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Everything posted by silver2005
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^Well, of course. Saxophones make everything better.
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Okay, but then they already have a hyper style coaster- Lightning Run. Chance even advertises that model as such. https://www.chancerides.com/coasters/hyper_gtx.html
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Closure of Dinosaurs Alive and opening of lots of land.
silver2005 replied to upstop's topic in Kings Island
Why waste all that space back in Dinosaurs Alive! with one coaster when you could make a whole other section with that much space? Also, I think 2019 is too soon for a new coaster. -
But with a hyper, you need some other tall hills to burn off the momentum. Sure you can build the one hill, but hypers have pretty sprawled out layouts, even 'compact' ones like Raging Bull.
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KK can't get a hyper coaster. They can't build even close to 200 ft. and that line where they can build high is already packed with rides.
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^Which is woefully under capacity for a large park like Kings Island.
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Some Halloween music in the shed would be pretty awesome. Just stick in Ghostbusters and Monster Mash.
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Some Danse Macabre or Hall of the Mountain King on I-Street would be pretty epic.
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What kinds of Halloween music is on the track list? The usual Haunt tracks or some new stuff?
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Can anyone there confirm a sign out front of Dinosaurs Alive! stating it closing for good on October 29th?
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McSalsa's Coaster Adventures: Get to the Point (CP 9/16/2017)
silver2005 replied to McSalsa's topic in Trip Reports
My complaint about CP's Corkscrew is the raised floor. By comparison, MIA's has the same trains but a lower floor. I could sit up right properly at MIA vs CP. I think CP's used to be 42" height requirement (says 48" on the site, but I'm pretty certain it used to be lower), but it results in a much more uncomfortable ride. I'm only 5' 7" and I'm cramped in CP's Corkscrew, mostly a pain on my knees and elbows. The turn into the corkscrews on CP's isn't bad though as it looses a lot of speed on that hill after the loop. MIA's takes its corkscrews a tad faster with some decent positive g's, not so on CP's. CP's does have better forces up to the hill after the loop though, but the cramped cars aren't pleasant IMO. -
Here's a short list for now. I plan on posting more later as I like to find something about each ride to like. Beast- the classic view cresting the first lift and the helix, particularly the set up. All you see going in are the two lifts with its seclusion from the park and the payoff is nice. Oh, you just went through a series of intense drops out of the 2nd tunnel? Here's a 141 ft lift into a huge helix on top of the main course. The helix has such a unique sound as well. Mystery Mine- The 2nd lift. The atmosphere is intense with the storm going on and the dilapidated mine, and the holding brake works. You drop like a rock after that and the ending works out great. Makes up for the mild first half. Tennessee Tornado- This one only really works if you're on it the first time and you don't know about the enclosed first drop. I happened to ride it for my first ride in the very back, so seeing that head chopping tunnel come out of nowhere so quickly was a nice shock. The best half of an Arrow looper out there. Volcano: The Blast Coaster- Most launch coasters I've been on do well in building up the launch. FOF has the mystery surrounding the ride, TTD has the drag race X-mas light set up (which is a near close 2nd), but Volcano takes the cake for me. It doesn't hit the gas right out of the station. You curve anxiously around that corner, and once you see that straight away, you know its on. The fact that there's that 2nd launch to take you up the volcano just makes for a great sequence. Storm Runner's would be 3rd as the launch sequence is not as long, so it can get pretty chaotic pretty fast if you're not paying attention, especially with the crazy course it has afterwards. Now, TTD's moment after the launch is better than Volcano as after Volcano's, its just a windy course down the mountain with a few heartline rolls thrown in. TTD's top hat is incredible. Seeing the track disappear at 400 ft is pretty nerve racking, especially as the ground comes back into view and you're, you know, 400 ft up. Thunder Run- I would like to introduce to you the greatest bunny hop of all time. After a decent first drop and a nice sweeping curve, it goes up, makes an unbanked curve while your butt is still in the air, and comes back down, which leads to the rest of that awesome row of camel back hills. A pretty good bang-bang way to start a coaster. Speaking of KK, Storm Chaser's first drop is awesome and I'm glad Twisted Timbers at KD is getting a similar drop. It starts out as hangtime due to the roll, but as it starts to increase the drop angle, it instantly converts to air time- you just keep in that 0 g sweet spot until it bottoms out. As much as SOB was a failure, it did have 2 decent moments. The first drop was pretty special. Doing a 200 ft swoop on a wooden coaster was...unique in a good way. One of the milder moments in terms of ride quality, and then the loud anti-roll backs and the increasing sound as you made your way down the 214 ft drop was a nice bit of welcomed intensity (unlike the painful intensity which followed in the Rose Bowl helix). And, if you were lucky to ride it before 2006, the loop was pretty great as well. I wish it had some hang time as it went too fast through it to have any, but with it being steel, it was the smoothest part by default. As someone who doesn't make it to CP a lot on purpose, I find Wicked Twister's spikes to be highly enjoyable in the very front or very back. For the front, seeing the end come up so quick during the 2nd and 3rd forward launches is pretty scary, and in the back, you aren't that aware of how far it is, and that feeling of keeping on going back knowing there's an end to it is pretty spine tingling as well. It pairs well with the launches which are quite powerful that let you know you're going up pretty far. The laterals going up are the cherry on top. Thunderbolt's last 2 drops had potential, but the trims they have before them takes all the build up out of them. The very last drop was pretty great though regardless. Another ride that had potential but didn't pay off to me was Valravn. It does great at looking huge with the big track gauge needed to support 8 wide cars, and its great looking tall at over 200 ft, the holding brake is well done, but there's no weightless to it (well, a little bit if you're in the back row). Those new B&M restraints just kill that possibility. I wish it had B&M's original restraints to allow some body movement upwards. How you have two 90 degree drops and little weightlessness is perplexing (an issue I have with Power Tower as well).
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Hopefully you don't interview one whose only line of dialogue to be in character is 'brains'.
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I actually have to side with the park on this decision. The park deals with drastically different demographics during the Haunt season than from April-September (I don't see many families going during Haunt), so I feel its appropriate to change the music as well. As long as it's back in April, I'm fine with this move for that purpose.
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I've been experiencing 2 issues lately- - There are times where the page is constantly in the middle of loading which makes it harder to click the mouse on things - When posting, it copies the post I just submitted again in the dialogue box, I've narrowly avoided several accidental double-posts, it also forces me to the top of the page after I've made a post
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The way I heard it (I forget where I read this), Arrow gave KI Vortex at a discount for The Bat failure. I believe not only the station, but also some of the lift supports were re-used from Bat.
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My parents are at KI for P&G Day, and they have confirmed that Coney PW has now bit the dust.
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Buzz bars on Racer would be amazing.
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At least there was a very good Peanuts movie made a while back for something for CF to stand on in terms of character recognition.
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^Who made you Terpy by dusting off ancient threads all of a sudden?
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Floorless coasters have that freedom of movement and that exposed feeling you get from an inverted coaster while over the tracks, or as many describe it, the 'flying chair'. Seeing your feet whiz by the track all exposed is pretty intense to me. I've loved all the B&M floorless coasters I've ridden (Medusa east and Rougarou).
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Aside from a mouse or some sort of family coaster, I'd like to see KI be the home of a B&M floorless coaster at some point.
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I choose to give up on the 80's music theme for songs that juxtapose the rest of the shed's theming. The songs that I listed are all kind of happy-go-lucky songs. Plus the owner of that shed would be listening to oldies music.
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SIX would never run Kings Island like it did Kentucky Kingdom because KI is a much bigger player in the amusement park industry than KK with the numbers to back it up.