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Showing content with the highest reputation on 09/21/2026 in all areas

  1. An important thing to note too, is that it is inside. That's a huge plus of bad weather days.
  2. Maybe I'm biased, but I don't see Flight of Fear going anywhere. The building is in good shape and would be expensive to tear down (just look at Tomb Raider), there is also a whole crane system in the ceiling for assembly of the ride. It's very integrated into Area 72, removing it would mean reshaping the whole area. FOF is also for the most part a crowd pleaser, I've seen a lot of people get off the ride laughing and saying it was worth the wait. The long line can be attributed to its poor capacity, but people still wait for it. People also go wild for the launch out of the station. I believe when FOF's time has come, it will get new track, supports, new more accommodating trains, and an updated launch. Maybe we could see a layout change, but for the most part I think the building and all the infastructure will stay.
  3. I very much doubt FoF would be completely refurbished. You can count on one hand the number of steel coasters that have gotten that treatment. I think it becomes disposable once there is another large scale launching coaster in the park. I'm pretty shocked that Invertigo has lasted as long as it has given we have Banshee.
  4. As weird as it is, certain riders often thought they were completely alone in Boo Blasters, that leads to some uncomfortable scenarios for everyone. Halloween Haunt brings in more people that like to be weird. I think the park is assuming that Phantom Theater would be no different than Boo Blasters in that case and are just playing it safe.
  5. It's ridiculous that based off the map, Phantom Theater will be closed during Halloween Haunt. I get that it saves on labor costs, but wouldn't it make sense to showcase your new, spooky-themed ride during your spooky-themed event?
  6. The new 2026 Halloween Haunt map has been posted! I'm happy to see that it finally only includes Haunt stuff again. From what I can see there is only one issue on it where the icon for Outpost Frozen Cocktails is in the wrong spot, but other than that it's just the gray vs green grass areas that look weird. It's too bad that Phantom Theater will be closed during Haunt and won't have an overlay. Kudos to the KI team for posting it more than 36 hours before the start of the event! Link to the map: https://qr1.be/AS58UZ
  7. There is definitely a need for a launch coaster, but I'm not so sure that Flight of Fear isn't also on borrowed time. I know it's an energy hog and it's quite old. I wouldn't be shocked to see it gone within the next 6 or 7 years. I'm all for ArieForce One because most of what Cedar Fair / Six Flags have put out lately has just been ok rather than outstanding. AF1 is a surefire top 10 coaster. Also, I don't think that getting AF1 necessarily means that KI doesn't get another (launch) coaster 3 years later on The Vortex plot. AF1 might just be the odd one off.
  8. Might as well post something supporting the Carowinds location predictions A map shot from Theme Park Brandon: Add in the flight themed area and the ride just fits there better. No offense to KI. Anyway, in my opinion, KI needs two things when it comes to coasters: A launched coaster that isn't from the Paramount days. More inversions. Only Banshee, Flight of Fear, and Invertigo have them now, and the latter is on borrowed time. ArieForce One may be the more fun coaster, but KI would be better off with the Intamin multi-launch and spinner combo. The optimal location would probably be Action Zone, which includes removing Invertigo, Congo Falls, and Timberwolf Amphitheater. I included the spinner because KI has neither that or a wild mouse. I think I should root for that now. I think it does more to fill in gaps at KI. And I also favor retheming Action Zone into a spooky theme while we're at it.
  9. I really don't see this current Six Flags putting another Drop Tower in a park that already has one especially putting a smaller one in when KI already has a 300 plus foot one. Personally, I think if Six Flags bought along with Arie the Intamin package and Switchback here's where I think they'd potentially end up: AF1 - Carowinds (South gate area expansion of Aeronautica) I think also Harley Quinn from SFA would go to Carowinds. 7 inversion multi launch - KI (Either Vortex site which would need to be leveled or Action Zone) Spinner - KD (GoKart area in Old Virginia) Switchback - Dorney (heard rumors of their chute the chutes being on the chopping block) Half Pipe + Drop Tower - Great Adventure (Shoreline Pier/Boardwalk Phase 3)
  10. I think it's being substantially underestimated just how involved, and therefore costly, it would be to add a block zone to this coaster, assuming the existing track isn't already long enough to add one just by adding the necessary hardware, which doesn't seem to be the case. Adding a block zone would then of course require additional track length, which would therefore require there to be substantial excess energy/speed as the train hits the existing brake run in the worst conditions - cold, empty train, headwind, etc. It's hard to tell if that's the case with this coaster.
  11. Here me out: ArieForce One to Carowinds. I've seen multiple videos on it and imo after much thought it makes more sense to put it there. Sorry KI fans. However not all hope is lost: How about KI gets that 7 inversion Intamin multi launch coaster that's for sale for under 15 million dollars. Plus it has green track I believe which would be ironic (iykyk).
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