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Everything posted by silver2005
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I think the width of the loop has to do more with how the layout goes and where supports are located than anything to do with train design (which are standard width 4 across B&M inverted trains) or anything else already mentioned. If the two tracks at the base of the loop were closer together, the 0g roll would be directly over the final turn and likely the final helix. That would make for a LOT of supports having to go in one spot. The descent off of the 0g roll also comes pretty close to the final turn as is with the loop widened at the bottom; imagine the the loop being narrower.
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I can't really narrow down a single element, so I'll give a list... Backlot- the series of s-curves after the helix Beast- the helix for sure, but an element I like better is those series of drops after the 2nd tunnel before rising up to the 2nd lift Firehawk- the overbanked turn, the loop, the double roll, and the helix Bat - that 2nd hill over the station Flight of Fear- the launch and the final corkscrew, especially how the 2nd half builds up to it Son of Beast- first drop, the loop and the top of the 2nd hill (with the original trains) Vortex- each of the inversion has something special to me- the loops have nice positive g's and are simple, the corkscrews have nice hang time, and the batwing is just awesomely placed, that 2nd hill also has a nice jolt of air in the front seat, the first drop is great in the back King Cobra- the loop and the helix which felt nearly horizontal with the banking
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If I'm seeing those Vekoma concept cars right, guests are kneeling in them. I wouldn't ride any coaster where you have to kneel down. Adding those to suspended coasters, especially the more forceful ones like Flight Deck and Ninja, would make chiropractors jump for joy with the added business.
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Is Paramount Really to Blame for Winterfest's Demise?
silver2005 replied to Gordon Bombay's topic in Kings Island
I have a couple questions about Winterfest. -How successful was it when they first ran the event in the earlier part of Kings Island's history? -If Winterfest did continue post-Cedar Fair buyout, would it have lasted long? -What were the differences about the park and surrounding winter attractions that were different when it was first implemented then (in the 80's) than they are now? -
I don't see a third crane. Clifford Jr is just bending down really far to get that penny.
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This is a debate when counting inversions on 4D coasters as well (like X2). If we're going by how the track inverts, it only has 3, but add in the times the rider is physically upside down with the spinning and it adds up to the double digits. Eejanaika, a 4D in Japan, has 14 inversions if you count the seat flips.
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Uh...why are they letting the crane build itself into a corner? How are they supposed to get it around to the back of the course to finish the 2nd half?
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Last ride for me was Beast back on October 4th in the front seat.
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They could be preparing to move Clifford as well. If it builds any more supports (judging by the renderings), it'll have no way out of where it is unless they dismantle it.
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It looks like Clifford is going to build itself into a corner if it doesn't move around before finishing the 0g roll...
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Now for a moment we've been waiting a long time for- Kings Island's first 0g roll going up!
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Along with liking the new name, I really like the idea of painting the trains black. The black Arrow chassis on Ninja and BBW look great.
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Sorry to go off topic, but just when I thought that Heide Park wing coaster couldn't get more awesome, they pull off stuff like THAT! Holy cow is that awesome lighting! Too bad Banshee won't have the path interaction that has to be able to pull off those lights to such an affect. Now if Banshee's queue area and the first 3 elements were lit up that way, I think we'll have a visual piece of awesome on our hands in 2014! I can already imagine the ride just rockin' at night.
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I have to deal with the after affects of dealing with a major digestive medical disease which often leaves me lacking energy at times. While I do pride myself to still be able to go to and enjoy amusement parks including all the things like walking long distances, it would help a lot to have a mode of transportation from the gate to the car. Heck, I often take a break and ride the KI&MVRR just to take a load off my feet for a bit and relax. Having the tram back would be a tremendous help at the end of the day. I also like the idea of having a transport system in the park (like a monorail) that goes section to section. That's one big thing I like about Cedar Point is how their train and the sky lift accomplishes that.
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The issue with the parking lot goes WAY beyond a few potholes. There are parts so worn away that it seems like you're driving on gravel. Not exactly a great walking surface either, at least compared to the midways.
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I know SOB had a loop of 110 ft+, but with most of the other looping coasters at Kings Island having smaller inversions, it does feel kind of weird seeing such big inversions at the park. That dive loop looks to be enormous! I mean, Delirium itself is impressive to look at in how big it is, but to see something bigger where you're upside down, well, it's pretty exciting stuff. And to think there are 5 more of the HUGE inversions left. I hope the stats about the sizes of each element are released at some point.
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What do you mean illusion? It is bigger than Flight Deck in pretty much every way.
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Has anyone else noticed how close the supports for the bottom of the first drop are to those for the lift? That first drop should have a really right turn radius if that's the case along with how steep it is. Should make for a great feeling of acceleration.
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What is your seat of choice on Kings Island's coasters?
silver2005 replied to Hoeter's topic in Kings Island
Adventure Express- anywhere in the back half of the train (3-5 cars) Backlot- Anywhere to be honest, forces hardly differentiate from front to back, the front is nice for night rides, which I find it HIGHLY underrated at night Beast- 1-1 and 1-2 for sure depending if I want to wait on the front or not, I'm also finding the middle of the train very enjoyable, around the 3rd and 4th cars, even on wheel seats). Diamondback- all of these on the outer right- the 1st car, the 3rd car, the 6th car, and the very back, honestly I find it good in any seat Firehawk- outer seats, prefer the front Flight Deck- first 3 cars Flight of Fear- 4th and 5th cars Invertigo- if I want intensity, I go for the seats that start closest to the lift, for easier rides, I go to the seats starting closest to the cobra roll Racer- 1-1 or 1-2, no exceptions Vortex- 1-1, 5-1, 6-1 or 7-1 -
Just out of curiosity as I'm trying to eyeball how this will look, how tall is the Sling Shot structure?
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Best Ride Crews 2013
silver2005 replied to Ride On_17's topic in Other Amusement Parks & Industry News
What's with all the hate towards Diamondback's crew? Sure they had their off moments, but I wouldn't put them anywhere near worst. If its just because of the stacking, well...a majority of coasters have stacking issues at some point. As for WindSeeker's crew, I know most of them and a lot of them hate the ride, basing it off of a lot of the GP's dislike of the ride plus the incidents the others have gone through, overseeing the fact that ours has been one of the more reliable ones. -
Best Ride Crews 2013
silver2005 replied to Ride On_17's topic in Other Amusement Parks & Industry News
Diamondback had a stellar crew this year as always. Beast was definitely good except for that guy who mans the microphone and has the 300 spiel at night (at least the nights I ran into him). Adventure Express' crew deserves some nods as well, they definitely made their ride fun despite being one of the more under appreciated rides. -
Engine noises and ear piercing screams are 2 entirely different things to have to listen to over and over again. At least with Dragster, its a nice build up to the launch, both from the ground and on the ride itself.
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IF the scream is to be included, I'd suggest a few guidelines. First, it shouldn't happen to often as it would get very annoying. Secondly, it should be completely random to add in that fear factor. If they're keeping the night ride hype to it, maybe only do the screams after dusk or so, maybe time it to where a sensor randomly sets off the noise in the queue/station as it goes through the dive loop or first loop (random as in it would do it every other 2-3 passes or so). However, do NOT use on-board sound to pull it off.
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I think I may be going on October 4th as its the only good day I have to get to the park before the off-season. Planning on getting there at opening and just making a few last rounds on bigger rides. I'm not one that's a fan of the Haunt or Halloween altogether, so no Haunt mazes and the like for me. I've also made it a tradition to eat at the Kings Mills Skyline before for my last visit. Also might try and get some dusk construction shots of Banshee.