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silver2005

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Everything posted by silver2005

  1. Of course not, but I just see a lot of similarities to past failures with record breaking rides that got too ambitious and to that of how X basically ruined Arrow. I've seen this story before.
  2. I have major concerns about this. First, I hope they have a 700 ft crane to help the train over the biggest hill if it were ever to stall and it has no way of saving itself. Overheating is also a concern being it's in a desert, hitting those speeds, and the wear it has on the LSM's. The spoked road wheels may help, but the upstop and side wheels aren't spoked. Also, how would you like to get stuck on the block on top of the cliff for long periods? I imagine there will be a service road to get up there. I also hope the maintenance crew likes walking nearly 3 miles of track in those conditions. I mean, I hope it does well, but good googly moogly does this have a lot of things that can go wrong.
  3. As someone utterly fascinated by amusement park history, the specific history of all the coasters that have crossed the 100 mph mark comes to mind. All of them have had major issues getting open and/or staying open. Superman: The Escape and Tower of Terror had major power issues due to LSM's beings so new and the weight of the cars, I read Superman required its own line off the California power grid which was mind boggling at the time. For the S&S attempts- I'm not privy to Dodonpa but I'm sure it had issues given how Hypersonic went and has been dismantled, and Ring Racer was blowing air compression tanks. TTD and Kingda Ka- cable snaps, overheating wheels, the TTD incident which led to TT2 Formula Rossa launches straight into trims because even with its giant layout, the curves are still too tight for the necessary G force requirements to riders, also requires goggles to ride due to sand particles flying into your face at 150 mph I'm really, really skeptical about Falcon's Flight. I think it has the potential to be to Intamin what X was to Arrow. I don't think the industry has really got a lock on how to do coasters over 100 mph.
  4. It's hard to see in those photos, but some other parts around the staging area suggest gunpowder black supports so far (could be wrong, but nothing else to go by currently). I was initially guessing they'd go for Volcano's color scheme to pay homage to it and use a volcano theme again with how beloved that ride was. Now I'm imagining they still had the volcano structure and then have a wing coaster do a bunch of the near miss inversions through it.
  5. Well, while it didn't come in 2021, one is coming for 2025. I like the track color. Courtesy of Kings Dominion Fanatics via Facebook
  6. You mean 3? Bat, Iron Dragon, Vortex 4 if you count Ninja after the merger goes through.
  7. Sky Rocket at Kennywood is mildly better than Backlot and FoF, though not by much, but I did find Tempesto decently comfy. Almost nothing was worse than the initial OTSR's on Flight of Fear.
  8. My idea of a Congo Falls replacement would be a Mack water coaster, though, my imagined version would also remove Timberwolf so it could have enough area to do 2 splashes.
  9. Apologies if this goes off on non-HBL tangents. I remember being creeped all the way out by the animatronic of Gargamel on Enchanted Voyage. I vaguely remember Sunshine Turnpike, the slide, and the playgrounds. I wasn't a fan of coasters on my earlier visits in the 90s (born in 86), and one thing I attribute to that is the tunnel on Beastie (wasn't a fan of AE or Beast for that reason early on as well). I totally get why they removed it- I think I would have warmed up to coasters faster if it didn't have the tunnel back in the day. I think I remember a Jabberjaw (the HB shark) fountain near the blue ice cream as well. I would say before I started to like the coasters, my favorite rides were both flumes, WWC, the original Tiques (my family mostly rode from the Rivertown side for some reason), and KIMVRR. Also, footlong Skyline coneys where Mystic Timbers is currently. I really miss the original ivy tunnel as well, it served as a nice area separator between RT and HBL. I remember the original wood carving shop used to be by the smaller flume. The Coca-Cola Cool Zone in The Beast queue was also nice in the summer. Strangely, I was only indifferent to Racer (pre-last drop removal), and it was Top Gun that got me interested (I think it had to do with it being so quiet compared to the rest of KI's line up at the time plus the theming was awesome early in its life). The single moment that got me hooked for the KI coasters was riding Vortex and my first Beast night ride back-to-back on a P&G buyout day (I think it was 94 or 95). There's one thing that I have a hard time remembering about Adventure Village that I think I get wrong. Before the water tower in Action Zone, wasn't there a body of water of some sort in that spot across from the old shop that you went through when exiting King Cobra? Does anyone here have any pictures that spot in Adventure Village before the Action Zone re-theme? Speaking of Action Zone- bring back the Skyflyer lighting package.
  10. You know, with CF working with Vekoma again, Vekoma did create trains for an Arrow suspended coaster in England- Vampire at Chessington World of Adventures. Maybe they could do it for Bat to give it some more life if it comes to that?
  11. Waldameer has been chipping away at Ravine Flyer II recently, could be for that. Twister at Knoebels has also started receiving track work recently.
  12. Yeah, a drop floor seems rather inefficient compared to a few swinging gates. I'm always thinking of these things as something needless that can go wrong and cause downtime.
  13. Just saw POVs of this and Good Gravy, and I feel having a drop floor is a bit overkill for a kids Boomerang coaster.
  14. Another meta realization thing on this thread- if King Ding Dong comes back, he's going to have thousands of mention notifications with no idea why. Did we just low key create a KDD thread?
  15. Has Eiffel Tower opened at all this year?
  16. Photo request- can we get a shot of the new stuff from the Eiffel Tower?
  17. I feel Carowinds has a pretty top heavy line up with Fury, Afterburn, Thunder Striker (formerly Intimidator) and Copperhead up there and a few decent flats like Electro Spin and the newer Aeronautica Landing stuff, but the gap between them and the rest of the rides is pretty vast IMO. KD has a way more well rounded and interesting ride lineup top to bottom to me and has its own good selection of decent flats like Berserker, Delirium, and actual in-park water rides which Carowinds has none, which isn't great for being in Charlotte. Most of the other aspects are pretty even park for park like food, entertainment, etc.
  18. I'd also add that there's more to do around KD than Carowinds. Colonial Williamsburg and Virginia Beach are relatively close, and you're also not too far from DC and everything there.
  19. ^Its a start, but I'm talking more about adding shade to that area as a whole. Before the 2006 Nick Universe expansion, the back of the kids' area was pretty well shaded. It's become a concrete jungle since, not exactly good for the target demographic in peak summer heat. It's kind of a parkwide problem IMO sans Rivertown, especially in the CF era.
  20. I hope they go off of KD's and Carowind's Camp/Planet Snoopys and plant some more trees. I really love Carowinds Camp Snoopy with the aura the trees provide. It's one of my favorite areas of the park.
  21. CP was the one that chose to reboot TT2, so of course they're on the hook regardless of who built it. The TTD incident is still pretty fresh.
  22. Disregard this post. For some reason I thought I saw water features in the concept art and realized it was the flume included in it that made me think it. Carry on.
  23. I was able to catch someone like this during Haunt one time, but not for line jumping, but for thinking the Diamondback lower switchback queue was a public restroom. They had security at the exit of Diamondback and ejected him after he disembarked (was on the same train as me and the other guests who collaborated the story). So as much as we think reporting line jumpers is a hopeless endeavor, it can be done successfully.
  24. Considering that both CP's and Zamperla's reputations are on the line for TT2, I imagine anything like this will be quite thorough.
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