and glances over at a stack of freshly printed signs sitting against the wall—the ones waiting for their day in the park. Chuckling, he glances back at the computer screen and mutters: "When I'm darn good and ready you impatient, 'Acers.' When I'm darn good and ready."
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The best part about this ride is even during the extensive downtime and low capacity it would have, it's still cool to look at. You'd think that whatever's going behind Racer would've been better plopped down there. Timberwolf is an eyesore. Congo Falls is. Well, it's there.
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In 2000, the year Son of Beast debuted, it would've been the fourth longest roller coaster in the world, but the second longest wooden roller coaster in the world. When Voyage debuted in 2006, it fell just behind Son of Beast. So, during SOB's lifetime: World's Longest Rollercoasters: 1. Steel Dragon 2000 2. The Ultimate 3. The Beast 4. Son of Beast World's Longest Wooden Rollercoasters: 1. The Beast 2. Son of Beast 3. The Voyage
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Wonderful. Thank you for the insight!
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I love this thread. There is some great information in here. There's also some silliness. You guys are way overthinking the this whole notion of reasons as to when, where, and why the track would be moved/show up.
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Such a vestige of a different era. When the ride opened, I had no interest in riding it. I was way too scared as a 7-year old, but I wanted to see the queue and set up so bad. I was absolutely enthralled (and X-Files was huge at the time): the building, the hangar, the queue storyline, the mysterious train launch, and the employees in military uniforms. Didn't even need to ride to have a good time. Over the years, and when I was still at the park, several heartfelt attempts were made to maintain and help clean up the scenery by various groups. Last I heard, it was still looking pretty good. But nostalgia is a personal thing. Diamondback is now 10 years old and I'm sure some will view this modern era in the way others look back. "Remember when Cedar Fair built all those B&M coasters? The 2010's were weird, man."
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Not a criticism, but just curious how you might be defining "service life." SFGAM and SFGADV removed their mega loopers, but the SFMM one still remains (Viper) as do Arrow coasters older than our 1987 Bat-replacement. I never particularly cared for Vortex as a ride (the headbanging ruins what would otherwise be a really cool experience), but in my experience the reliability and capacity benefits kept it going. When you say "service life" do you think it's a matter physical age or more of a matter of space/benefit ala: it's outlived its usefulness and the site could be utilized for something better? For me, that seems to be the biggest benefit of removing Vortex: a large plot of land is free'd up. The Dive Coaster thing seems to fit in line with how other parks have been developed within the chain (it also adds yet another high capacity, reliable ride with an enjoyable and unique guest experience). I'm curiously watching the Mack case at Carowinds and how that ride holds up in terms of reliability, etc. Anyways, just curious if you have any insight as to how "service life" may be defined. Universal stated that their dueling B&M inverts had outlived their "service life," but there are B&M inverts even older that are still running just fine. Firehawk was also said to be "at the end of its service life," but that ride was always an unreliable piece of junk. On a personal note: if Vortex is staying, I think it'd be nice to see it get refreshed. Throw on some fresh paint (maybe a new color scheme), add in those comfortable Vekoma trains, clean up the station, tie it in with the whole nostalgia thing.
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Same here. I always understood that Fearfest/Haunt was both popular and lucrative for the park, but could never get past the things you described. Hopefully that doesn't happen with Flight of Fear. The saucer queue is a shadow of its 1996 self, but it provides a reprieve on warm days and some entertainment that distracts you from how long the line may be. Plus, it's like a 90s time capsule. Wonderful.
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I hope not. Haunt makes the park looks so trashy. No need to ruin another perfectly good area of the park for 1.5 months of nonsense.
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My guess is that this new ride (like a lot of B&M's) is going to be a "people eater." Even in slow operation, it's going to move a linn relatively quickly. There may be a few weeks/months where temporary queues are needed ala Diamondback 2009, but just via proximity—Flight of Fear is probably going to see an uptick in interest/ridership. Unlike a reliable B&M ride with three trains that can each seat 32 riders, Flight of Fear's two small trains don't move people as quickly. It may need the additional space of Firehawk's queue for a season or two to handle crowds in that area. Like Dominion, KI should add a third train to FoF, but that was a losing battle years ago.
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Thanks! I see it now. Trying to envision how the crew will change out all the trash cans using those stairs. I imagine all trash will have to be bertha'd away to the nearest food stand, and then the next closest when the first food stand is already backed up with weeks of un-emptied dumpsters and decaying ice cream. Big if true. Thanks for the clarification and insight, the wall was definitely throwing me off. Appreciate it!
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I wonder if they're assuming that FOF's ridership will skyrocket simply via proximity or if Firehawk's former queue will be overflow for the new ride until things die down? Fun fact: FOF's "pre-shows" were designed to only be heard once. There are two: the radio programs that played outside and the video inside. In theory, with four trains running at full capacity, riders would be moved along quickly enough to hear the outdoor recordings once and see the video once before entering the saucer. Not that the ride ever ran with four trains, moved that efficiently, or had that much up time at the outset... @BSBMX - am I interpreting the above drawings correctly in that the exit path of Project X will lead to the Firehawk queue stairs (which used to lead you down and to one of the stations)?