@Oldiesmann- you owe me an explanation about this hotel. Sure its a maze, but what's with the hidden charges?
Charging $25 to check in a tad early, $25 to bring breakfast food back to the room. Fire alarms going off randomly. The 100 floor is the basement and hidden. What hotel does this stuff?
Good googly moogly.
Now for something completely different....
Dorney Park TR
A longer day than at Waldameer, but not quite a full day. It did have a bit more to do than Michigan's Adventure with some nice shows (including Cirque Imagine and their answer to Off the Charts), a roving band (with a killer alto sax and bari sax player), and some great landscaping and tribute to their history. Its quite hilly too. The park is basically a fish hook that drops down a hill. It's kind of similar to Holiday World's layout but mirrored and a hair less steep. The coasters are on the perimeter with pretty much everything else in the middle. Most of the food and shows were up by the entrance. Very nice park to walk through, especially down by Thunderhawk. Not much shade anywhere else, though. The rides actually use the terrain well, not just the tracked rides (coasters, water rides, trains, etc). Flats were embedded into the hillside as well. It gave the park a unique look that I thought to appreciate. HP does the mix of new and old a bit better though as they don't have so much of a corporate aspect to them, at least on aesthetics. A fairly good ride selection over all, but even MIA has better ride ops. 2 train ops on Talon and Hydra shouldn't result in 40 minute waits. Then again, Thunderhawk's were pretty good, Steel Force and Possessed had the best crews. I'll give Hydra's a pass since it was finicky today. Didn't open until after 2 pm and they were messing with one of the trains a lot. It switched from 1 to 2 train operations a few times. I also don't understand why Wild Mouse and Thunder Creek Mountain were stacking cars/boats. Wild Mice are supposed to be continuous movement and for whatever reason, they really spread out the dispatches on the flume. Zephyr took an eternity between unloads and dispatches. Even bored Wildcat crews with 1 train at MIA did a better job. Talon and Hydra were also a bit understaffed, IMO.
The rest of the departments were satisfactory at least. Very clean park, food service was good, staff was engaging and friendly, and they use recorded spiels for station rules, at least the major rides did (Steel Force, Talon, Dominator, etc). Left early due to them suspending operations for some rain, though, it wasn't anything serious. It felt reminiscent of Kennywood's policy though without closing the park. Most of the crowds stayed near the front. Talon, Wild Mouse and Hydra had decent waits while those further back like Possessed, Steel Force, and Thunderhawk were walk on or short station waits.
Getting in was a chore. The parking situation isn't ideal, only a 2 lane road into the entrance. Took me about 40 minutes to get parked off of PA 222.
Ride Reviews
Thunder Creek Mountain- A pretty decent flume. Its wonderfully built into the hill, and while the main drop isn't steep as a result, its still pretty long. I like how its built so well into the hill and you get a nice view of Hydra and Steel Force to boot.
Zephyr- Aside from the smell of gas, a kind of unique train ride. Uses a diesel looking engine and gives a nice history tour through the track with pictures and narration from the driver. They keep it in good shape as well. Cars are a bit cramped though and its got a nasty screech at times, especially rounding tight turns.
Demon Drop- I never rode this at Cedar Point in past visits when it was present. Not many rides scare me, but this did. That cramped elevator kind of car, the very simple restraints. Its a bit claustrophobic in design and its unnerving how efficient it is getting to the top. It was a pretty scary drop sequence for me. Wasn't too rough on the level out despite it being relocated though. At least they took care when moving it.
Coaster Reviews Alphabetically
Hydra- This was my favorite coaster there. Superb example of a floorless coaster. This and Talon were incredibly smooth and quiet. It was difficult getting shots as you couldn't use sound as a measure of how close they were. They can surprise the anxious camera man out there. Being middle sized B&M's, they paced very evenly. Once they left the chain, they kept momentum rather well. Hydra's unique layout won out over Talon though. The jojo roll was a nice way to start, and the laterals really played to the floorless design. Even had a few pops of air as the cherry on top. I still prefer Bizarro and Rougarou, but Hydra is definitely up there.
Possessed- Not quite as good as Wicked Twister IMO. The powerful launches are still there, but with only the forward tower twisted, only the front was of any real advantage. Sad it doesn't have the holding brake in use anymore though.
Steel Force- A solid hyper but not that overly good. Probably my least favorite hyper as of this post (granted, I've only done 3 and Steel Vengeance, Skyrush and Nitro have good chances of being better than SF). That doesn't mean its a bad ride at all. Also super smooth and quiet, but only strong floater air at the most. The the way the first drop is shaped makes for a rather unique set of airtime moments, particularly from the middle towards the back. You have a pop going over the lift, then it nose dives further for a 2nd pop as it picks up speed. Not sure if its intentional, but I took note. The first drop is sensational in the back. The next 2 hills are pretty tall and not very steep, so its only floater air from there to the station. The helix is rather intense, probably a result of how bit it is. Some mad positive and lateral G's as it scrapes around the ground. Takes a page from Beast in that the helix contours to the hill. The return run hills are where the better airtime is had, especially the double up at the end. I do prefer the Morgan trains to the Arrow trains, but nothing tops the Intamin and B&M rolling stock. If we could get Morgan hyper trains on Magnum, we'd have a winner.
Talon- A really solid B&M inverted coaster. Its a bit of a cookie cutter design as a few of B&M's inverts around that era are pretty similar including Great Bear, and though GB has a more unique layout and is a bit more re-rideable, I do prefer Talon. Raptor and Banshee are still preferred IMO, though it gives Raptor a run for its money. Banshee is a decent bit better IMO, but mostly due to stats and more intensity. Talon and Hydra kind of feel a bit between the snappy, deliberate rolls of Raptor and the smooth, very flowing rolls of Banshee. The bit after the Immelman really shines. Does some fancy, high altitude turns, and then drops into a high banked turn (like 80 degree banked), a quick corkscrew, a helix that beats Raptor's IMO, and a sidewinder hill into the brakes. A nice bang-bang ending.
Thunderhawk- I didn't expect much out of this. This is probably a lot to do with the new set of PTCs it got recently, but it was rather good. The first stretch has some nice speed along that gradual hill. The figure 8 section played out really well to me. Some decent air, really intense head choppers, some trick track through the hills, and a bit of air mixed with speedy turns. Wish it wasn't trimmed so much, though I think that has a lot to do with how it was re-profiled. A pleasant surprise.
Wild Mouse- This thing is ruined by its operations. They stack trains in the station (as in, the cars aren't in continuous motion), and its braked way too much. It meanders over hills, the turns are so-so, and has no sense of pacing whatsoever, at least in the style that a wild mouse should. This had the longest waits all day as a result (towards 45-50 minutes). I hope HP still runs their mouse as good as they did on my last 2 visits.
The bestest day of my trip is tomorrow- a trip to the Sweetest Place on Earth!