Monday at 01:55 AM5 days Those trees are my #1 reason for not wanting a front gate coaster, however I think a tilt coaster could look really good if they managed to only have the tilt tower occupy Invertigo's land. The park has already taken out enough foliage over the years. I'm not a fan of the front gate coaster idea for other reasons, so it's a no from me. It seems that survey with the same 15-20 options went out to most of the larger parks, so I wouldn't be so set on the idea of KI getting its own record-breaking tilt coaster anytime soon. On 9/12/2026 at 3:54 PM, WoodVengeance said:I created this concept of how ArieForce One could fit into Area 72. Not exactly how feasible this would be, especially with the relocation of maintenance buildings. I think if this coaster does get relocated to Kings Island, I feel Area 72 would be the best fit thematically for this type of attraction. Action Zone would also work, but I think that area needs a new haunted theme to coincide with rides like Banshee and Bat. I don't think Arieforce One would fit with that if Six Flags plan on preserving the ride name.I think that would be a really good location for it if the park wasn't already building some new water treatment stuff next to the tank located near the brake run on your layout. If they do put it right there for some reason, I'd demolish the Alien Abyss building and either rebuild it to be parallel with the lift hill or replace it entirely. My guess is that the spot where it might actually fit best at KI is down the hill from Orion where Firehawk's final turnaround and helix were. The ramp and service road right there could be reconfigured to fit the new queue near Orion's entrance and queue. That also puts the coaster on flat(ter) ground than the top of the hill provides.
Tuesday at 01:57 PM4 days On 9/12/2026 at 5:12 PM, Tr0y said:A Tilt Coaster would make for a great replacement for Inveritgo.Indeed, but not sure either standard layout would fit in the area without removing Congo Falls, so it'd have to be custom, which I don't believe we've seen yet for this model? It would be interesting to see what Vekoma could do with a custom layout.
Wednesday at 03:29 PM2 days On 9/9/2026 at 12:24 PM, DispatchMaster said:Well, sure, but that is heck of lot easier/cheaper to say than to actually implement. Altering the post-lift layout is one thing. Adding block zones is another matter entirely.It was done for Wildcat's Revenge. I've heard many people speculating something along those lines for alteration and adding a block zone. Now, how costly it is to do so, I would not know. Certainly with the cheaper price of buying the coaster to begin with, the cost may be still cheaper than a ground up RMC.
Wednesday at 03:32 PM2 days I took the survey. Interestingly enough, the last section, you could just type anything you wanted and asked for you to be very specific. I said that I want Arie Force One installed at KI. How I have been on Steel Vengeance and Wild Cat's Revenge and would like something like that offered at Kings Island
Thursday at 01:38 AM2 days I've seen a lot of conversation about altering a chunk of ArieForce 1's layout to accommodate an unload station, but what if the alteration would actually occur with the prelift section? Seems like that could be more cost-effective while preserving the ride's layout, and it could potentially allow them to add a car too. (Not taking into account how grading will impact its location or layout.)
Yesterday at 12:02 AM1 day Here me out:ArieForce One to Carowinds. I've seen multiple videos on it and imo after much thought it makes more sense to put it there. Sorry KI fans.However not all hope is lost:How about KI gets that 7 inversion Intamin multi launch coaster that's for sale for under 15 million dollars. Plus it has green track I believe which would be ironic (iykyk).
Yesterday at 01:37 AM1 day Arieforce One could to Carowinds' DA! plot or elsewhere in Aeronautica Landing. I feel like that could mean the loss of their Crossroads area, but to me it's a better option than sending it to GAd, KI, or CW. Has anyone done the size calculation for that $15 million Intamin launch coaster? Also I thought it was $15M for all four rides. I'd still prefer something custom, but it would be cool to see the larger coaster and the 157ft tilting Drop Tower come to KI. The smaller coaster's description made it sound like it has a lower capacity, so I'd send that to one of the small parks.
Yesterday at 11:51 AM1 day I think it's being substantially underestimated just how involved, and therefore costly, it would be to add a block zone to this coaster, assuming the existing track isn't already long enough to add one just by adding the necessary hardware, which doesn't seem to be the case.Adding a block zone would then of course require additional track length, which would therefore require there to be substantial excess energy/speed as the train hits the existing brake run in the worst conditions - cold, empty train, headwind, etc. It's hard to tell if that's the case with this coaster.
21 hours ago21 hr 4 hours ago, DispatchMaster said:Adding a block zone would then of course require additional track length, which would therefore require there to be substantial excess energy/speed as the train hits the existing brake run in the worst conditions - cold, empty train, headwind, etc. It's hard to tell if that's the case with this coaster.If they go that route I see it being a relatively easy/cheap modification. They put a roughly train length block zone directly behind the loading station.After hitting the final brakes, the track is changed to bend to the left and eventually makes a right hand or u-shaped turn depending on the angle to link up with the new block zone.Given that RMC is already going to be there to modify supports that doesn't seem all that bad or expensive. You don't even need to worry about having a grade/slope on the new track because the coaster already uses rollers so they'd just add a few more of those.Lastly, RMC has all the incentive in the world to get in good graces with a company it had largely stopped working with. AF1 will be a showcase of what their ground up i-boxes can be for Cedar Flags.
20 hours ago20 hr 15 hours ago, Losantiville Mining Co. said:the 157ft tilting Drop Tower come to KI. I really don't see this current Six Flags putting another Drop Tower in a park that already has one especially putting a smaller one in when KI already has a 300 plus foot one. Personally, I think if Six Flags bought along with Arie the Intamin package and Switchback here's where I think they'd potentially end up:AF1 - Carowinds (South gate area expansion of Aeronautica) I think also Harley Quinn from SFA would go to Carowinds. 7 inversion multi launch - KI (Either Vortex site which would need to be leveled or Action Zone)Spinner - KD (GoKart area in Old Virginia)Switchback - Dorney (heard rumors of their chute the chutes being on the chopping block)Half Pipe + Drop Tower - Great Adventure (Shoreline Pier/Boardwalk Phase 3)
18 hours ago18 hr 2 hours ago, KI Guy said:You don't even need to worry about having a grade/slope on the new track because the coaster already uses rollers so they'd just add a few more of those.Are you absolutely certain they don't need to worry about slope? If so, what makes you so certain? That the track already has drive wheels does not necessarily mean the track isn't sloped, it often means the slope of the track is very slight, requiring drive wheels to make the train go fast enough to clear the block in the appropriate amount of time.
16 hours ago16 hr 1 hour ago, DispatchMaster said:Are you absolutely certain they don't need to worry about slope? If so, what makes you so certain?Engineers correct me if I'm wrong, but I'd imagine they could have flat track and if what you mentioned is a concern they could beef up the drive wheels as needed. As long as they're not working against the grade I don't see a problem.The larger point is that if they want to do it they can probably figure it out.
12 hours ago12 hr Author Might as well post something supporting the Carowinds location predictionsA map shot from Theme Park Brandon:Add in the flight themed area and the ride just fits there better. No offense to KI.Anyway, in my opinion, KI needs two things when it comes to coasters:A launched coaster that isn't from the Paramount days.More inversions. Only Banshee, Flight of Fear, and Invertigo have them now, and the latter is on borrowed time.ArieForce One may be the more fun coaster, but KI would be better off with the Intamin multi-launch and spinner combo.The optimal location would probably be Action Zone, which includes removing Invertigo, Congo Falls, and Timberwolf Amphitheater.I included the spinner because KI has neither that or a wild mouse.I think I should root for that now. I think it does more to fill in gaps at KI.And I also favor retheming Action Zone into a spooky theme while we're at it.
11 hours ago11 hr 43 minutes ago, ReedObsessor said:Might as well post something supporting the Carowinds location predictionsA map shot from Theme Park Brandon:Add in the flight themed area and the ride just fits there better. No offense to KI.Anyway, in my opinion, KI needs two things when it comes to coasters:A launched coaster that isn't from the Paramount days.More inversions. Only Banshee, Flight of Fear, and Invertigo have them now, and the latter is on borrowed time.ArieForce One may be the more fun coaster, but KI would be better off with the Intamin multi-launch and spinner combo.The optimal location would probably be Action Zone, which includes removing Invertigo, Congo Falls, and Timberwolf Amphitheater.I included the spinner because KI has neither that or a wild mouse.I think I should root for that now. I think it does more to fill in gaps at KI.And I also favor retheming Action Zone into a spooky theme while we're at it.While they're at it, they might as well retheme the rest of Crossroads into Aeronautica Landing. I always found it odd that they didn't integrate Afterburn into Aeronautica Landing despite it already having an aviation theme.
10 hours ago10 hr 1 hour ago, ReedObsessor said:Anyway, in my opinion, KI needs two things when it comes to coasters:A launched coaster that isn't from the Paramount days.More inversions. Only Banshee, Flight of Fear, and Invertigo have them now, and the latter is on borrowed time.There is definitely a need for a launch coaster, but I'm not so sure that Flight of Fear isn't also on borrowed time.I know it's an energy hog and it's quite old. I wouldn't be shocked to see it gone within the next 6 or 7 years.I'm all for ArieForce One because most of what Cedar Fair / Six Flags have put out lately has just been ok rather than outstanding. AF1 is a surefire top 10 coaster.Also, I don't think that getting AF1 necessarily means that KI doesn't get another (launch) coaster 3 years later on The Vortex plot. AF1 might just be the odd one off.
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