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Showing content with the highest reputation on 04/03/2023 in all areas

  1. Oh hi guys. Glad I wasn't the one to set the record straight here lol. I think FoF suffers from people not being able to tell how long the queue is, so more people consistently enter the line, then the awkward belts and harnesses (seriously the belt design means guests just sit on them and don't evne know they're there so you have to wait 10 seconds per guest that does this 6 guests at a 10 second average and you're now at a minute of dispatch time just in seatbelt alone), it is probably the hardest to second hardest ride for larger guests to fit in so you have hangups there too so you have some issues around that plus any loose article issues although I'm not sure of the current policy with that although anything that the guests can't take with them and is not in a locker will add to dispatch time/work as the load operator will have to take them and put them by the disability entrance/kiddie corral. It's just a popular ride too people love it and it's a consistent favorite amongst the GP.
    6 points
  2. Anybody can edit Wikipedia. Until the park releases a map or confirms that, take anything you see on Wikipedia with a grain of salt.
    4 points
  3. It's not even a screw up, just an overzealous Thoosie.
    2 points
  4. I mean, for all we know, this may have been a “theoretical” capacity. Keep in mind, they were trying to market and sell these things that were brand new. In theory, maybe they “thought” it could’ve had 2k per hour if you’re running four trains under perfect conditions. As another example, I recently saw the now defunct Wicked Twister listed as a 1K/hr capacity and there’s no way that was right even under the best of conditions.
    2 points
  5. There's also a hold brake inside the tunnel just before the loading station.
    2 points
  6. I don't remember the exact placements, but I believe it's at least five* (six if there's two sets of brakes before the unload station and also I believe the track between unload and load is a block). The ride was designed to theoretically operate with four trains and I believe had four delivered, but only ever ran three. There are actually three trains today (or were as of a few years ago). However, while two run throughout a season, the third is rehabbed during the operating year. Conversely, (also at least as of a few years ago), Kings Dominion ran all three of their trains while KI only ran two.
    2 points
  7. So I've been thinking recently after looking into KI ride statistics. Flight of Fear has always maintained a longer line over the years, even compared to the new flagship rides for the year. I feel like for an operations standpoint for a park with our attendance, it's always been a problem. Take for example, this average wait time chart from 2021: Now potential factors I've seen are that the trains are 2 seats across, only 12, so 24 riders per train. But also Backlot Stunt Coaster has 12 passenger trains. However, operations always seem to be on the slower side, mainly due to the awkward seat-belt positioning as well as tight rider position, especially for taller and larger guests. Additionally, on better days, I've sat in the station as we wait for a train to come from the exit station, and I'm wondering if an extra train would help. I get that new trains or a better experience might be hard to market for the investment. However, would new trains address the capacity issues of this popular attractions if they were less restrictive and were less difficult to load, or are there more factors affecting the ride's poor hourly throughput? Like if the park purchased 4 new trains, they could rotate one off for maintenance since it operates through winterfest, and then theoretically launch a train after the following train clears the brake run. However, this is all theoretical as 3-4 new trains is a hefty expense for a 27 year old ride, but also I think it would greatly improve the ride experience, operations, and new sleek space themed train design would look rather cool (love the current trains, but their plain matte color/design could look a bit more exciting).
    1 point
  8. Did you just go find the oldest post you could think of?
    1 point
  9. I still want to know how Premier came up with 2k/hr.
    1 point
  10. Station to MCBR MCBR To Safeties Safety to Waiting Waiting to Unload Station Unload Station Unload to Station It's been a while, but I'm pretty sure there were 6. I miscounted the station as being it's own block.
    1 point
  11. Also doesn't help that FOF's trains are cumbersome to load and unload, especially with the awkward seatbelt.
    1 point
  12. Station to MCBR MCBR to Safety Safety to Waiting 1 Waiting 1 to Unload Unload to Waiting 2 Waiting 2 to Station Just a guess. Sent from my SM-S918U using Tapatalk
    1 point
  13. I believe FoF had 4 trains at one point, the problem is the loading and unloading takes so long. Even when they ran 3 trains they would be stacking them in the brake run. If I remember correctly FoF has 7 blocks, so they could in theory run 6 trains, but it would negligibly increase capacity.
    1 point
  14. Uh...Cedar Point's theming isn't much to write home about either.
    1 point
  15. With almost two weeks till opening day I don’t think the Diamondback repaint will be completely finished by then. I think they will paint it as the season goes on like they did Racer. It is listed on Early Entry rides starting April 15th so they plan to have the ride open then but I just don’t see the re-paint finished by then.
    1 point
  16. Can't wait for the season to begin! I wonder when the park is going to announce the Skyline replacement on International Street. They announced Miami River Brewhouse on March 14 and Coney Bar-B-Que on March 27. Based on those dates, I assume they are going to be announcing it soon!
    1 point
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