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By Hawaiian Coasters 325 · Posted
I like this idea. I also think what they could do is move Shake, Rattle, and Roll to the empty grass area in between (what was) the Jukebox diner and Coney Treats then make SR&R's plot into a grand entry plaza for the Vekoma ghostrider. That way it isn't as much of a bottleneck like it was on Vortex's last day. -
By BeeastFarmer · Posted
@Losantiville Mining Co., I like your ideas. That side of the park really needs a climate controlled building. Juke Box Diner is disgusting, so a complete replacement would be ideal. How would you tie the "feel" of the existing Area Formerly Known as Coney Mall into this area? Would you do anything from AP to the renovation zone... cosmetic, major infrastructure, rides, etc? I'd enjoy seeing your ideas for a master plan the includes the removal of The Junkyard Coaster, renovation of the grass area, and while you're at it, renovation of The International Showplace and dress up the area surrounding the Eifel Tower, similar to KD. ( I guess this would necessarily need to put Tower Gardens in the mix, too!) -
By Losantiville Mining Co. · Posted
I feel like both of these issues could be solved with a little re-imagining of both areas, including a new Kenton's Cove subsection of Rivertown replacing Tomb Raider's building and a realignment of Coney's midway to help shake out that awkward junction in front of Jukebox Diner. The issues with Stunt Coaster's theme could be resolved by giving it a hot rod theme. I like the idea of the fun house coaster, but it might be a little much to do either in conjunction with the subsections I already have in my head canon. Personally, I feel like there are three sections of Coney Mall: the original 1972 section (includes Zephyr), the remains of the 1975 section, and the Coney/Rivertown pathway. A visually-present Vortex replacement would help to tie QCSC back into the area while a midway realignment would fix the transition that got wrecked by KMAA. I love that they brought back the antique cars and that it was placed in an under-utilized space, but the area feels so disjointed now. -
By Losantiville Mining Co. · Posted
Currently working on an Old Coney redesign for Coney Mall and am looking for some suggestions. So far I'm looking for a good way to make this path junction less awkward. One of my ideas was to remove Jukebox Diner (moving any restaurant needs into an expanded/replaced KillMart building) and create a new small area with something in the center. The largest issue that I'm finding with that is that it doesn't address the fact that a two-path midway is jarringly cut into a one-path midway between the game building and KMAA. Unfortunately, I think the best option would be to realign the midway to have it continue the trajectory of the rest of Coney Mall (outlined in white). This would fix most of my issues but would also require so many large trees to be removed. I'm slowly talking myself into the latter option more and more. The park has already lost so much of its natural shade. Part of the charm of the older sections of Coney Mall and all of Candy Apple Grove comes from the trees and all of the stuff they have along the midway. The current (peach) and former (green) pathways of this area. My initial redesign, leaving the trees while requiring the demolition of Jukebox Diner. The "perfect alignment" option, requiring the removal of Jukebox Diner and the large trees while fixing the path issues. Shake, Rattle & Roll would become the new southern viewpoint — a role formerly occupied by the Action Theater plaza and WindSeeker until the pathway was bottle-necked. A new dining location would take the place of Kill Mart and the functionality of Jukebox Diner. This might even be a good spot for my Moonlite Gardens dream with its nearly 15,000 square feet of available space. The games building would be moved to be in the middle of the new alignment. A new activity (maybe a stage?) would be built in the remaining area left by JbD's demolition and new restrooms would be built between the 3-Point shot and the new activity. Vortex's plot would be filled with a Vekoma Ghostrider launch coaster sporting a more 1980s-ish "classic" theme as opposed to anything like the cyber-themed thrill glider coming to Magic Mountain or Siren's Curse at Cedar Point. I'd like it to have a launched lift hill (like Maverick) with chaser lights to pay homage to Vortex. The pink is an existing associate break area for anyone wondering.
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