KIghostguy Posted May 7 Posted May 7 1 hour ago, BryanJay said: Hopefully by June the ride can be operating and it’s full potential (I still have no idea what’s going on with that character behind the curtain) I'm pretty sure the shoes behind the curtain is just supposed to be a spooky Easter egg, to do something with that gap there. 1 Quote
Losantiville Mining Co. Posted May 7 Posted May 7 I do think they will need to find a way to change it up a little, but the storyline is fine as is IMO. They really need to add a few more voicelines/line variations for each character and change up the queue audio as well. It would also be really good to implement a "B Mode". I've noticed that the first furnace screen doesn't work in about 1/4 of the POVs I've seen from throughout the time it's been open. If anything is going to be changed for a potential Halloween/holiday overlay, you can add me to the list of people begging for Kings Island to use some of the original dialogue for it. Even if it's just an overlay during Haunt (keep the new stuff playing during Tricks & Treats) that would give the adults another fun thing to do if they don't want to pay to go through the mazes. 1 Quote
CedarPointer Posted May 8 Posted May 8 5 hours ago, KIghostguy said: I'm pretty sure the shoes behind the curtain is just supposed to be a spooky Easter egg, to do something with that gap there. See, I thought the same thing, except the blast of air there makes no sense, and it seems like an awfully convenient place to reuse the mechanism from the gag in Boo Blasters where the curtain opened to reveal the ghost holding a teddy bear. But maybe the blast of air is supposed to go with Hilda's wailing and is just mistimed? I feel like it's a bit troubling that more effects seem broken each weekend, and they don't seem to be getting fixed (i.e. the first boiler's TV screen). 1 Quote
Losantiville Mining Co. Posted May 8 Posted May 8 I think the air blast is supposed to rustle the curtain to add to the idea that there's someone behind it. If we're looking for who it could be then I'd try to look at everyone's shoes to see whose match best. More effects breaking each week feels like something that is expected for the first few months of a new dark ride like this. From what I've seen, some things have been fixed while others were left as-is over the past few weeks. The smells in particular have been the biggest on or off things for me. The boiler screen might be an issue of it (theoretically) not being easily accessible. I think it's just a standard commercial TV, though, so I don't actually know what its issue might be. 1 Quote
BryanJay Posted May 8 Posted May 8 23 minutes ago, Losantiville Mining Co. said: I think the air blast is supposed to rustle the curtain to add to the idea that there's someone behind it. This is probably the best explanation but I still have a gut feeling something’s supposed to be there. From what I’ve noticed from my rides is that the air blast is aimed directly at the cars coming from a tube to the left of the curtain. Maybe there’s supposed to be audio in that section that would’ve given context that was turned off. I know the quality is 2 pixels tall, but the curtain seems to be open in the (admittedly very early) concept sketch so maybe it’s an effect? The most hot or miss effects have been the two screens that have been broken since opening weekend, and the two heat effects have been on and off. There’s been noticeable changes within the audio, so hopefully they’re focusing on the major areas and are working to maintain the ride throughout the season. 1 Quote
Losantiville Mining Co. Posted May 8 Posted May 8 Is the curtain drawn in that image or is it more or less ripped? One thing I'd have liked to see come back is either the Shakespearean statue or the Centurion. I think the "static figure" mentioned alongside the 33 animatronics was the gargoyle, whose eyes seem to switch between a static color light and multicolored lights. If either statue were to come back I think they could go great on either side of that "audience seating" screen where there are currently just curtains. There's not a ton of room between the set and the wall, but there's probably enough space for a statue. Quote
BryanJay Posted May 8 Posted May 8 I think the Larry on the turntable is the static figure and the gargoyle counts as a prop. 3 Quote
johnjniehaus Posted May 9 Posted May 9 I keep hearing things about the "feet" behind the curtain in the houdelini scene. People have been speculating that the curtain is broken or some affect there doesn't work however isn't there lore about no legs Larry losing his legs during a magic trick? Any thoughts on if this is a broken effect or is this an Easter egg? Has anyone else heard that lore story about how Larry lost his legs? 2 Quote
BeeastFarmer Posted May 9 Posted May 9 2 minutes ago, johnjniehaus said: I keep hearing things about the "feet" behind the curtain in the houdelini scene. People have been speculating that the curtain is broken or some affect there doesn't work however isn't there lore about no legs Larry losing his legs during a magic trick? Any thoughts on if this is a broken effect or is this an Easter egg? Has anyone else heard that lore story about how Larry lost his legs? In PT:E, during banter about NLL wanting a spot in the show, Maestro tells him something to the affect of "You should never have volunteered for Houdelini's 'sawing an usher in half trick.'" 4 1 Quote
BoddaH1994 Posted May 9 Posted May 9 On 4/28/2026 at 1:15 PM, MaestroJr said: Yes but this predates Snoopy, this goes back to the original Phantom Theater when it was built and considered part of International Street even though it was mostly in Hanna-Barbera Land My understanding is it was the conflict of Nickelodeon Universe and Scooby Doo that made the dark ride part of I-Street. Likely, to avoid future issues, it just never changed. Quote
BryanJay Posted May 9 Posted May 9 My new theory for the feet behind the curtain is that it’s meant to open to reveal a pair of disembodied legs that allude to the sawing in half trick (either being implied to be Larry’s or just another random characters). On the call board there’s a note from Houdelini asking for a new assistant for his trick, so maybe this calls forward to this? I lean towards this being a broken effect since the air blast seems out of place, and I think the legs peeking out is too subtile of a detail compared to where they hide small gags in the rest of the ride. 2 Quote
Swiftdrawer Posted May 11 Posted May 11 Finally got to ride! I love the queue, it kept me pretty entertained for quite some time. The portraits in the hallway are excellent. And the loading area.. Far exceeded my expectations! Its so cool! I was struggling with learning the blaster basically the whole ride. Between that and how many scenes there are, it took some time for my brain to process it all and my love of the ride increased as a result while using the bathroom after getting off the ride. I am really pleased about the castle redesign and the designs of the vehicles and blasters and that they brought the most iconic song from PT: E into the ride. Projecting notes on a lot of the scenes instead of having screens everywhere was a brilliant move. Larry running around the way he is towards the end of the ride is such a clever reference to Scooby Doo/Boo Blasters. The scene that references was one of my favorite things about Scooby Doo/Boo Blasters. I was honestly really shocked at how different the scenes are compared to Boo Blasters to be honest. Overall, it is a fantastic addition to Kings Island and I need to ride it more to fully appreciate and process everything that is there on ride. Way better than Villain Con Minion Blast and Fast & The Furious Supercharged. 5 Quote
TombRaiderFTW Posted May 12 Posted May 12 So, I rode Phantom Theater its second weekend, and it's taken me a bit to process exactly what I think. The ride storyline? Wonderful. It reimagines the original concept of the ride (which, not to be a hater, but I think it wasn't anything to write home about) into something that has a story and a progression and is engaging. The new "guns?" Fantastic. It's such an elevation of the shooter dark ride concept to have you aim at projections instead of specific targets. They can put a target anywhere, make them move, make them disappear when shot--it's an objective improvement over the 20 year-old standard we had from 2003 to 2025. It makes the whole experience much more dynamic. The animatronics? Incredibly well-done. I LOVE the queue. The way the cars have been reconfigured to move in close groups of 1-2 cars (with plenty of space between groups) instead of consistently placing them with one empty space between? SO smart. It allows scenes to reset between groups, which was something the shooter dark rides in that building severely lacked. Giving the scenes the chance to refresh makes the experience feel a lot more intentional, rather than seeing (for example) Boocifer finish his line for the car ahead, reset, and then repeat himself, which was basically always my experience on Boo Blasters and it reminds you that you're on a dark ride instead of on an adventure. However. I feel like Kings Island, across every owner since at least 1991, has consistently bitten off more than it could chew (or, to be plain, upkeep) when it comes to theming. I fear Phantom Theater: Opening Nightmare may become one of the more egregious examples of this, perhaps even by the end of the season. Adventure Express, the original Phantom Theater, Flight of Fear, Tomb Raider: The Ride, Scooby Doo and the Haunted Castle, Queen City Stunt Coaster, Boo Blasters on Boo Hill, and Mystic Timbers have all opened with theming that none of the owners across those eras could or would put the upkeep budget or staffing into consistently. Boo Blasters infamously had a fog wall effect that lasted maybe a month or two after opening, disappeared, and never came back. The best that's happened (almost all within the last 5 or so years, mind you) is that some of those rides got their theming repaired and refurbished as a capital investment, meaning they became advertised additions instead of, y'know, part of the maintenance budget so the park could consistently offer top-form attractions. Without knowing details, Phantom Theater seems like the most high-tech ride to hit the park since at least 2002, possibly ever. And like, elsewhere in the park... Adventure Express's final lift is basically back where it was pre-refurb. None of Mystic Timbers' lights sway, the Coke machine doesn't move, and more. It's just the tape deck, the lights that may or may not flicker, and the projectors that may or may not properly align audio and video and train location to show you whichever monster. QCSC probably won't use the helicopter at all. Even on my Phantom ride, cracks were showing. One scene, a screen didn't play as our car passed. Another scene, the appearance/disappearance of notes was out of sync with our car. They disappeared as we passed. Neither of those ruined the experience, by any means--I'm not disillusioned with the ride because that happened. I had a great time. But I'd be lying if I said that from an upkeep standpoint, that didn't feel the slightest bit ominous. It was weekend two. I'm supposed to believe that the management who can't keep Adventure Express's final lift fully lit will keep several projectors properly calibrated with the lights from dozens of flashlights and timed with the car groups for 12 hours a day, 7 days a week, for 6 months straight this year? I'm having a very hard time believing opening day 2027 Phantom Theater will feel like the same ride as 2026 Phantom Theater, in an unfortunate way. And it's annoying, because this is a darn good ride that millions of people should be able to experience as it was meant to be experienced. I would really, really like to be wrong. It does make me wonder what the strategy is with new rides. Like, does the ride have to serve a certain ROI the first year to be considered a success, and then it just has to be enough of a semblance of itself to not actively drag down the average guest's day while not demanding too much money? Tangentially related, I've got a hunch we'll see PT replace more of the Boo Blasters chainwide. Much like with Justice League: Battle for Metropolis, I wonder if the cost of developing the ride will be offset by copying and pasting it elsewhere. It certainly wasn't a cheaply-developed ride, and I wouldn't be mad to see it show up at some of the other parks. 2 1 Quote
Hawaiian Coasters 325 Posted Tuesday at 07:52 PM Posted Tuesday at 07:52 PM I really would like to see the area outside the ride get some sort of soundtrack. I was thinking something similar of the soundtrack heard in this video playing outside of Scooby Doo and the Haunted Castle at 2:04-2:15. I think the pathway that goes from I-street to the Phantom Theater entrance as well as down by the Great Pumpkin Coaster needs to have some sort of eerie/spooky soundtrack playing to build up anticipation. You can then move the Planet Snoopy soundtrack to the area by the Whirlybird entrance. I also wouldn't mind seeing the Great Pumpkin Coaster rethemed to match Phantom Theater. Ghoster Coaster maybe? Then turn the Peanuts Showplace into a Phantom Theater meet and greet or an actual Phantom Theater themed theater. Then move the Peanuts meet and greet to Beagle Scout Acres. 3 Quote
BryanJay Posted Tuesday at 11:31 PM Posted Tuesday at 11:31 PM I am very concerned for the longevity of smooth operations on Phantom, but I’m hoping SDR manufactured most of the major effects (Animatronics) for longevity and easy maintenance. I think projections, even if some are already down and they may not be perfectly synced, will be easier to repair compared to physical targets. I’m hoping merch sales prove to be successful so this becomes a flagship ride that they’d want to continue to upkeep (plushies would make so much money. Just saying.) I’d love to see a Phantom Meet and Greet, I think that can be really successful for social media cross-promotion. I’d love to see area music from the ride that you can hear before you enter the lobby. I think a speaker could go under the bridge or on the merchandise stand, or even playing some audio inside the actual exit if that wouldn’t interfere with the queue door. 1 Quote
Swiftdrawer Posted Wednesday at 11:18 PM Posted Wednesday at 11:18 PM 23 hours ago, BryanJay said: I am very concerned for the longevity of smooth operations on Phantom, but I’m hoping SDR manufactured most of the major effects (Animatronics) for longevity and easy maintenance. I think projections, even if some are already down and they may not be perfectly synced, will be easier to repair compared to physical targets. I’m hoping merch sales prove to be successful so this becomes a flagship ride that they’d want to continue to upkeep (plushies would make so much money. Just saying.) I’d love to see a Phantom Meet and Greet, I think that can be really successful for social media cross-promotion. I’d love to see area music from the ride that you can hear before you enter the lobby. I think a speaker could go under the bridge or on the merchandise stand, or even playing some audio inside the actual exit if that wouldn’t interfere with the queue door. As a lover of plushies, I can say for certain that more adults love plushies than society implies. Have plushies of Maestro, Archie, and Larry and.. those would sell like hot cakes for sure or for further comparison, bananas too. Quote
Losantiville Mining Co. Posted Friday at 05:10 AM Posted Friday at 05:10 AM Notes from my Thursday ride on PT:ON (mostly criticisms, but I have to add that my love of the ride outweighs my criticisms): The queue felt very empty, but then again the park did as well. I got in line around 1:56PM and was boarding within 20 minutes. The line constantly moved, but I did notice the queue signage is looking worse for wear after less than a month of opening. Each of the emergency exit gate signs need to be connected from the top and the bottom of the gate. The wall sign stickers also need to be replaced with actual signage, but those aren't as important to me. Most of the animatronics are still working really well. I think the first Hilda was the only one I noticed being "wrong". That said, they all still need a B-Mode and everyone needs more lines overall. If I'm gonna hear the noises from 3 scenes away I don't want to hear the same thing three times. The first boiler screen was on today(!) but it showed a "No Signal" screen on. Here's to hoping for it to be fixed Something that keeps bothering me is how easily I can see the ceiling, especially in the turntable room. I think if the lights were pointed down just a little more and had less-soft lighting then it would do a lot of good. I don't think the new spacing of the ride vehicles is working out too well. Maybe it's fine for groups of 3+ people, but I've noticed that everyone seems to "crowd in" on the ghost notes as soon as they can reach them, which lags the flashlight response time. I'd understand if they need the extra time to reset the system but even then I've noticed that the notes just turn off before the cars are out of the sightline. I'd prefer to see the cars spread back out for 2027. How many of the dressing room doors in the shop windows are originals, from Phantom Theater Encore, and/or brand new? I've been wondering what y'all think. Day 14 of quietly pleading for that Halloween Haunt overlay using the original voice lines. Kings Island and Sally you can re-record them if you have to, but they need to have the antagonistic feel for it to work. 2 Quote
BryanJay Posted Friday at 06:00 AM Posted Friday at 06:00 AM 45 minutes ago, Losantiville Mining Co. said: How many of the dressing room doors in the shop windows are originals, from Phantom Theater Encore, and/or brand new? I've been wondering what y'all think. All the props in the window displays are from Encore. 3 1 Quote
brenthodge Posted Saturday at 02:17 AM Posted Saturday at 02:17 AM Sadly it’s not getting better- actually worse. Tonight a good 40-50% of the on ride screens were out. Only one load window worked, one organ window worked, one mirror worked, one boiler video was frozen till we almost past it- the first one still off. Interesting that outside of the mirrors and boiler ones, these aren’t synced with anything- just loop. Not sure why it’s so hard to keep these going. Only seen them working on preview day. Whatever people think is “supposed to happen” with the legs behind the curtain- I think what we have is it. With daily ops about to start, I don’t see any “new or broken effects” being added. I think it’s shoes behind a curtain- nothing more The sticker signs keep peeling, and I keep sticking them back down. But I’ve been doing that since previews so it’s an ongoing problem that’s not being fixed. Cmon guys. This is your “big add” for the season. Treat it as such. 2 Quote
beastfan11 Posted 14 hours ago Posted 14 hours ago On 5/15/2026 at 10:17 PM, brenthodge said: Sadly it’s not getting better- actually worse. Tonight a good 40-50% of the on ride screens were out. Only one load window worked, one organ window worked, one mirror worked, one boiler video was frozen till we almost past it- the first one still off. Interesting that outside of the mirrors and boiler ones, these aren’t synced with anything- just loop. Not sure why it’s so hard to keep these going. Only seen them working on preview day. Whatever people think is “supposed to happen” with the legs behind the curtain- I think what we have is it. With daily ops about to start, I don’t see any “new or broken effects” being added. I think it’s shoes behind a curtain- nothing more The sticker signs keep peeling, and I keep sticking them back down. But I’ve been doing that since previews so it’s an ongoing problem that’s not being fixed. Cmon guys. This is your “big add” for the season. Treat it as such. Totally not calling you a liar, or anything of the sort. Or trying to argue. Certainly had some great rides and seen some POV’s of a few bad ones. But today, it looked great. You can definitely tell they’re still tweaking things. I could hear the main theme music a lot more and almost all of the effects were working. Only things that were off were the “pop up” heads in the prop room and the final boiler blast worked, but the timing was off. Not trying to sound like an apologist or a fanboy, but I do believe the inconsistencies are more growing pains than lack of attention. The ride is a month old and I’m sure they’re a lot they’re still trying to figure out from upkeep standpoint. The ride deserves nothing but the best when it comes to things working consistently. We had a great ride today. Feeling optimistic about its future. (Gonna put on my new PT:ON baseball tee now that I’ve made myself sound like a thoosie apologist) 3 Quote
brenthodge Posted 12 hours ago Posted 12 hours ago 1 hour ago, beastfan11 said: Totally not calling you a liar, or anything of the sort. Or trying to argue. Certainly had some great rides and seen some POV’s of a few bad ones. But today, it looked great. You can definitely tell they’re still tweaking things. I could hear the main theme music a lot more and almost all of the effects were working. Only things that were off were the “pop up” heads in the prop room and the final boiler blast worked, but the timing was off. Not trying to sound like an apologist or a fanboy, but I do believe the inconsistencies are more growing pains than lack of attention. The ride is a month old and I’m sure they’re a lot they’re still trying to figure out from upkeep standpoint. The ride deserves nothing but the best when it comes to things working consistently. We had a great ride today. Feeling optimistic about its future. (Gonna put on my new PT:ON baseball tee now that I’ve made myself sound like a thoosie apologist) AWESOME to hear. Individual experiences vary - so Im glad to hear maybe Friday was an off night. Admittedly Ive only been on 3x but each time seems to be more off, so I hope that trend is reversing. Ive noticed the timing seems to consistenly be off with that final blast. Wonder if they will keep trying to get it to synch with the set of cars, or just go to a more generic loop. Highlighting all the things going RIGHT does not you an apologist any more than highlighting the opportunities for improvements makes you miserable negative grump - both just shows you care about the park! 3 Quote
beastfan11 Posted 11 hours ago Posted 11 hours ago 43 minutes ago, brenthodge said: AWESOME to hear. Individual experiences vary - so Im glad to hear maybe Friday was an off night. Admittedly Ive only been on 3x but each time seems to be more off, so I hope that trend is reversing. Ive noticed the timing seems to consistenly be off with that final blast. Wonder if they will keep trying to get it to synch with the set of cars, or just go to a more generic loop. Highlighting all the things going RIGHT does not you an apologist any more than highlighting the opportunities for improvements makes you miserable negative grump - both just shows you care about the park! Promise you I’m still a negative grump. Ha! Quote
Orion-XL200 Posted 33 minutes ago Posted 33 minutes ago Today is the first time I've opened this thread. I avoided spoilers and POVs from media day. I visited the park for the first time this year, yesterday. I am blown away in all honesty. Hit the ride for Early Entry and the park wasn't too packed, so the wait was not too bad. The only downfall of the queue was the audio...it wasn't loud enough (even with my hearing aids), or people were talking too loud. Seeing it themed and seeing the Maestro up top again was a welcome sight. I loved that the screens in the queue also were not FUNtv. I will admit, I did miss the busts in the windows just before boarding. The audio for the spirits could have been a little bit louder as well. I decided for my first ride, I wanted to do it without trying to score any points and just look at it. It was odd seeing the 2 opera boxes and then a gap, but honestly glad they did that. I loved how immersive everything was from the moment we saw No Legs Larry until the end. I'll skip the play by play. I'd have to say my favorite animatronic was the first time we see Hilda and her hair raised. Some of the scenes did feel a bit far away, so the details were hard to see (being a theater person, I would have loved to look at the tiny details). I rode it again a few hours later and did the game. The flashlights were pretty cool and I enjoyed that they would vibrate when you hit the ghost notes. I enjoyed it enough, that at the end of the night, I did 4 consecutive rides through Fast Lane. Again, was honestly blown away. Great addition for the park! Quote
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