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Which Single Element on a Kings Island Coaster is Your Favorite?


Diamondback_Is_King
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I have trouble deciding between:

-The speed hill on Orion: great airtime at high speed

-The consecutive banked hills on Mystic Timbers, if you can count that as one element

-The double helix on The Beast or...

-The drop into the double helix: It's just so weird and unsettling building up speed at a steady but slow pace, and you're banked for the whole drop making it extra awkward, but in a fun way.

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The drop into and the entire double helix on The Beast.

I don't know if it would be an element, but leaving the brake shed on The Beast, building up speed, and going through the second tunnel is great for me. Before entering the tunnel, the train has this shimmy, like The Beast is trying to throw you off of their back.  The noise, the smell, and the darkness in the tunnel, and then hearing the noise coming out of the tunnel and during day rides, the blinding brightness.

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The exit to Orion's helix, or more specifically the lateral airtime where the track straightens.  I was going to echo the statement regarding the series of banked hills pre-turn around tunnel on MT, but after watching the video I just couldnt see calling it "one element".  Regardless, that pre-turn around segment on MT is the best 1 segment of coaster track in the park.

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I'll do my favorite per-coaster-

Adventure Express- The helix down into the 3rd tunnel

Backlot- The s-curves after the helix

Banshee- 0g roll and that long drop into the batwing

Bat- the fan curve over the station

Beast- The helix and the series of drops between the 2nd tunnel and the 2nd lift

Diamondback- The hammerhead, especially on the right side of the train on the outer rows

Flight of Fear- the launch and the build up to the corkscrew at the end

Invertigo- the fact it can pull enough G's to make me grey out and nearly black out every ride

Mystic Timbers- the 2nd big drop into the valley, it's still flying and it's a good sustained ejector air moment

Orion- the 2nd and 3rd hills with the lateral airtime while also losing sight of the horizon for a bit of disorientation due to the combination of the upward angle and the overbanked elements

Racer- the bunny hill between where it splits and the turn around, they always have insane air at that part

Defunct rides- 

Vortex- the first drop in the back of the train

SOB- the first drop and loop

Firehawk- the overbank hill

King Cobra- either the loop or the trick track

 

 

 

 

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