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Showing content with the highest reputation on 06/05/2014 in all areas

  1. Adventure Express Never shall you mess with it Or now you will pay. There, a haiku to our favorite Arrow Mine Train coaster at Kings Island. And with regards to people not liking Adventure Express, it's alright. There are two types of people in the world. Those who enjoy Adventure Express, and those who are wrong. As another amusing anecdote, just Sunday, I went on a date to Kings Island with a nice young lady from my church. It was going well until I suggested we ride Adventure Express. She told me she'd rather ride Diamondback again because Adventure Express is boring. When I took her home that evening, I told her that I just don't think we really clicked, and that it would be best to just stay friends. Now the question YOU have to figure out is: do these two events share a cause and effect relationship? -Homestar92, who doesn't like to think he's Petty but definitely Won't Back Down on certain things, which occasionally causes him to be labelled as a Heartbreaker...
    7 points
  2. You would dare remove Adventure Express? YOU HAVE VIOLATED THE ELEVENTH COMMANDMENT!
    7 points
  3. Now if it was a 570' drop.....yea that would be amazing
    6 points
  4. Remove a high capacity, popular, family-friendly attraction that likely very well has more than 30+ years still on its service life (there are many Arrow Mine Trains from the 60's still running today- see Cedar Creek Mine Ride for example- and AE opened in 1991)? Yeah, not really a good idea in my opinion if you just want to "clear some land"- there are plenty of other spots you could put new rides in and not remove anything. As for the backlash the park would get if they DID do this? Remember the Antique Cars and Flying Eagles removal Paramount did for BLSC? People STILL are hating that move, 10 years later. Adventure Express being removed would likely be an even worse backlash.
    6 points
  5. Part 4: Other rides (Most of these I did not ride on this trip, but have ridden in the past.) Kennywood has an assortment of the usual rides found at amusement parks. Paratrooper, Waveswinger, Bumber cars, a swinging ship amongst others. Their Musik Express carries a sixties theme, and has one of the best light packages around. Unfortunetely right as I was going to take the picture, they turned off the lights. The park also boast three water rides; Raging Rapids a Thunder Canyon like ride, the Log Jammer a log ride that has an non lift uphill section after the first drop, and the Pittsburg Plunge. Pittsburg Plunge (spelled correctly, there is no H) is a modern shoot the chute made to resemble it original counterparts. Found in the Lost Kennywood section, it is quite photo genic. From the front The back Splashdown! Black Widow - This ride mocks me, as it is either down or has a very long line, thus I have yet to ride it. It is a pendulm style ride, and appears to have quite a swing to it. Black widow sits where Pitt Fall use to reside before the Kentucky Kingdom incident. This swing is about 2/3 of its full swing. Aero 360 is an invertor ride themed to the famous Kennywood arrow. Volcano is your typical Enterprise, just with added theming. Originally it was a plain ride, but in 2003 was rethemed to fit in with it's short lived neighbor King Kahuna. The park also has a Disk-o and a Screamin' Swing along with occasional operating Bayern Kurve. In the lagoon are paddle boats for hire and a Skycoaster. Part 5, Food, Live E, Atmosphere, Operations, Thoughts and everything else to note. Stay Tuned!
    6 points
  6. Because this specifically asks about coaster logos. Delirium is not a coaster.
    6 points
  7. Something pretty cool I noticed about the current position of the first cam is that in the bottom right corner you can see several riders on Power Tower when there are at the top of the tower. You can also briefly see they as they fall. It's pretty fun! See my screenshot for an example of what I mean. https://www.cedarpoint.com/online-fun/live-video-cam
    5 points
  8. A dip, then a bank t'ward yon hollow, A tantrum of whither-way bends, Unknown are the wonders that follow, 'Tis 'musing how this journey ends! For after a lift most beguiling, (A tease to the novice and tense,) The sojourn leaves most of them smiling, A treasure in every sense!
    5 points
  9. Given the title of this topic, I'm a little disappointed this isn't a thread about Adventure Express related poetry.
    5 points
  10. I believe that Adventure Express is a staple and should stay put. I also think that it would be interesting though if the initial lift hill was the enclosed guardian section. Concerning BLSC umm yeah it's never on my to do list, just imagine what you could do with that area if BLSC wasn't there.
    5 points
  11. Part 3: Unique rides of Kennywood. One of the great aspects of Kennywood is their commitment to preserve classic rides, featuring some that cant be found else where. The park also boast a fine selection of dark rides and is a favorite amongst dark ride fans. This section will be presented in the order of with they were ridden. Turtle - One of the last remaining full size tumble bugs in the world (the other can be found at Conneaut), is like Boo Boo's baggage claim but bigger. It is a fun ride going around and over the little hills, and a nice long cycle make it all the more enjoyable. The only bad part is the shiny metal seat bakes in the hot sun. Noah's Ark - A one time standard in most park is now only found here. This is a dark walk through attraction with moving floors, stairs, narrow passage ways and a constant rocking of half the building. The walk through begins in the caverns of an archeological dig but soon goes up into the ark. Inside one will see Noah, his wife and the animals in various scenes. The park does a great job in keeping everything operational, with only one trick not working on my walk through. This one is a must for any dark attraction lover. The Ark from the midway Ghostwood Estate - The only modern ride in this section, it sits where the old Goldrusher used to be. During queuing, Lord Kenneth Ghostwood gives you the run down of the ride experience. Ghostwood shares similarities to other blaster type dark rides, but what makes it unique is the lack of track. The buggies follow sensors in the floor as you traverse through the estate, this allows the buggies to do a 180 at one point during the ride. With cool tricks and working guns and effects, it is one of my favorite dark rides. Everytime I ride it I think, "if Kennywood can keep theirs working, why not KI?". Lord Kenneth's Estate Kangaroo - The last remaining flying coaster, is a unique flat ride. With riders sitting on a bench like car, the ride goes on a flat circle till it hits the launch ramp. Then a glorious pop of airtime that many coaster can only dream of achieving (Millie, I'm looking at you). After which the car slowly descends to a smooth landing as not to jar riders. The seats are nicely padded as well, unlike certain PTC trains in Ohio. If you love airtime, this ride is for you. Auto Race - This classic car ride appears to be your standard turnpike cars until you ride it. The first thing one notices it uses side rails to keep it on course, and to power it. That's right even though its older then most antique car rides, it runs on electricity. Then the ride start and zooms out...well use too. This year brings a new computer system to the ride with many censor to pace and space the cars, and it has drastically slowed it down. It now feels like it runs at half the speed it use to go. I am sad to report that it went from one of my favorite, and more thrilling flat rides to almost a bore. I hope they speed it up again. A person in the group I was with pilots her car. Olde Kennywood Railroad - A minurture train that offers views of the Monongahela River valley, while the history of Kennywood is narrated. The engines were originally from the 1939 Worlds Fair. At the rides entrance is one of the few remaining Laffin Sals, a truly terrifying creature. The view of the river from the train. Whip - A 16 car model from 1918, makes it one of the oldest attractions in the park. The ride still thrills as well with great whipping action on both turns. unfortunately after a tragic accident during a storm, the ride has not had a roof since and bakes in the sun. Merry-Go-Round - This beautiful 1926 Dentzel still runs fast and smooth, and up until this year featured a working band organ. It has 50 jumpers, 14 standers, a lion, a tiger and two chariots. The Merry-Go-Round all light up at night. Garfield's Nightmare - I did not ride it, nor will I ride it until a retheme takes place. Originally called The Old Mill, the ride featured animatronic skeletons in a ghost town. Now it is just cheap two dimensional images in Day Glo paint. Only reason to ride it is for the classic ride system it still utilizes, which was widely used back in the golden age of amusement parks. That concludes the unique rides, next up other rides of note.
    5 points
  12. Ask any ride op why a ride is/was down: "I don't know." It's what they're trained to say, and probably the right thing to say.
    5 points
  13. We really are amused too easily. But seriously Kings Island if you are reading this, I will start a fund for these things. And I'll go up to them every night and wipe them off with a nice cloth!
    4 points
  14. Luminosity is really hopping right now. Looks like a lot of fun.
    4 points
  15. Love love love Millie. Oh I love Millie. Sent from my iPhone using Tapatalk
    4 points
  16. We are here! So excited! Sent from my iPhone using Tapatalk
    4 points
  17. I'll write something: This coaster is so very fun With thrill seekers young and old But when the lights go out There's no doubt That this coaster really gets going Through pitch black tunnels and colored lights Deeper into the jungle we fly Until we face the tiki men Who tell us "Now you will pay" because we've crossed the line!
    4 points
  18. AE is one of the most popular rides in the park. It's a great transitional ride for kids and adults. It's unlikely to go anywhere anytime soon.
    4 points
  19. 4 points
  20. I do like the title Adventure Expressions. It's one of those love it or hate it rides, I love it, some hate it. I get it.
    4 points
  21. The next to best Arrow mine train in the country? Sigh.
    4 points
  22. You, sir, are easily amused. That's a good thing.
    4 points
  23. Every park needs these! -Amused Mer
    3 points
  24. Glad you liked it! Where did you sit? If you haven't already been in the front row or the back row, I'd recommend riding those two spots at some point during your trip. Front provides breathtaking views especially at the top of the lift, and the back provides awesome airtime.
    3 points
  25. ^It's worth it, especially if you love classic parks!
    3 points
  26. There will be an Unrealnightmare present at CP today, tomorrow, and Saturday. Which version of him. Nobody knows.
    3 points
  27. Please - just leave all the coasters alone. And bring back Bavarian Beetle, King Cobra, and Screamin' Demon! (and a scale model of the original Bat so we can stand around it and reminisce)
    3 points
  28. For those of you who aren't cool enough to follow KIC's Facebook or Twitter, here is an interesting photo. The cast pulled their injured comrade on stage to take a bow with them at the end of the show. You never know what to expect. Worth seeing again and again!
    3 points
  29. Vortex <3<3 Just like you can see in the logo, SHE rules my heart with an iron fist
    3 points
  30. How about the no loose articles in the Firehawk station? Why isn't there an uproar on KIC about that like there is with Banshee's policy?
    3 points
  31. Exactly.. On another subject you can still smell smoke From up above FOr looks like a long stick with a bowl of smoke at the end..the park has created a bong It's Cheech and Chong the Ride
    3 points
  32. AE isn't going anywhere. Plenty of people still ride it and the responses I normally hear after a ride are mainly positive, especially with the younger crowd.
    3 points
  33. The fabric making the "stone" beams in the lift hill is shredding with age, making them less than realistic, too. What's interesting to me is that when I was there on days with a lot of school groups, the lines for most coasters were fairly empty. About the only time I saw a crowd of sixth graders all enter a line together was at Adventure Express. I definitely think it fills a niche as the coaster for people who aren't really into coasters/don't like heights. Mine train style coasters are the only kind my not-so-crazy-about-heights husband actually enjoys. I've gotten him on other coasters, but the mine ride up at Cedar Point is the only one he's ever gotten off of and turned to me and said "let's ride that again!" I don't think I've had him on AE, but I'm fairly sure he would like it too. So, if they were to remove Adventure Express, I think they'd lose a lot of the mid-thrill enjoying paying customers. And enjoyment of a mid-thrill level coaster can eventually lead to devotion to high-thrill coasters and bring people back. My husband and I were just talking tonight about the bad experiences each of us had on The Beastie when we were young. Both of us were terrified by it the first time, and never rode another coaster for years. If it wasn't for happy circumstances that I got sort of peer-pressured into riding every coaster at Cedar Point the summer I turned 13, I probably wouldn't ever have become a coaster enthusiast. I think it is important to have coasters that are thrilling but not too scary, because otherwise a lot fewer people are likely to grow up to want to ride the terribly expensive big boys.
    3 points
  34. I don't think I can be friends with you. (I'm kidding. I just really love Adventure Express)
    3 points
  35. There is nothing I detest more when getting off a coaster than fighting through a crowd of people who are trying to get their crap they put in bins, while I am trying to keep my daughter with me so we can safely exit the ride platform and get in line again. I have seen basketballs go rolling down ride platforms on to ride tracks, drinks spilled on ride platforms, and multiple items left near the exits. I for one am glad KI eliminated storage bins at Banshee and hope the trend continues. I would prefer ride opps to be solely focused on ride safety and operation than making sure they have opened and locked the correct bins and that little Jimmy got the right pair of flip flops. If the no bin policy were solely about money then KI would provide all prize basketballs deflated and have an air machine located outside the park that charged Nickles, Quarters or more to inflate said prize basketball.
    3 points
  36. Banshee was designed to be a high capacity ride. Having bins in the station to store loose articles would greatly reduce capacity and result in two trains being stacked on the brake run before the station, waiting on the train in the station to dispatch.
    3 points
  37. Part 2b: The continuation of coasters. Jack Rabbit - This 1920's Miller would be an average coaster if not for one element, the double dip. The trains give a false sense of a tame ride, with a fixed grab bar and only a seat belt to keep you in one is fooled into thinking that there wont be much air. My first ride 12 years ago, I learned quickly that holding on was a wise descion. At the time only a thin loose leather belt was the restraint, hitting the double dip with my hands up I thought I was going to fly right out of the car. Since then I've held on every time into the ravine. The ride really comes to life at night, with no light in the dark ravine you feel like you are well outside the car at the moment of ejector air. The ride is best experinced in the back, so if you get lucky to have the first choice take it. A word of warning, you will go thump and may jostle your tail bone if you are not careful. Jack Rabbit's historical sinage Not to be out done by it's lagoon partner Racer at night, Jack Rabbit features neon lights to make it stand out. Exterminator - Kennywood's indoor spinning wild mouse, is in a warehouse looking building so far at the end of the park it looks like a random building from the road! The theme apparently is mutant mice take over a power plant, and riders are the mice trying to avoid the exterminators. It has low lighting, but most of the time you can see whats happening. The ride compares to most of the other spinning mice out there, only complant is the lack of A/C in the queue. It is also the only coaster I know where anyone over 52" is to not where their seat belts, the ops will get grumpy if you do. Exterminator tends to have the longest lines of any ride in the park. Exterminator's building entrance. Cool sign in the queue, I wish other parks had this. Sky Rocket - Kennywoods newest coaster is located at the front of the park. Built in 2010 by Premier Rides, features an LSM launch and 3 inversions. It may seem small (only 95 ft at the top of the top hat) and a tame launch (0-50 in 3 sec) but does it deliver. It zips around bends, gives pops of airtime and dangles riders on the top hat. The trains are cozy for smaller people, with only a lap and ankle bar there is no head banging to be had. Sky Rocket is what I wanted Maverick to be like, instead of the pain inducing machine that it is. My only complaint is a MCBR the nearly stops the ride dead, the second half could be much more intense if the sped it up a bit. Bunny hills! It's compact design and low to the ground turns gives the feel of an out of control rocket. Lil Phantom - The parks kiddie coaster has no max height, and it's restraints are roomy enough (the bar goes to it's lowest setting on me) for those who want to experince or just get the credit. However, those above 54" may give them selve whip lash or a tweaked back if not prepared for the mole hills it has. This coaster may be the roughest in the park. That concludes the coasters, up next will be the unique rides that make Kennywood the finest traditional amusement park.
    3 points
  38. 3 points
  39. Part 2a: The Roller Coasters part 1. There is a reason why Kennywood has been called the Roller Coaster Capitol of the World. It's seven coasters are nothing to overlook, infact they are revered with some acheving national landmark status. 2 and a half (stay tuned for why that is) of them are among the oldest in the world. Now I shall review them in the order of which I rode themon saturday. Phantom's Revenge - With a sign out front notifying that only one train would be operating, i made a bee line straight to Phantom's entrance. Rebuilt by Mogan in 2001, the original Arrow headbanger became an airtime machine. With the odd stat of 160 ft lift hill but a second drop of 228 ft demonstrating Kennywood's maverlous use of topography. With it's ejector air, drop through ThunderBolt, cozy trains, overall smoothness and double dip element I find it equal if not sometimes better than magnum. Lift Hill First Drop Second hill leading into the ravine drop Thunderbolt - Originally built in 1924 by John Miller as Pippen, it was rebuilt and greatly enlarged in 1968 by Andy Vettel to its current state (thus the half an oldest coaster stat). With beautiful NAD trains, terrain features and picturesc bowl it is a favorite in the coaster community. There is a catch though, you MUST have a partner to ride, there are zero exceptions. Why? You and your partner are part of the restraint system as the bowl would toss and possibly eject a single rider. The ride starts off unique enough with several drops before reaching the lift, after which is some of the best laterals found on any coaster. T-bolt can be a little bumpy at times and a little rough to a novice rider, but once you get you love it. Oh and the turn from the bowl back into the ravine is one of the best transitions there is on any coaster. Thunderbolt as seen from the midway NAD Train! T-bolt and Phantom have modern station operations, except with no platform gates. Racer - Over to the lagoon area for this Miller classic from 1927 in which one exits in the middle of the ride on the oppisite platform. One of the last of it's breed, Racer is a Mobius coaster, meaning it has one track yet runs pararell to its self in all but one instance. Everyone, including myself gets confused the first time when pulling into the oppiste station. It's a fun ride and everything a racing coaster should be, and quite smooth for being over 85 years old. Racer also utilizes a ravine like the previous coasters in this TR as well. Loading Racer is done the old fashion way, when ready the front of the que is let on to the platform with the exact amount to fill the two trains, there is no waiting for a specific seat. Finally it's station is iconic and easily reconizable. Racer at twilight Thats it for tonight, the second half of the coasters plus everything else coming soon!
    3 points
  40. Although it's highly suggested that you participate in all the activities. It proves to be the best bonding time for people on KIC and outside. Plus you get to say you rode Racer x amount of times in one day!
    2 points
  41. Great! What's better than ribs and burgers? Ribs, burgers, and pie!
    2 points
  42. People say that AE isn't exciting, but if I recall correctly, it has a thrill rating of 5 (higher than DT!). I remember back in the day when it had a thrill rating of 3. Sent from my iPhone using Tapatalk
    2 points
  43. Which one is the best? When you say next to best, do you mean that it is the second best Arrow mine train? Or are you using that term loosely? Second best. In my opinion. Only Roadrunner Express at Six Flags Fiesta Texas is better.
    2 points
  44. I just hope that the Oktoberfest lake is here to stay, as it is the LAST lake to still be in the park. I'm still pretty broken up over swan lake
    2 points
  45. I personally like Adventure Express and don't really want to see it go. I think that it's best ridden when sitting in the very back (specifically, the second to last row in the last car) and at night. During the day, Adventure Express is fun, but when the "Now you will pay" audio in the last tunnel doesn't work, the ride seems like it's missing something. At night however, it ride really comes alive and it doesn't matter whether the audio works or not because it's just crazy awesome!
    2 points
  46. "intentional infliction of emotional distress." Thence came the lawsuit. Not smart. At all.
    2 points
  47. I love AE! I would hate to see it go. I'm sure that there are improvements that can be made but it shouldn't be that hard. I don't think KI plans on building a huge roller coaster next year so this off-season or even that break between the regular season and Haunt to get a few improvements in there.
    2 points
  48. Ask the original poster. He started this...
    2 points
  49. Are people becoming B&M spoiled softies, and now every other coaster seems "rough"?
    2 points
  50. Fire plumb burnt the walls clean off! ..(Oh, wait...)
    2 points
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