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Everything posted by PKIDelirium
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I bet the trains don't appreciate it, though. That's carrying a lot of speed through a sharp, flat turn without the braking.
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It was a Paramount pin, the Cedar Fair ones had to use Crypt, just like the other former Paramount-named rides, because I'm sure it wouldn't have been worth the cost to license those names for a limited pin series. I have a bunch of extra Beast 25th ones from the 2007 Paramount merch fire sale where everything left in the warehouse, even employee polo shirts that said Paramount Parks on them, got hauled out and sold for pennies on the dollar in a temporary shop where the glassblower usually resided on International Street, but I don't have any more extra TR:TR ones. Of the 50th anniversary offerings, I only have the blue and gold pin/keychain/magnet set and the original logo Vortex pin. Also have the "Orion Sequence" Vortex pin. Everything else is either Paramount or the Cedar Fair collector pin lineup. There were a few others from the 50th line that I was interested in but didn't get around to, and haven't checked availability for a while. Online store might still have some stock of those.
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Insane Flooding at ValleyFair!
PKIDelirium replied to SonofBaconator's topic in Other Amusement Parks & Industry News
Certainly not the first time this has happened at VF. Renegade was designed with additional flood protection by GCI, including slab foundations in the flood areas. Excalibur is also a wood structure and has been dealing with floods since well before Renegade existed. Obviously the rapids ride isn't a concern, unless they didn't have the rafts secured... -
What I most remember from the 90s are the old hand-crank cars that were removed after 2005, the McScrappy's Farm playground, and the mini-playground-of-sorts area by Busytown Grill with the recycled shoe rubber safety stuff on the ground.
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Maybe we'll get another round of Gravity Group overhaul during the postseason to address additional parts of the ride. Second tunnel through to the approach to the second lift could use new track.
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Snoopy's Soap Box Racers & Camp Snoopy Reviews
PKIDelirium replied to KIghostguy's topic in Kings Island
I'm sure they have some extra wooden benches and patio tables sitting around. -
Camp Snoopy Construction Updates
PKIDelirium replied to Hawaiian Coasters 325's topic in Kings Island
There's a round looking foundation between the flagpole and the Mess Hall building that could be for the Teletubbies Tunnel hill. In the concept art it was out in front but if they actually put it there it would take up all the walking space between Franklin's Flyers and the overhead structure. The concept art in general had things spaced out too much to be physically possible to fit that way. -
Camp Snoopy Construction Updates
PKIDelirium replied to Hawaiian Coasters 325's topic in Kings Island
I have absolutely no idea how playground areas like this are put together, so I'm just gonna assume the contractor for it knows what they're doing and see what the final result is. -
I had wanted Vortex’s station to be refurbished and enclosed with windows to serve as a park museum.
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WCPO: Kings Island hints at major new roller coaster with survey
PKIDelirium replied to BoddaH1994's topic in Kings Island
I wonder if they'll convert Xcelerator to Zamperla LSM. It should be able to get full speed without needing a spike. -
Top Thrill 2 and Fastlane
PKIDelirium replied to BoddaH1994's topic in Other Amusement Parks & Industry News
Just put the smartwatch around your ankle and explain you're not legally allowed to remove it, lol. -
Coney Island/Sunlite Pool Demolition
PKIDelirium replied to beastfan11's topic in Coney Island Central
I just REALLY hope they don't wreck the old lighthouse entrance down by the former riverboat dock. It's completely out of the way of feasible development due to lower elevation there right by the river, knocking it down would just be a deliberate "because we can" action. -
Camp Snoopy Construction Updates
PKIDelirium replied to Hawaiian Coasters 325's topic in Kings Island
If we learned anything from tracking Adventure Port progress last year, it's that a lot can happen in a short period of time. Right now the playground is just some gravel and excavators, and the mess hall is a frame. By the weekend, who knows. By next weekend? Could be drastic, just like Adventure Port took major leaps during each week until it all came together. On opening day it was just concrete and ride foundations, it looked like a possible disaster. But once declared completed and opened, it had become unrecognizable from the depressing construction site sitting on the midway. -
Camp Snoopy Construction Updates
PKIDelirium replied to Hawaiian Coasters 325's topic in Kings Island
Phew, they ripped out the orange concrete for proper sign installation, and painted the fences for Linus Launcher. -
Camp Snoopy Construction Updates
PKIDelirium replied to Hawaiian Coasters 325's topic in Kings Island
Looks like some minor leaguers got a tour today. -
Camp Snoopy Construction Updates
PKIDelirium replied to Hawaiian Coasters 325's topic in Kings Island
Okay, I was impressed by the sign, Woodstock paint job, and purple being removed from Linus Launcher, but I just noticed the sign is surrounded by a small section of the old Nick Universe orange-ish shaded concrete, and that bugs me a little. Would've been a good time to expand the Rivertown paver work over to meet Camp Snoopy. -
Camp Snoopy Construction Updates
PKIDelirium replied to Hawaiian Coasters 325's topic in Kings Island
Purple, be GONE! New sign looks nice and really blends into Rivertown. That transition had been a terrible clash ever since the original Splat City installation, and made worse when the flume became part of Nick at the same time then-Reptar was built. -
Camp Snoopy Construction Updates
PKIDelirium replied to Hawaiian Coasters 325's topic in Kings Island
There was a lot of clearing done on the right side of Beagle Scout Acres, can see the picnic grove fence. Wonder if the playground will be taking up that much space outside or if it's clearing for construction purposes. -
Holiday World Tours
PKIDelirium replied to Winterfestguy's topic in Other Amusement Parks & Industry News
A full trip around Voyage is quite the workout. I did the ACE construction tour in March 2006, which involved hiking ALL the way back on the left side, around the turnaround, and then back on the right side. The station wasn't complete, the walkway bridge into Thanksgiving was just dirt and gravel making getting down there and back interesting by itself, but trackwork was either completed or in progress on the entire course. Some of the tunnels hadn't been enclosed yet due to trackwork, which made for some interesting views. I've done countless Beast tours over the years including ones that went all the way back across the second tunnel and down right next to the track near the second left approach, but the Voyage route doesn't give you any straight, level areas that are basically nature walks, that terrain makes you work for it. Standing next to the midcourse brake, with the track barely a few feet above ground level and looking down the hill back towards the lift hill, that's quite a view. -
I've got a couple of them somewhere. One from when it was new, and a second from the Great Paramount Fire Sale of 2007.
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I remember when Paramount would do that like the day before opening, in addition to asphalt sealing. Blah!
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If you could add any new themed area to the park, what would you add?
PKIDelirium replied to 3dgyrat's topic in KI Polls
Make it the new extension of Oktoberfest with a Black Forest type setting. The current "mini-Oktoberfest" would stay and the path between there and Delirium would be the primary entrance with a spooky sign. -
Oh, is it mulch day?
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...which is why it won't happen.